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  1. #1
    Community Member Khanyth's Avatar
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    Default Dwarf Barbs Nerfed????

    Why do I have a feeling that once half-orc's come in, there'll be a mass exodus of barbs TR'ing from Dwarf to HOrc? There was enough of a reason to stay dwarf vs WF.... but with HO... I just dunno.

    Am I wrong or right?

  2. #2
    Community Member SaisMatters's Avatar
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    I think your wrong. Dwarves still have the bonus to the axe line, +2 to con, and some nice resistances. I don't think the +2 to strength is that uber as to nerf dwarves and warforged.

  3. #3
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    Oh and FVS was the nerf for clerics?

  4. #4
    Community Member Merlocke's Avatar
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    Quote Originally Posted by Khanyth View Post
    Why do I have a feeling that once half-orc's come in, there'll be a mass exodus of barbs TR'ing from Dwarf to HOrc? There was enough of a reason to stay dwarf vs WF.... but with HO... I just dunno.

    Am I wrong or right?
    I think alot of THF dwarf barbs will go half orc, but I doubt many TWF dwarf barbs will want to craft new shroud weapons.
    Synergia Merlocke (Wiz, Heroic/Epic/Iconic Completionist x3) Merloc (Cleric Tank) Merlocked (Barb) Merlocc (Rog)

  5. #5
    Community Member Phidius's Avatar
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    Having a theoretically-better-option being added is not the same as removing or downgrading existing capabilities.

    Not even close.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  6. #6
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    Default new

    We will all go half orc because its new and different

  7. #7
    Community Member Goldeneye's Avatar
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    In comparison, yes - Dwarves will get worse.
    +2 STR base +2 STR AP > Dwarves +2 Axe Damage.
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  8. #8
    Community Member Forzah's Avatar
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    Quote Originally Posted by Goldeneye View Post
    In comparison, yes - Dwarves will get worse.
    +2 STR base +2 STR AP > Dwarves +2 Axe Damage.
    The dmg is the same for THF, since dwarven axe damage adds 4 dmg for two handed axes. But of course the plus 2 to all combat DC's is favourable.

  9. #9
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by Goldeneye View Post
    In comparison, yes - Dwarves will get worse.
    +2 STR base +2 STR AP > Dwarves +2 Axe Damage.
    The strength enhancements costs more AP than +2 axe damage.

    I suspect most people will switch to half-orcs though. And there is a difference between "nerfed" and "outdated." Dwarves will still function just as well as they always have.

    The real question is, Half-Orc or Warforged?

    The nerfing will continue until morale improves!

  10. #10
    Community Member Rusty_Can's Avatar
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    Quote Originally Posted by Forzah View Post
    The dmg is the same for THF, since dwarven axe damage adds 4 dmg for two handed axes. But of course the plus 2 to all combat DC's is favourable.
    Dwarves (and WF) have racial enhancements to combat maneuvers (up to +3).
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  11. #11
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by mediocresurgeon View Post
    The strength enhancements costs more AP than +2 axe damage.

    I suspect most people will switch to half-orcs though. And there is a difference between "nerfed" and "outdated." Dwarves will still function just as well as they always have.

    The real question is, Half-Orc or Warforged?

    Dwarven Axe Damage II: You gain an additional +1 bonus to damage rolls when using a battleaxe, dwarven axe, handaxe, or throwing axe, bringing the total increase to 2, and an additional +2 bonus to damage rolls when using a greataxe, bringing the total increase to 4.

    • So... yes, +4 Damage > +4 Strength, assuming that a Dwarf's To-Hit is high enough to guarantee a "hit" on everything above a roll of a Natural 1.
    • The two Axe Damage enhancements are 2 and 4 AP apiece, meaning that the total cost is 6 AP. I'm assuming Orc Strength 1 and 2 are also going to be a combined total of 6 AP. Same AP amount.
    • But the Dwarves will also have (Class Level) more hit points than a half-orc with a similar build.
    • Dwarves also have all their other "neat" little racial things that are behind the scenes that we tend to neglect.


    Food for thought.

  12. #12
    Community Member AltheaSteelrain's Avatar
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    When pigs fly.
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    I've never spent more than 5 minutes in a character generator. But I've spent countless hours talking about myself, and how great I am.


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  13. #13
    Community Member English_Warrior's Avatar
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    Plus...you really can't discount the love many people have for dwarves....Dwarf has been a staple mmo/rpg/tabletop/book/film (etc etc) fantasy race for so long....half-orcs not-so-much.

    My first D&D tabletop character was a dwarf...my first WOW character was a dwarf...my first DDO character was a Dwarf....my Warhammer army was Dwarf... every rpg game I have ever played that had Dwarf as an option: I took it.

    I have a special place in my heart for the little guys.
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  14. #14
    Community Member Forzah's Avatar
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    For THF:
    Update 7 will have a change in the glancing blow system (http://forums.ddo.com/showthread.php?t=274551). Half-orcs and WF get 3 great weapon aptitude enhancements each for improving glancing blow damage. WF has power attack enhancements (+6 dmg, -3hit), dwarf gets axe enhancements (+4 dmg), half-orcs get 4 more strength (+4 dmg) and possibly also power attack enhancements.

    The effect of the 'normal' enhancements are all marginal (the difference between Power attack enhancements and dwarven axe enhancements are marginal, when limiting your fighting to just axes). The glancing blow damage will probably make the difference, putting Half-Orcs and WF well ahead of dwarfs.

  15. #15

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    Quote Originally Posted by mediocresurgeon View Post
    The strength enhancements costs more AP than +2 axe damage.

    I suspect most people will switch to half-orcs though. And there is a difference between "nerfed" and "outdated." Dwarves will still function just as well as they always have.

    The real question is, Half-Orc or Warforged?
    are they out, if we go with current status, stat enhancements cost same as weapon enhancements
    If you want to know why...

  16. #16
    Community Member Dylvish's Avatar
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    Its going to come down to what the player prefers I think. For damage vs survivability.

    For 2hf:

    Damage -> Horc, WF, Dwarf

    For TWF:

    Damage -> Dwarf, Horc, WF

    For Survivability:

    Surv -> WF/Dwarf (more or less tied, depending on enemy they are fighting), Horc



    So I agree with the above, our beloved dwarves are not going anyplace. Im sure we will see a mad rush of Horc Barbies running around, as they are the new flavor on the menu, but I dont see Dwarves TRing any time soon unless they just want the change.


    Half orcs I think in actuality are going to give much heartburn to the local clerics / FVS, as you get 9000 tusk wearing wanna be Conans charging around trying to wade through everything in town, thinking they are invulnerable because they are strong, with no more survivability than the local Human.

  17. #17
    Community Member Goldeneye's Avatar
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    horcs don't have to deal with the #1 down-side of WF: Healing Penalty
    I don't think clerics will mind.... unless they think Fury is actually beneficial to the party
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  18. #18
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    I thought Half orcs were getting an axe enhancement.

    http://forums.ddo.com/showpost.php?p...8&postcount=13

  19. #19
    Community Member Slink's Avatar
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    nerfed?
    no.

    usurped?
    yes.


    Of course being short -and- fat was never healthy imo anyways.
    Enjoy extinction!

  20. #20
    Community Member Khanyth's Avatar
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    Quote Originally Posted by Slink View Post
    nerfed?
    no.

    usurped?
    yes.


    Of course being short -and- fat was never healthy imo anyways.
    Enjoy extinction!
    phat....... spell it right

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