RE. Fighter Stalwart Defender 12/Rogue Master Mechanic 8
I'm planning to re-roll a character into the aforementioned 32 pt. build when update 5 comes out. I play mostly in smaller groups of 2 - 4 players, and I want to play both rogue and tank. Here's what i've come up with; would like to know what areas I may be insufficient in, if there are any.
Skills kept at maximum will be Search, Disable Device and Intimidate. Skills kept up and eventually maxed in order of priority are: Use Magic Device, Open Lock and Haggle. I will be swapping enhancements frequently.
Early on, I may use Dragonmark of Passage, Exotic Weapon Proficiency: Bastard Sword and Exotic Weapon Proficiency: Repeating Heavy Crossbow in place of Lv1 feats Bullheaded and Luck of Heroes, and may use Stunning Blow in place of Lv2 feat Shield Mastery.
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 True Neutral Human Male
(12 Fighter \ 8 Rogue)
Hit Points: 394
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 16
Reflex: 18
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 22
Dexterity 15 20
Constitution 14 20
Intelligence 14 16
Wisdom 8 8
Charisma 12 14
Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Dexterity used at level 4
+1 Tome of Constitution used at level 4
+1 Tome of Charisma used at level 4
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 11
Bluff 5 6
Concentration 2 5
Diplomacy 1 2
Disable Device 6 30
Haggle 5 25
Heal -1 -1
Hide 2 5
Intimidate 5 33
Jump 6 10
Listen -1 -1
Move Silently 2 5
Open Lock 6 32
Perform n/a n/a
Repair 2 5
Search 6 28
Spot 3 9
Swim 2 6
Tumble 6 13
Use Magic Device 5 25
Level 1 (Rogue)
Feat: (Selected) Bullheaded
Feat: (Human Bonus) Luck of Heroes
Level 2 (Fighter)
Feat: (Fighter Bonus) Shield Mastery
Level 3 (Fighter)
Feat: (Fighter Bonus) Resilience
Feat: (Selected) Toughness
Level 4 (Fighter)
Ability Raise: STR
Level 5 (Rogue)
Level 6 (Fighter)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Force of Personality
Level 7 (Fighter)
Level 8 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Combat Expertise
Level 9 (Rogue)
Feat: (Selected) Toughness
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Level 12 (Fighter)
Ability Raise: CON
Feat: (Selected) Lightning Reflexes
Level 13 (Rogue)
Level 14 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
Level 15 (Fighter)
Feat: (Selected) Iron Will
Level 16 (Fighter)
Ability Raise: CON
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Toughness
Level 19 (Rogue)
Level 20 (Rogue)
Ability Raise: CON
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Acid Trap Lore I
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Armor Mastery III
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Tower Shield Mastery II
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Fighter Item Defense I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Mechanic I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Fighter Intimidate I
Enhancement: Fighter Intimidate II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Rogue Improved Trap Sense I
Will wear +5 Mithral Breastplate and Tower Shield starting at level 8. Will mainly use Tower Shield + Bastard Sword, Light Repeating Crossbow and 2 Handed Weapons, plus landmines(unless they suck.)
Questions I have:
1. I think my Max Dex bonus will be +8 with a Mithral Breastplate+Tower Shield?
2. How many of these can stack?
Stalwart Defender Stance
Combat Expertise/Resilience
Improved Uncanny Dodge
Human Versatility Armor Class Boost
3. Will 28 naked ranks in search be enough for late game?
4. How much will it hurt tanking ability at lvl 16-17 to delay my 12th Fighter Level until Level 18, taking Rogue every 3rd level instead of 4th level?
5. And finally: What gear should I try and acquire?
Thanks!