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  1. #1
    Community Member
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    Jul 2010
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    2

    Default a light human monk build

    i currently a lvl 8 allmost 9 light monk.
    and i was how is this build looking for endgame.
    do mind i am not a min max sort off person
    just wanna know if it's even viable.


    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Monk) 
    Hit Points: 272
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 16
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            16                    19
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom               14                    19
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     4
    Bluff                -1                    -1
    Concentration         6                    28
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  2                     4
    Hide                  3                     4
    Intimidate           -1                     0
    Jump                  7                    29
    Listen                2                     4
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  2                     4
    Swim                  7                    29
    Tumble                7                    28
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Human Bonus) Diehard
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Power Attack
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Dodge
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Lifting the Veil
    Enhancement: Way of the Tenacious Badger I
    Enhancement: The Receptive Earth
    Enhancement: Restoring the Balance
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Rise of the Phoenix
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Adept of Flame
    Enhancement: Grandmaster of the Sun
    Enhancement: Master of Bonfires
    Enhancement: Racial Toughness I
    Enhancement: Monk Concentration I
    Enhancement: Monk Concentration II
    Enhancement: Monk Tumble I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III

  2. #2
    Community Member
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    Nov 2009
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    78

    Default

    While I personally dislike lightside str monks and have a strong preference for wisdom monks, it looks ok.

    Couple of things for this build.

    1) Rise of the phoenix is more or less useless at end game. Make a Teir 2 ++ greensteel item (shuriken isn't a bad choice now that you can repair them) for a raise dead clicky.

    2) See if you can fit Void strike 4 in there with the freed up AP from the phoenix line.

    3) Your going to want the Earth stances for the earth strikes since they are the best in the game (also lets you get void 4 if you master in all 3).

    4) Shintao is pretty much worthless right now. Drop it for now and reconsider if it looks nice when it comes out for update 7 (helps with getting void 4 as well).

    5) Try to fit in fists of iron for use while mobs are in auto crit.

    6) Gearwise, get as much healing amp as possible since it stacks multiplicatively.

    7) Use superior ardor 1 potions all the time since they cost basically nothing and increase you healing ki finisher by a factor of 1.75.

    That's all I see for now.

  3. #3
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    Jul 2010
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    Default

    so this might look better
    kinda in love with Restoration ki move. probaly not gonna drop it.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Monk) 
    Hit Points: 282
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 17
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            16                    20
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom               14                    18
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     5
    Bluff                -1                    -1
    Concentration         6                    39
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  2                     4
    Hide                  3                     5
    Intimidate           -1                     1
    Jump                  7                    29
    Listen                2                     4
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  2                     4
    Swim                  7                    29
    Tumble                7                    30
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Human Bonus) Diehard
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Power Attack
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Dodge
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Monk Serenity
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Way of the Tenacious Badger I
    Enhancement: Way of the Tenacious Badger II
    Enhancement: Fists of Iron
    Enhancement: Monk Improved Recovery I
    Enhancement: Void Strike I
    Enhancement: Void Strike II
    Enhancement: Void Strike III
    Enhancement: Void Strike IV
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Adept of Flame
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Master of the Sea
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Monk Concentration I
    Enhancement: Monk Concentration II
    Enhancement: Monk Concentration III
    Enhancement: Monk Tumble I
    Enhancement: Monk Tumble II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II

  4. #4
    Community Member Crinos's Avatar
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    Dec 2009
    Posts
    121

    Default

    Your planner isn't showing where your level ups are going as far as I can see.
    What is your main attack stat, Strength or Dex?

    If it's strength I'd drop weapon finesse for something more useful
    If it's dex I'd drop base strength a bit to get 16 starting Con. This will let you get GM earth for the strikes.

    You'd do better taking monk improved recovery II and human improved recovery II instead of human III and monk I.
    It will get you 2 extra APs and a negligible improvement in healing amp (144% vs 143).

  5. #5
    Community Member rodallec's Avatar
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    Default

    with +10 stun wraps and at least a +6 wis item your stunning blow should be 35+??
    thats ok for epics and you can use shining star which might be around a DC28 for your build.
    if you get smite use it when its a free crit and should give you a nice hit every 15 seconds.. or is it 30 ? :|
    around 200 dmg on a smite crit that might double strike
    invest in some earth stances for the strikes and yes get fists of iron for the stunned mobs
    dont forget to use earth earth earth, earth finisher on those stunned mobs!
    fists of iron can be included as 1 of those earth strikes...
    so if played well and built decent should be viable for epic content

  6. #6
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    Nov 2009
    Posts
    78

    Default

    Alright, what you have works but I have a few suggestions that will make the character stronger.

    1) Badger is not as good as crane, tortoise or monkey paths (how much time do you spend below 20-30% HP?). I recommend crane path since you're going to stun mobs to generate ki off of them. Also, at endgame, pretty much everything that requires a fort save will be prevented by spells and items.

    2) Ditch the skill enhancements unless you need them to unlock more enhancements or to hit a concentration skill of 30 so you can align heavens before the casters buff.

    3) Cleave is terrible for monks IMO but if you like it, keep it. If not, I recommend you get stunning blow if you LR/reroll instead since you're strength based and should be able to get the DC up decently high, but since you're lightside you really ought to avoid madstone boots and keep the casters aligned instead which will lower the maximum DC to the low 30s since you aren't dwarf or wf.

    4) Swim is not very useful most of the time, try balance instead for the rest of your levels.

    5) Die Hard is also not a very useful feat, could get stunning blow here if you were to reroll/lr or another toughness since monks are kind of low on HP anyways.

    6) You can keep the lesser restoration ki move, or ditch it and use lesser restoration pots and free up some ap.

    7) if you follow my above suggestions, get more healing amp with the freed up AP. If you get improved recovery 3 in both and then get 20% healing amp on your DT armor, you will get 2s and 4s on your healing curse which is nice.

    8) if you are strength based (which I strongly suspect) put all level ups into strength instead of the 1 into dex and 4 into strength as the extra to it and damage are worth it. If you've already put the one into dex it isn't a big deal.

    9) If you don't have extremely high AC (70+) by end game take something else instead of dodge. More toughness perhaps?

    10) You really don't need weapon finesse if you are strength based.

    Hope this helps a little.
    Last edited by Narcissistic_Martyr; 09-02-2010 at 09:24 AM.

  7. #7
    Community Member Jamma's Avatar
    Join Date
    Apr 2006
    Posts
    338

    Default

    Quote Originally Posted by Ravendk View Post
    so this might look better
    kinda in love with Restoration ki move. probaly not gonna drop it.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Monk) 
    Hit Points: 282
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 17
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            16                    20
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom               14                    18
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     5
    Bluff                -1                    -1
    Concentration         6                    39
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  2                     4
    Hide                  3                     5
    Intimidate           -1                     1
    Jump                  7                    29
    Listen                2                     4
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  2                     4
    Swim                  7                    29
    Tumble                7                    30
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Human Bonus) Diehard
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Power Attack
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Dodge
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Monk Serenity
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Way of the Tenacious Badger I
    Enhancement: Way of the Tenacious Badger II
    Enhancement: Fists of Iron
    Enhancement: Monk Improved Recovery I
    Enhancement: Void Strike I
    Enhancement: Void Strike II
    Enhancement: Void Strike III
    Enhancement: Void Strike IV
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Adept of Flame
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Master of the Sea
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Monk Concentration I
    Enhancement: Monk Concentration II
    Enhancement: Monk Concentration III
    Enhancement: Monk Tumble I
    Enhancement: Monk Tumble II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Its lesser restoration. You can get that in a bottle. Anything you can fix drinking an easily available and cheap potion is usually best left to the potion.

    Monk tumble is unneeded if light path. Monk concentration is unneeded as well, at least once you reach a certain level. Two levels needed as pre for Shinto, but currently Shinto is DOA. Tenacious badger's only useful for intimidate builds, which you're not.

    Diehard is junk, better to have an extra toughness feat, that 22 hp will keep you alive more than the neg 1-9 margin die hard provides (-9+22= 13 hp's, golly not lying around on the floor), Cleave is weak for a two weapon build (a better pre feat for ****o monk would be luck of heroes).

    No real str<dex delta there to justify weapon finesse. I think weapon finesse builds work better on halflings, as those are effectively AC builds. I assume you're pumping all your level up stat increases into dex?

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