I was just wondering if I could get some feedback on this build. Maybe ideas on not using a +2 to all tome at 7 or a better order to get stuff in. I'm going for a DPS Paladin with decent survivability and soloability as I tend to play randomly quite often. Once I get to higher levels I'll hopefully have a nice group to do stuff with most of the time though.

Code:
Character Plan by DDO Character Planner Version 3.5.1
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Level 20 Lawful Good Drow Male
(20 Paladin) 
Hit Points: 332
Spell Points: 295 
BAB: 20\20\25\30\30
Fortitude: 20
Reflex: 16
Will: 12

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(28 Point)       (Level 1)             (Level 20)
Strength             15                    22
Dexterity            16                    18
Constitution         12                    14
Intelligence         10                    12
Wisdom                8                    10
Charisma             17                    20

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               3                    15.5
Bluff                 3                     5
Concentration         1                     2
Diplomacy             3                     5
Disable Device        n/a                   n/a
Haggle                3                     5
Heal                 -1                     0
Hide                  3                     4
Intimidate            3                     5
Jump                  2                    10.5
Listen               -1                     2
Move Silently         3                     4
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair                0                     1
Search                0                     3
Spot                 -1                     2
Swim                  2                     6
Tumble                5                     6
Use Magic Device      5                    16.5

Level 1 (Paladin)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Toughness
Enhancement: Drow Melee Damage I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I


Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Charisma I


Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Weapon Fighting
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I


Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Toughness II


Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Might I


Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Enhancement: Unyielding Sovereignty
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Knight of the Chalice I


Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)


Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Energy of the Templar II


Level 9 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Paladin Extra Smite Evil III
Enhancement: Racial Toughness II


Level 10 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Divine Might II


Level 11 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Extra Smite Evil IV


Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Knight of the Chalice II


Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Extra Lay on Hands III


Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Drow Melee Damage II


Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Divine Might III


Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Exalted Smite III


Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Toughness III


Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Knight of the Chalice III


Level 19 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Divine Sacrifice III


Level 20 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Weapons of Good
Enhancement: Paladin Energy of the Templar III
Thoughts?