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  1. #1
    Community Member SteeleTrueheart's Avatar
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    Default KotC is fixed in Update 7

    No longer affects undead.

    FYI
    Khyber - Officer in The Stormreach Thieves Guild
    Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)

  2. #2
    Community Member Hokonoso's Avatar
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    that sux but not surprised. the devs have it in their mind that undead needs to be immune to everything (see monk touch of death nerf) so this just seemed natural.

  3. #3
    Community Member psymun's Avatar
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    I figure they just wanted to make abilities work the way they should.

    Touch of Death to Undead? In that case you would be able to finger/destruct undead.

    Knight of the Chalice is supposed to destroy Evil Outsiders... Hunter of the Dead is supposed to be the... Hunter of the Dead.

    Stupid Devs for actually making changes that make sense...
    Dynacel (30 Paladin Vanguard), Eminence (30 Druid Caster), Nymari (20 Deepwood Sniper) Soulfusion (18/2 Artificer Monk)

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  4. #4
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    Default ah,

    Quote Originally Posted by psymun View Post
    I figure they just wanted to make abilities work the way they should.

    Touch of Death to Undead? In that case you would be able to finger/destruct undead.

    Knight of the Chalice is supposed to destroy Evil Outsiders... Hunter of the Dead is supposed to be the... Hunter of the Dead.

    Stupid Devs for actually making changes that make sense...

    The sarcasm is strong in this one!

  5. #5
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    It makes sense and matches the description, but what does it do to class balance?

    With KoTC losing the undead DPS but Paladins gaining intimidate as a class skill are they pushing for fighters to be considered offensive and paladins defensive?

  6. #6
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    Quote Originally Posted by Bardicus View Post
    It makes sense and matches the description, but what does it do to class balance?

    With KoTC losing the undead DPS but Paladins gaining intimidate as a class skill are they pushing for fighters to be considered offensive and paladins defensive?
    The change to KoTC still doesnt hurt paladins much they still will be fighting more outsiders then undead


    Beware the Sleepeater

  7. #7
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    Quote Originally Posted by Bardicus View Post
    It makes sense and matches the description, but what does it do to class balance?

    With KoTC losing the undead DPS but Paladins gaining intimidate as a class skill are they pushing for fighters to be considered offensive and paladins defensive?
    ...and fighters makes better tanks then paladin anyway.. (duality). I'm glad my paladin will soon be tr'd into a DPS class, atm he feels a bit gimped tbh...
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  8. #8
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    Quote Originally Posted by 78mackson View Post
    I'm glad my paladin will soon be tr'd into a DPS class, atm he feels a bit gimped tbh...
    i wanted to say the same thing...
    EU player --> think about it when u want to trade with me

  9. #9
    Community Member psymun's Avatar
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    Quote Originally Posted by Bardicus View Post
    It makes sense and matches the description, but what does it do to class balance?

    With KoTC losing the undead DPS but Paladins gaining intimidate as a class skill are they pushing for fighters to be considered offensive and paladins defensive?
    Isn't that how it's supposed to be?

    Fighters are the... Fighters...

    Paladins are the defenders...
    Dynacel (30 Paladin Vanguard), Eminence (30 Druid Caster), Nymari (20 Deepwood Sniper) Soulfusion (18/2 Artificer Monk)

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  10. #10
    Community Member KKDragonLord's Avatar
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    Quote Originally Posted by psymun View Post
    Isn't that how it's supposed to be?

    Fighters are the... Fighters...

    Paladins are the defenders...
    no, Fighters are the big armored dudes with a load of tricks

    Paladins are survivable Smiters

  11. #11
    Community Member LookingForABentoBox's Avatar
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    Does it now work vs native evil outsiders? Tieflings for example?
    Argonnessen mains: Pinku, Ohtaku

  12. #12
    Community Member psymun's Avatar
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    Quote Originally Posted by LookingForABentoBox View Post
    Does it now work vs native evil outsiders? Tieflings for example?
    Unfortunately no.

    I would like to see them make it so that any creature that takes damage from Greater Evil Outsider takes damage from Knight of the Chalice.
    Dynacel (30 Paladin Vanguard), Eminence (30 Druid Caster), Nymari (20 Deepwood Sniper) Soulfusion (18/2 Artificer Monk)

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  13. #13
    Community Member Alternative's Avatar
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    Meh, going to hurt in epic wiz king a bit, and that's about it. Time to get real undead banes.

  14. #14
    Community Member LookingForABentoBox's Avatar
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    Quote Originally Posted by psymun View Post
    Unfortunately no.

    I would like to see them make it so that any creature that takes damage from Greater Evil Outsider takes damage from Knight of the Chalice.
    It's amazing how much faster bugs get fixed when they benefit players than bugs which are to a player's detriment
    Argonnessen mains: Pinku, Ohtaku

  15. #15
    Community Member psymun's Avatar
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    Quote Originally Posted by Alternative View Post
    Meh, going to hurt in epic wiz king a bit, and that's about it. Time to get real undead banes.
    Doesn't Green Steel do more damage than greater banes?

    I have Min II, Lit II, Radiance II, and I'm working on Steam II...

    If I'm not mistaken, the added DPS from each of these does much more damage than a simple 3d6 from a greater bane...
    Dynacel (30 Paladin Vanguard), Eminence (30 Druid Caster), Nymari (20 Deepwood Sniper) Soulfusion (18/2 Artificer Monk)

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  16. #16
    Community Member Chai's Avatar
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    Quote Originally Posted by psymun View Post
    Doesn't Green Steel do more damage than greater banes?

    I have Min II, Lit II, Radiance II, and I'm working on Steam II...

    If I'm not mistaken, the added DPS from each of these does much more damage than a simple 3d6 from a greater bane...
    +5 holy of greater undead bane will be a +9 weapon, + 5d6 (2 holy and 3 GEB) damage per hit.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  17. #17
    Community Member flynnjsw's Avatar
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    Quote Originally Posted by LookingForABentoBox View Post
    It's amazing how much faster bugs get fixed when they benefit players than bugs which are to a player's detriment
    Correct me if I am wrong, but hasn't this bug been around for quite a while? Since the PrE first came out maybe?

  18. #18
    Community Member LookingForABentoBox's Avatar
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    Quote Originally Posted by flynnjsw View Post
    Correct me if I am wrong, but hasn't this bug been around for quite a while? Since the PrE first came out maybe?
    It has been around for a while but I was talking out of being annoyed and didn't really think about what I was saying (though in general it is true.) I guess I'm just jaded and bitter about no holy sword falchions :\ In any event I don't think it's a bug that KotC doesn't work against tieflings because tieflings are native outsiders not evil outsiders. But if that's the case then evil outsider bane working on tieflings would also be a bug...
    Argonnessen mains: Pinku, Ohtaku

  19. #19
    Community Member flynnjsw's Avatar
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    Quote Originally Posted by LookingForABentoBox View Post
    It has been around for a while but I was talking out of being annoyed and didn't really think about what I was saying (though in general it is true.) I guess I'm just jaded and bitter about no holy sword falchions :\ In any event I don't think it's a bug that KotC doesn't work against tieflings because tieflings are native outsiders not evil outsiders. But if that's the case then evil outsider bane working on tieflings would also be a bug...
    I whole-heartedly agree with you on the no Holy Sword Falchions.

  20. #20
    Community Member psymun's Avatar
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    Quote Originally Posted by Chai View Post
    +5 holy of greater undead bane will be a +9 weapon, + 5d6 (2 holy and 3 GEB) damage per hit.
    I think I just like seeing the crit bursts going off... Even with a 5d6 vs. Undead I think my Radiance II does more damage overall because of the critical burst damages, but I don't feel like doing the math so I'll just leave it at that lol...
    Dynacel (30 Paladin Vanguard), Eminence (30 Druid Caster), Nymari (20 Deepwood Sniper) Soulfusion (18/2 Artificer Monk)

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