Why do I have a feeling that once half-orc's come in, there'll be a mass exodus of barbs TR'ing from Dwarf to HOrc? There was enough of a reason to stay dwarf vs WF.... but with HO... I just dunno.
Am I wrong or right?
Why do I have a feeling that once half-orc's come in, there'll be a mass exodus of barbs TR'ing from Dwarf to HOrc? There was enough of a reason to stay dwarf vs WF.... but with HO... I just dunno.
Am I wrong or right?
I think your wrong. Dwarves still have the bonus to the axe line, +2 to con, and some nice resistances. I don't think the +2 to strength is that uber as to nerf dwarves and warforged.
Oh and FVS was the nerf for clerics?![]()
Having a theoretically-better-option being added is not the same as removing or downgrading existing capabilities.
Not even close.
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We will all go half orc because its new and different
In comparison, yes - Dwarves will get worse.
+2 STR base +2 STR AP > Dwarves +2 Axe Damage.
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The strength enhancements costs more AP than +2 axe damage.
I suspect most people will switch to half-orcs though. And there is a difference between "nerfed" and "outdated." Dwarves will still function just as well as they always have.
The real question is, Half-Orc or Warforged?
The nerfing will continue until morale improves!
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Dwarven Axe Damage II: You gain an additional +1 bonus to damage rolls when using a battleaxe, dwarven axe, handaxe, or throwing axe, bringing the total increase to 2, and an additional +2 bonus to damage rolls when using a greataxe, bringing the total increase to 4.
- So... yes, +4 Damage > +4 Strength, assuming that a Dwarf's To-Hit is high enough to guarantee a "hit" on everything above a roll of a Natural 1.
- The two Axe Damage enhancements are 2 and 4 AP apiece, meaning that the total cost is 6 AP. I'm assuming Orc Strength 1 and 2 are also going to be a combined total of 6 AP. Same AP amount.
- But the Dwarves will also have (Class Level) more hit points than a half-orc with a similar build.
- Dwarves also have all their other "neat" little racial things that are behind the scenes that we tend to neglect.
Food for thought.
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Plus...you really can't discount the love many people have for dwarves....Dwarf has been a staple mmo/rpg/tabletop/book/film (etc etc) fantasy race for so long....half-orcs not-so-much.
My first D&D tabletop character was a dwarf...my first WOW character was a dwarf...my first DDO character was a Dwarf....my Warhammer army was Dwarf... every rpg game I have ever played that had Dwarf as an option: I took it.
I have a special place in my heart for the little guys.
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For THF:
Update 7 will have a change in the glancing blow system (http://forums.ddo.com/showthread.php?t=274551). Half-orcs and WF get 3 great weapon aptitude enhancements each for improving glancing blow damage. WF has power attack enhancements (+6 dmg, -3hit), dwarf gets axe enhancements (+4 dmg), half-orcs get 4 more strength (+4 dmg) and possibly also power attack enhancements.
The effect of the 'normal' enhancements are all marginal (the difference between Power attack enhancements and dwarven axe enhancements are marginal, when limiting your fighting to just axes). The glancing blow damage will probably make the difference, putting Half-Orcs and WF well ahead of dwarfs.
If you want to know why...
Its going to come down to what the player prefers I think. For damage vs survivability.
For 2hf:
Damage -> Horc, WF, Dwarf
For TWF:
Damage -> Dwarf, Horc, WF
For Survivability:
Surv -> WF/Dwarf (more or less tied, depending on enemy they are fighting), Horc
So I agree with the above, our beloved dwarves are not going anyplace. Im sure we will see a mad rush of Horc Barbies running around, as they are the new flavor on the menu, but I dont see Dwarves TRing any time soon unless they just want the change.
Half orcs I think in actuality are going to give much heartburn to the local clerics / FVS, as you get 9000 tusk wearing wanna be Conans charging around trying to wade through everything in town, thinking they are invulnerable because they are strong, with no more survivability than the local Human.![]()
horcs don't have to deal with the #1 down-side of WF: Healing Penalty
I don't think clerics will mind.... unless they think Fury is actually beneficial to the party
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I thought Half orcs were getting an axe enhancement.
http://forums.ddo.com/showpost.php?p...8&postcount=13
nerfed?
no.
usurped?
yes.
Of course being short -and- fat was never healthy imo anyways.
Enjoy extinction!![]()