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  1. #1
    Community Member OldAquarian's Avatar
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    Default Norelco Steel - Short Swords Build

    Two Weapon Short Swords - In monk stance with drow racials and tempest ii
    Lift and Cut

    Based on comments in my Exploitress thread: http://forums.ddo.com/showthread.php?t=269696
    (Also check original Exploiter thread fro gear, etc)

    (Can also be viable as a halfling)
    (All tomes are optional and included for comparison with other builds that add +2 all)

    Skills to MAX:
    UMD
    Search
    Disable Device
    Concentration
    Jump

    Point in Tumble
    Point In Open Lock
    -- rest in Balance


    Updated based on feedback

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Norelco Steel
    Level 20 Lawful Good Drow Male
    (7 Monk \ 1 Rogue \ 12 Ranger) 
    Hit Points: 304
    Spell Points: 219 
    BAB: 17\17\22\27\27
    Fortitude: 15
    Reflex: 20
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            14                    20
    Constitution         12                    14
    Intelligence         14                    16
    Wisdom               14                    18
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Rogue)
    Feat: (Selected) Combat Expertise
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Dodge
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Mobility
    
    
    Level 6 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    
    
    Level 9 (Monk)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Sprint Boost I
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Attack II
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Monk Ninja Spy I
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Monk Jump I
    Enhancement: Monk Jump II
    Enhancement: Monk Tumble I
    Enhancement: Monk Tumble II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Last edited by OldAquarian; 09-05-2010 at 11:17 AM.

  2. #2
    Community Member k1ngp1n's Avatar
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    Mental Toughness?
    Sarlona: Riyana | Ilyrae | Elaeria | Arlayh | Aryis | Lyanis | Yaera | Kyilsi | Malitae | Niariel | Laeriya
    'Polluting Sarlona with gimpy elves since 2009.'
    Endgame

  3. #3
    Community Member OldAquarian's Avatar
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    Could swap MT to Toughness - need to figure how much is needed for buffing

    100 Sp vs 22 HP
    Last edited by OldAquarian; 08-22-2010 at 12:24 PM.

  4. #4
    Community Member Emizand's Avatar
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    Shortswords are piercing weapons. So do you want imp crit slash?

  5. #5
    Build Constructionist unbongwah's Avatar
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    Unless you really want CE at 1st lvl, I would drop base INT to 12 and boost DEX to 16 for the +1 AC & Reflex save. [Actually, I'd be tempted to do a Finesse build, but that's just me.] Also, what Emizand said: sway Imp Crit Slash for Pierce if the plan is to use short swords.

  6. #6
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by unbongwah View Post
    Unless you really want CE at 1st lvl, I would drop base INT to 12 and boost DEX to 16 for the +1 AC & Reflex save. [Actually, I'd be tempted to do a Finesse build, but that's just me.] Also, what Emizand said: swap Imp Crit Slash for Pierce if the plan is to use short swords.
    Swapped to Imp:Pierce and Swapped out Mental Toughness for Imp:Bludge for handwraps

    Curious what dps diff would be be between SSwords and Unhanded now, but now you will do well with either

  7. #7
    The Hatchery karl_k0ch's Avatar
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    Maxed Jump seems odd to me for a Str based Char who can cast the jump spell from the ranger list. I know, Jump competes with Resist Energy 30 and Ram's Might, but I didn't miss Jump skill points so far.

    In what sense does Wis contribute to this build? AC, SP and Will save? If this is all, I'd rather start with 16/16/12/12/12/10. This way, AC stays the same and you trade one Will and some SP against one Reflex. Switch CE and a Toughness and take a +1 tome, if you want CE early on.

    Does this build aim for high AC? if yes, how much can it obtain? (If needed, one could go from my stats with -1 Str +2 Wis)

    At first glance, I see the following standing/easily buffable bonuses:

    10 base
    6 from 14 dex + 2 tome + 6 item = 22
    6 from 14 wis + 2 tome + 6 item = 22
    3 shield (Tempest II)
    2 monk centered
    5 barkskin
    8 ac bracers
    = 40 (45 with CE active), without any raid gear.
    Last edited by karl_k0ch; 08-28-2010 at 09:09 AM. Reason: numbers fixed & tempest clarified
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  8. #8
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    Maxed Jump seems odd to me for a Str based Char who can cast the jump spell from the ranger list. I know, Jump competes with Resist Energy 30 and Ram's Might, but I didn't miss Jump skill points so far.

    In what sense does Wis contribute to this build? AC, SP and Will save? If this is all, I'd rather start with 16/16/12/12/12/10. This way, AC stays the same and you trade one Will and some SP against one Reflex. Switch CE and a Toughness and take a +1 tome, if you want CE early on.

    Does this build aim for high AC? if yes, how much can it obtain? (If needed, one could go from my stats with -1 Str +2 Wis)

    At first glance, I see the following standing/easily buffable bonuses:

    10 base
    11 from 14 dex + 2 tome + 6 item = 22
    11 from 14 wis + 2 tome + 6 item = 22
    3 whirling steel
    2 monk centered
    5 barkskin
    8 ac bracers
    = 50 (55 with CE active), without any raid gear.
    What is the 3 from whirling steel from?

  9. #9
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    11 from 14 dex + 2 tome + 6 item = 22
    11 from 14 wis + 2 tome + 6 item = 22
    3 whirling steel
    Your AC calculations are a bit off. DEX & WIS 22 only provide +6 each: (22 - 10) / 2. So you've overestimated by 10 AC. I presume by "whirling steel" you mean Tempest II.

  10. #10
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by unbongwah View Post
    Your AC calculations are a bit off. DEX & WIS 22 only provide +6 each: (22 - 10) / 2. So you've overestimated by 10 AC. I presume by "whirling steel" you mean Tempest II.
    Indeed. I would +1 your post, if I could.

    I forgot the -10 part. Fixed those numbers, my bad.

    Yes, the "+3 whirling steel", as I called it originally, is the shield bonus you get from Tempest II. I did call it that because the full name of the "stance" which grants you that bonus calls itself "Shield of Whirling Steel". Changed that to Tempest II for clarity.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
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    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  11. #11
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    Maxed Jump seems odd to me for a Str based Char who can cast the jump spell from the ranger list. I know, Jump competes with Resist Energy 30 and Ram's Might, but I didn't miss Jump skill points so far.

    In what sense does Wis contribute to this build? AC, SP and Will save? If this is all, I'd rather start with 16/16/12/12/12/10. This way, AC stays the same and you trade one Will and some SP against one Reflex. Switch CE and a Toughness and take a +1 tome, if you want CE early on.

    Does this build aim for high AC? if yes, how much can it obtain? (If needed, one could go from my stats with -1 Str +2 Wis)

    At first glance, I see the following standing/easily buffable bonuses:

    10 base
    6 from 14 dex + 2 tome + 6 item = 22
    6 from 14 wis + 2 tome + 6 item = 22
    3 shield (Tempest II)
    2 monk centered
    5 barkskin
    8 ac bracers
    = 40 (45 with CE active), without any raid gear.
    1 +2 Monk Wisdom Enh
    1 +2 Drow Dexterity Enh
    1 +2 Ranger Dexterity Enh
    1 +2 Dexterity - Wind Stance
    1 Dodge
    = 45 (50 with CE)

    (Also +4 AC when Tumbling)
    Last edited by OldAquarian; 08-29-2010 at 07:20 PM.

  12. #12
    Community Member OldAquarian's Avatar
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    Now that we have the Base AC figured, any other comments?

  13. #13
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    yeah, this has been tried over and over again but theres a reason why this short sword style build and all of its cousins aren't very popular, because compared to everything else its just not that effective.

    heres what i think, and anyone can comment if they think otherwise because i've looked into a viable short sword build many times over.

    1. short swords suck, you should go w/ a build that uses kopeshes, rapiers, or pure monk for the d20 fists. i'd even go w/ a THF greatsword build before shortswords.

    2. drow suck at most builds except a few like bards, sorcs, paladins. i'd go w/ the halfling like you stated above for the extra sneak dmg

    3. 7 levels of dark monk is a waste. 7 levels if you were going light path but then again thats not for this build is it? the only other decent builds i saw on here was a mnk12/rog7/ftr1 and a mnk13/ftr6/rog1. these were switch hitters that used a monks unarmed ToD for bosses and the like and vorpaling/radiance shortswords on trash mobs. this seemed viable but again most would rather go finesse/rapiers, kopeshes or something else.

    4. if built with rog skills in mind, there are other builds, some like the ones above that could have better skills

  14. #14
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by Kumorijin View Post
    yeah, this has been tried over and over again but theres a reason why this short sword style build and all of its cousins aren't very popular, because compared to everything else its just not that effective.

    heres what i think, and anyone can comment if they think otherwise because i've looked into a viable short sword build many times over.

    1. short swords suck, you should go w/ a build that uses kopeshes, rapiers, or pure monk for the d20 fists. i'd even go w/ a THF greatsword build before shortswords.

    2. drow suck at most builds except a few like bards, sorcs, paladins. i'd go w/ the halfling like you stated above for the extra sneak dmg

    3. 7 levels of dark monk is a waste. 7 levels if you were going light path but then again thats not for this build is it? the only other decent builds i saw on here was a mnk12/rog7/ftr1 and a mnk13/ftr6/rog1. these were switch hitters that used a monks unarmed ToD for bosses and the like and vorpaling/radiance shortswords on trash mobs. this seemed viable but again most would rather go finesse/rapiers, kopeshes or something else.

    4. if built with rog skills in mind, there are other builds, some like the ones above that could have better skills
    1 short swords in general lose out to higher crit ranges - however in wind stance thats extra speed which means you should at least provide some math opposed to making it seem obvious

    2 drow = +2 Attack/Defense against all - this is comparitable to halfling +SA - which is situational.

    3 can't use short swords as Light - and going longswords is +1 better on average, gains next stance but loses tempest II - again

    4 what skills do you see missing?

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