Hey there,
I am hoping somebody could give a great 32 pnt build for 12monk/7rogue/1fighter elf focusing on longswords. Gotta have UMD/Disarm/Lock, and do decent damage.
Hey there,
I am hoping somebody could give a great 32 pnt build for 12monk/7rogue/1fighter elf focusing on longswords. Gotta have UMD/Disarm/Lock, and do decent damage.
As you've already decided the build you want put it into the character planner. Post your build and we can change what needs to be changed. That way you actually learn something about building toons.
i would start with
have at least a +1 dex and int tome for the twf feats and put level ups into str.Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 1 Lawful Good Elf Male (1 Rogue) Hit Points: 28 Spell Points: 0 BAB: 0 Fortitude: 2 Reflex: 5 Will: -1 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 1) Strength 17 17 Dexterity 16 16 Constitution 14 14 Intelligence 11 11 Wisdom 8 8 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 1) Balance 5 5 Bluff -1 -1 Concentration 2 2 Diplomacy -1 -1 Disable Device 4 4 Haggle -1 -1 Heal -1 -1 Hide 7 7 Intimidate -1 -1 Jump 6 6 Listen -1 1 Move Silently 7 7 Open Lock 7 7 Perform n/a n/a Repair 0 0 Search 4 6 Spot 1 3 Swim 3 3 Tumble 4 4 Use Magic Device 3 3 Level 1 (Rogue) Feat: (Selected) Two Weapon Fighting
i'll help more in a while if i have more time and you still need some assistance.![]()
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Shadowfathom Level 20 Lawful Good Elf Male (1 Fighter \ 12 Monk \ 7 Rogue) Hit Points: 280 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 18 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 23 Dexterity 16 20 Constitution 14 16 Intelligence 14 16 Wisdom 8 12 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 10 Bluff -1 2 Concentration 4 26 Diplomacy -1 3 Disable Device 6 26 Haggle -1 0 Heal -1 1 Hide 7 24 Intimidate -1 0 Jump 7 12 Listen -1 3 Move Silently 7 13 Open Lock 7 28 Perform n/a n/a Repair 2 3 Search 6 28 Spot 2 6 Swim 3 6 Tumble 4 8 Use Magic Device 3 26 Level 1 (Rogue) Feat: (Selected) Two Weapon Fighting Level 2 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 3 (Monk) Feat: (Monk Bonus) Dodge Feat: (Selected) Whirling Steel Strike Level 4 (Monk) Feat: (Monk Bonus) Toughness Level 5 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 6 (Monk) Feat: (Selected) Oversized Two Weapon Fighting Level 7 (Monk) Level 8 (Monk) Feat: (Monk Bonus) Power Attack Level 9 (Rogue) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Monk) Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Rogue) Level 17 (Rogue) Level 18 (Rogue) Feat: (Selected) Skill Focus: Use Magic Device Level 19 (Rogue) Level 20 (Rogue) Enhancement: Rogue Damage Boost I Enhancement: Rogue Damage Boost II Enhancement: Rogue Damage Boost III Enhancement: Aerenal Elf Melee Attack I Enhancement: Aerenal Elf Melee Attack II Enhancement: Aerenal Elf Melee Damage I Enhancement: Aerenal Elf Melee Damage II Enhancement: Fighter Critical Accuracy I Enhancement: Rogue Subtle Backstabbing I Enhancement: Way of the Elegant Crane I Enhancement: Way of the Elegant Crane II Enhancement: Way of the Elegant Crane III Enhancement: Monk Ninja Spy I Enhancement: Monk Ninja Spy II Enhancement: All-Consuming Flame Enhancement: Adept of Flame Enhancement: Master of Bonfires Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Rogue Assassin I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Rogue Hide I Enhancement: Rogue Hide II Enhancement: Monk Jump I Enhancement: Monk Jump II Enhancement: Rogue Move Silently I Enhancement: Rogue Move Silently II Enhancement: Monk Tumble I Enhancement: Monk Tumble II Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Fighter Toughness I
That is what I got so far any feedback would be nice, I planned on using stocked up ddo points for the tome.
Off-hand, I think this build will be suboptimal:
Why spend two feats to use longswords when Ninja Spies can use short swords instead? You can go drow instead of elf if you want the extra dmg enhs. Slightly less DPS, but as a ninja assassin you'll be relying mostly on SAs for DPS anyway; and those feats are better spent elsewhere, IMHO.
With that many monk levels, you'd almost certainly be better off sticking with handwraps; unless they've changed it, Touch of Death only works with handwraps. As it's a major source of dark monk DPS, IMHO it doesn't make much sense to take dark monk 9+ and not plan to use ToD.
I think rogue 13 / monk 7 using short swords is a better combo. In fact I'm trying to come up with a build I like for that.
Yeah I figured I couldn't use ToD anyways. However, I really wanna play with longswords, I haven't had a toon yet that uses em.
I created a couple of veteran toons to play around with the idea. I am fine with dropping longswords and using wraps. Think I am gonna try work on a dex based version as I prefer wind stance with the sneak attack damage over sun stance.
If you're thinking of dropping longswords and focusing on SA, have you considered a rogue 13 / monk 7 split? Ninja Spy I and Assassin II totals for 10d6 SA dice. Basically all the SA of a pure non-PrE rogue, but with all the goodies that 7 levels of monk gives.
Wraps until around the Vale or so, when a banish/para short sword combo works wonders.
Mine is quickly becoming one of my favorite toons.
.
I was considering that, how would a hafling weapon finess build with 13 rogue 7 monk fan out?
Most of your AP gets spent on filling requirements (both for two PrEs, and for basic halfling rogue SA lines), but it works well.
I'll find my build here and post it for you.
Edit:
As I said, there really isn't much room to work with different AP choices on a build like this. The starting stats can be changed as you like, but most of the AP will probably remain the same for the most part I'd imagine.
Not geared very well just yet (in the process of Shroud flagging), mine sits at 16 right now with 300 HP in Wind Stance 2, standing unbuffed AC of 45 (self buffed into the 50's), my lowest save is a 20.
Once this guy actually gets some decent gear he's going to be absolutely sick.... I'm having a blast running him.
The only tome required is the +2 Int @7, to keep the skill progression on track. But if you take this as a guide for your toon's idea, I highly recommend that you get every one of the tomes eventually. Every single stat on this guy is important in one way or another.Code:Character Plan by DDO Character Planner Version 3.32 DDO Character Planner Home Page Level 20 Lawful Neutral (or Good if you choose) Halfling Male (7 Monk / 13 Rogue) Hit Points: 283 Spell Points: 0 BAB: 14/14/19/24 Fortitude: 13 Reflex: 23 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats With +6 Gear (32 Point) (Level 1) (Level 20) (before crafting) Strength 14 16 22 Dexterity 16 28 34 (32 with Spectral Gloves enhancement line, see below) Constitution 14 16 22 Intelligence 12 14 20 Wisdom 14 18 24 Charisma 8 10 16 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 32 Bluff -1 6 Concentration 2 27 Diplomacy -1 0 Disable Device 5 25 Haggle -1 0 Heal 2 4 Hide 6 27 Intimidate -1 0 Jump 6 12 Listen 2 6 Move Silently 7 30 Open Lock 7 24 Perform n/a n/a Repair 1 2 Search 5 25 Spot 6 27 Swim 2 3 Tumble 4 12 Use Magic Device 3 23 Level 1 (Rogue) Skill: Balance (+4) Skill: Disable Device (+4) Skill: Hide (+3) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Selected) Two Weapon Fighting Level 2 (Monk) Skill: Concentration (+5) Feat: (Monk Bonus) Toughness Level 3 (Monk) Skill: Balance (+2) Skill: Concentration (+1) Skill: Spot (+2) Feat: (Selected) Dodge Feat: (Monk Bonus) Weapon Finesse Level 4 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Move Silently (+2) Skill: Spot (+1) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 5 (Rogue) Skill: Disable Device (+4) Skill: Hide (+1) Skill: Search (+4) Level 6 (Monk) Skill: Balance (+2) Skill: Concentration (+2) Skill: Spot (+1) Feat: (Selected) Two Weapon Defense (to be swapped for Shadow Blade if it's ever introduced) ------OR Skill Focus: UMD Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skilll: Move Silently (+1) Level 8 (Rogue) Ability Raise: DEX Skill: Disable Device (+3) Skill: Move Silently (+1) Skill: Search (+3) Skill: Spot (+3) Level 9 (Monk) Skill: Balance (+2) Skill: Concentration (+2) Skill: Hide (+1) Skill: Move Silently (+1) Feat: (Selected) Improved Two Weapon Fighting Feat: (Monk Bonus) Power Attack Level 10 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+2) Skill: Move Silently (+2) Level 11 (Rogue) Skill: Disable Device (+3) Skill: Open Lock (+1) Skill: Search (+3) Skill: Spot (+3) Level 12 (Rogue) Ability Raise: DEX Skill: Balance (+2) Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Piercing Weapons Level 13 (Rogue) Skill: Balance (+1) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+4) Level 14 (Rogue) Skill: Balance (+1) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+4) Level 15 (Rogue) Skill: Balance (+1) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+4) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Rogue) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+2) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+2) Level 17 (Rogue) Skill: Balance (+1) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+3) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Cripling Strike Level 18 (Rogue) Skill: Balance (+1) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+3) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Toughness (or a different Feat to taste) Level 19 (Rogue) Skill: Balance (+1) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 20 (Rogue) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Improved Evasion Enhancement: Rogue Damage Boost II Enhancement: Rogue Haste Boost II Enhancement: Halflinng Dexterity II Enhancement: Halfling Cunning II Enhancement: Halfling Guile II Enhancement: Rogue Subtle Backstabbing I Enhancement: Way of the Clever Monkey I Enhancement: Monk Ninja Spy I Enhancement: All-Consuming Flame Enhancement: Adept of Wind Enhancement: Racial Toughness II Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Assassin II Enhancement: Rogue Sneak Attack Accuracy III Enhancement: Rogue Sneak Attack Training III Enhancement: Rogue Hide II Enhancement: Monk Jump II Enhancement: Rogue Move Silently II Enhancement: Monk Tumble II Enhancement: Rogue Dexterity III Enhancement: Monk Wisdom II OR, with Spectral Gloves (preferred): Enhancement: Rogue Damage Boost II Enhancement: Rogue Haste Boost III Enhancement: Halfling Dexterity II Enhancement: Halfling Cunning II Enhancement: Halfling Guile II Enhancement: Rogue Subtle Backstabbing I Enhancement: Monk Ninja Spy I Enhancement: All-Consuming Flame Enhancement: Adept of Wind Enhancement: Racial Toughness II Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Assassin II Enhancement: Rogue Sneak Attack Accuracy III Enhancement: Rogue Sneak Attack Training IV Enhancement: Rogue Hide II Enhancement: Monk Jump II Enhancement: Rogue Move Silently II Enhancement: Monk Tumble II Enhancement: Rogue Dexterity II Enhancement: Monk Wisdom II
Last edited by Calebro; 08-11-2010 at 02:14 AM.
.
I like that design, I'll have to try it out.
If you have any questions, just let me know.
I will warn you that in the first 10 levels, your rogue skills start to slip and them max out again every few levels. This means that having level appropriate gear will be absolutely essential if you need to play trap monkey. You may also want to invest in Skill Boost for those times, and then spec out of it later on.
If that isn't something you're willing to deal with, you can adjust the skills appropriately.
I just did it that way because he gets the most out of it by only raising class skills.
.
All I gotta say is WOW, thank you so much for this build. I don't think I will touch any other toon till this one is true rencarnated to a 36 pnt version.
Do this instead, you will thank me later.
http://forums.ddo.com/showthread.php?t=264340
If you're having fun, then you're doing it right.
Somehow I don't think he will.
He asked for a "12monk/7rogue/1fighter elf focusing on longswords", then later changed the idea to a "dex based version as I prefer wind stance with the sneak attack damage over sun stance" which indicated that he'd still like to keep the rogue levels.
You tell him to build a pure strength based monk.... That isn't what he asked for at all. I'm not saying it's a bad build, but it isn't what he asked for.
.
This sums up my feelings on the build: LINK
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Well, I rerolled the toon again. Not because I don't enjoy it but because my little brother wanted to roll one too after watching me play it lol. It is even more intersting duoing instances with this build, as it is really fun to trade back and forth the super fast sneak attacks.
Nice build, Calebro. Although I would squeeze in Combat Expertise somewhere, since it looks like you're trying for a high-AC build and you have the INT for it after +2 tome. Think I would reverse Dodge & Power Attack: you don't really need Dodge until monk 6 (Ninja Spy pre-req); whereas the extra DPS from PA is welcome, especially against low-lvl high-Fort enemies (i.e., undead).