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Thread: Punchmaster!

  1. #1
    Community Member Maxallu's Avatar
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    Cool Punchmaster!

    TR Unarmed WF Kensai III 18 ftr/2 mnk

    why not, looks like fun. Skills are all messed up.

    Punchmaster has no time for in depth editing

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (18 Fighter \ 2 Monk) 
    Hit Points: 430
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 19
    Reflex: 12
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             18                    28
    Dexterity            15                    17
    Constitution         16                    20
    Intelligence          8                    10
    Wisdom               10                    13
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    10.5
    Bluff                -2                     2
    Concentration         3                     8
    Diplomacy            -2                     2
    Disable Device       n/a                    n/a
    Haggle               -2                    -1
    Heal                  0                     1
    Hide                  2                     3
    Intimidate           -1                    14.5
    Jump                  8                    30
    Listen                0                     1
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  0                     1
    Swim                  4                     9
    Tumble                4                     5
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Fighter)
    Feat: (Selected) Improved Damage Reduction
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Dodge
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Mobility
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Power Critical
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Iron Will
    Feat: (Fighter Bonus) Superior Weapon Focus: Bludgeoning Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Kensei Unarmed Mastery I
    Enhancement: Kensei Unarmed Mastery II
    Enhancement: Kensei Unarmed Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Unarmed Specialization I
    Enhancement: Fighter Unarmed Specialization II
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Fighter Flanking Mastery II
    Enhancement: Way of the Tenacious Badger I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Last edited by Maxallu; 08-03-2010 at 04:54 PM.

  2. #2
    Community Member Baahb3's Avatar
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    Default

    Going by the name you gave this build you will be using unarmed damage. Unarmed attacks benefit from the two-weapon fighting feats, you should look at trying to fit them in if you go that route.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  3. #3
    Community Member Maxallu's Avatar
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    Angry

    Punchmaster is not sure he likes your tone. Punchmaster will make changes because punchmaster noticed a minor flaw, not because anyone else said anything.

  4. #4
    Community Member wolfy42's Avatar
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    Default More monk is better:)

    There really isn't that much you get extra from snagging kensii 3 for h2h combat.

    If you want to be a punch master your probably better off taking more monk levels, you'll get more h2h damage that way and can qualify for FoD if you want for a nice damage boost (or you can go the light path for some healing and snag lvl 12 fighter).

    Honestly 6 fighter levels will give you most of what you really need from fighter. You'll get kensi 1, weapon specialization blunt, +2 strength enhancement, fighter haste boost and 4 bonus feats (-1 for weapon specialization...so 3 really).

    Meanwhile that leaves you 14 levels to play around with...which is enough to get 13 monk levels at least (for 23-24 SR automatically) depending if you want to take a level in rogue for skills like UMD etc.

    Anyway 6 fighter/13-14 monk is probably a better over all punchmaster damage wise, has better saving throws, gets SR 24 naturally, can either self heal or deal significant bonus damage, has abundant step, moves much faster, has higher natural ac, immunity to poison and desease, wholeness of body for healing between fights and ki strike magic and lawful to hit through DR.

    Meanwhile you still gain the bonus from Kensi 1 and weapon specialization.

    The other option is to go 12 fighter/8 monk but honestly you lose a ton doing that and just gain Kensi II and greater weapon specialization.

  5. #5
    Community Member Maxallu's Avatar
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    Default

    Punchmaster is not sure how much these monk levels would assist in mastering the punching.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    a a
    Level 20 Lawful Good Warforged Male
    (12 Fighter \ 8 Monk) 
    Hit Points: 428
    Spell Points: 0 
    BAB: 18\18\23\28\28
    Fortitude: 19
    Reflex: 13
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            15                    17
    Constitution         16                    20
    Intelligence          8                    10
    Wisdom               12                    16
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    14
    Bluff                 0                     3
    Concentration         3                     7
    Diplomacy             0                     5
    Disable Device       n/a                    n/a
    Haggle                0                     1
    Heal                  1                     3
    Hide                  2                     4
    Intimidate            0                    17
    Jump                  7                    32
    Listen                1                     4
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  1                     6
    Swim                  3                     8
    Tumble                6                     8
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Toughness
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Mobility
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Fighter Bonus) Spring Attack
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Quick Draw
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Kensei Unarmed Mastery I
    Enhancement: Kensei Unarmed Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Unarmed Specialization I
    Enhancement: Lifting the Veil
    Enhancement: Way of the Tenacious Badger I
    Enhancement: Way of the Tenacious Badger II
    Enhancement: Fists of Iron
    Enhancement: The Receptive Earth
    Enhancement: Restoring the Balance
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Rock
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Fighter Jump I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III

  6. #6
    Community Member Maxallu's Avatar
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    Default

    Punchmaster demands more feedback

  7. #7
    Founder Fon_Win's Avatar
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    Default

    I'm thinking punchmaster needs a lucky hat...





    ...

  8. #8
    Community Member Ginetti's Avatar
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    Default

    Hello Punchmaster,

    I think your build is quite fancy.

  9. #9
    Community Member MalkavianX's Avatar
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    Quote Originally Posted by wolfy42 View Post
    Meanwhile that leaves you 14 levels to play around with...which is enough to get 13 monk levels at least (for 23-24 SR automatically) depending if you want to take a level in rogue for skills like UMD etc.
    This. Having access to the rogue skills would make Punchmaster much more self-reliant. Cuz who needs help from others? Help is for chumps. Does wf mithral/adamantine body mess with the monk stances?
    Quote Originally Posted by grodon9999 View Post
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  10. #10
    Community Member jvnorris's Avatar
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    Default

    Yes Yes it does.. Do not use them if taking monk

  11. #11
    Community Member
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    Default

    not sure quotation on this forum but: "Honestly 6 fighter levels will give you most of what you really need from fighter. "

    I couldnt disagree more. kensei 2 is the performer, it costs 2 AP (not 6 like kensei 1) opens up second kensei unarmed weap spec, as well as the greater weapon spec feat. Thats alot of static bonus damage, as well as a nice longer lasting clickie buff thats a significant DPS boost. kensei 2 or none at all. Kensei 1 is extremely AP intensive for what you get.

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