Sorcerers may have precious few spell choices, but I know there are some people will be upset with you for not having. I once saw a group disband because the sorcerer did not have firewall.
So what do you pretty much have to have?
Sorcerers may have precious few spell choices, but I know there are some people will be upset with you for not having. I once saw a group disband because the sorcerer did not have firewall.
So what do you pretty much have to have?
most commonly expected spells by endgame are....
Haste
Resist Energy
Firewall
the rest are usually different, but the ones mentioned above are the ones expected almost all the time
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
To the haste, firewall, resist group I'd add
GH, if only through scrolls. Sorcs are a little less expected to have it, but should probably carry scrolls for when they do.
Blur or Displace is another expected selection.
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I don't think Sorcerers need Resist as a memorized spell. A caster lvl 11 wand is enough, you don't need to waste a spell slot for that.
And I'd say Blur AND Displacement
If you have Haste and Firewall most groups could care less about your other spells.
Good spells to take will depend on your playstyle and grouping habits of course. Many very valuable buff spells can be cast by others with no loss of effect (a Resist spell is a resist spell regardless of who casts it if they are the same level for example).
Resists, Prot:Energy, Heroism, Greater Heroism, Blur, Displacement, Stoneskin etc all have things to like about them, at appropriate times in the Sorcs Carreer path from a Buff standpoint. (Even the stat buffs can be useful at low levels.)
Higher up, you want damage spells other than Firewall to call on. You want IK spells to be on tap as well.
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In addition to those previously mentioned:
Waves of Exhasution
Reconstruct
Archangels
Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
No one mentioned Rage yet. Talk about fail!
Haste + Rage (aka Hage)
Wall of Fire
Resist Energy
Waves of Exhaustion (amazing since U5)
Otto's Dancing Sphere
Otto's Irresistible Dance
Mass Hold Monster
Displacement
Wail of the Banshee
Greater Heroism - scrolls are fine
Plenty of other spells you should have, but those are expected for sorcerers.
At 20th level I don't carry Blur. It's just not needed when you have Displacement and there's plenty of contention for level 2 spells.
@ OP: If I accepted a sorcerer into the group and he didn't have Wall of Fire, I would have booted him too.
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Firewall is the only one that is disband worthy.
Some quests (Graverobbers for example, but there are many many more) are so much easier with firewall its like a different quest. Almost every other spell listed is a nice buff... and expected that you carry. But only missing firewall will disband a group in my experience.
Haste
Displacement (Best defense in the game against enemies without True Seeing)
Would say reconstruct but... would never force it on anyone, its a choice thing.
It's a pretty bad player that doesn't carry Reconstruct on a fleshy sorc at current endgame. In most raids, it's the third most useful thing you can do (behind Waves of Exhaustion and Haste). Scrolls don't heal for enough, and have too long a cooldown, just like wands of cure serious didn't heal for enough when the cap was 16.
No other level 6 spell comes anywhere close to the power of this spell, and a sorc without it is deadweight in ToD and epic DQ2.
One more to add though - Polar Ray. Best mana-to-damage ratio of all of your spells on many bosses.
On Rage - it's a useful minor buff, like Prayer on a Favored Soul. Worth carrying if you can spare the slot, but not a must-have. IMO it's in the top four spells for its level, but I could understand someone not taking it.
Last edited by sirgog; 07-16-2010 at 01:35 PM.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
i think the group won't be angry if you don't have them and you'll have them anyway
but i personally also expect an arcane caster to have finger of death and wail of the banshee
I dropped finger as soon as I got Wail. I've never missed it.
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My personal decline list:
- Cloudkill (certain quests only, if no scrolls/clicky)
- Irresistable Dance
- Reconstruct (only if WF tanking something)
- Sleet Storm (certain quests only, if no scrolls)
- Waves of Exhaustion (certain quests only, if no scrolls/clicky)
Two not mentioned above I've seen a few declined for not having: Flesh to Stone, Ray of Enfeeblement.
Last edited by Crazyfruit; 07-16-2010 at 02:14 PM.
the dancing ball is a nice to have but not essential - my 20th sorc doesn't carry it. Finger o' Death and Acid Cloud are more useful i have found.
but really the only critical spells are Firewall and Haste.