This seems to be how it plays out as a dark monk. Swapping out to hand wraps to do dark moves as necessary was the theory but I think this will be better as a light monk for support purposes.
Code:
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MnkRgrRog
Level 20 Lawful Good Elf Male
(13 Monk \ 1 Rogue \ 6 Ranger)
Hit Points: 302
Spell Points: 25
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 20
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 16 21
Constitution 15 16
Intelligence 11 12
Wisdom 10 10
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 28
Bluff -1 -1
Concentration 2 26
Diplomacy -1 -1
Disable Device n/a n/a
Haggle 3 6
Heal 0 0
Hide 7 27
Intimidate -1 -1
Jump 7 14
Listen 0 2
Move Silently 7 26
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 4 15
Spot 4 23
Swim 3 5
Tumble n/a n/a
Use Magic Device 3 3
Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Cleric
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Level 4 (Monk)
Feat: (Monk Bonus) Mobility
Level 5 (Monk)
Feat: (Monk Bonus) Power Attack
Level 6 (Ranger)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 7 (Ranger)
Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 9 (Ranger)
Feat: (Selected) Whirling Steel Strike
Level 10 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Spring Attack
Level 13 (Monk)
Feat: (Monk Bonus) Toughness
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Level 19 (Monk)
Level 20 (Monk)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Attack II
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Aerenal Elf Melee Damage II
Enhancement: Static Charge
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Way of the Clever Monkey III
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Winter's Touch
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Tempest I
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II