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  1. #1
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    Default 28pt Dwarf S&B - Tankasaurus Rex

    I'm killing this thread because it has gotten so far from my OP I don't even want to be the start of it. Thanks to the three of you that were helpful.
    Last edited by Killocalypse; 06-22-2010 at 11:57 PM.

  2. #2
    Community Member Consumer's Avatar
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    Although I dont know much about build a s&b user, I do know you should always have a DPS option as situations that actually require a tank are rare.

    As I suggested for your last build drop power critical as it has almost no effect, replacing cleave, great cleave and power critical with the THF chain would give you your DPS option.

    Putting your level ups into strength instead of constitution would also be a good idea.

    You will also want to pick up the stalwart defender prestige line which will mean shuffling around some enhancements.


    I'll leave the rest to more knowledgeable users.

  3. 06-20-2010, 11:45 PM


  4. #3
    Founder Nysrock's Avatar
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    I made one similar that is now level 8. I would suggest rearranging your enhancements so you can pick up Stalwart Defender. If you are going to be carrying a shield anyways then you may as well get DR/6 and increased AC.
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  5. #4
    Community Member Brennie's Avatar
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    If you want to build around glancing blows, then you really ought to fit in THF, ITHF and GTHF as they will dramatically increase the glancing blow damage, and the chance for glancing blows to proc weapon effects.

  6. #5
    Community Member Meetch1972's Avatar
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    Quote Originally Posted by Brennie View Post
    If you want to build around glancing blows, then you really ought to fit in THF, ITHF and GTHF as they will dramatically increase the glancing blow damage, and the chance for glancing blows to proc weapon effects.
    I think the OP is after dwarven axe/bastard sword glancing blows (those are the ones, ya?) that will be brought in with U5, as opposed to THF. Running a dwarf naturally leads to the axe - the only thing working against it is the crit range, but allowing for glancing blows does make it a little more attractive to consider making the only sharp weapon he wields. Now, is there anything that can help enhance glancing blows for those 1H weapons?

    I would be interested in this sort of build for if I TR my dwarf Pally, who is carrying around 40ish weapons, most of them the axe variety, so I'm interested in the feedback too...

    The only thing I really don't like about that build, is that while looking like a solid defending/good DPS tank, there's no real intimidate skill and thus no reliable means of making the most of turtle mode. Can a 34 point (TR) build make up for that well enough to intimitank Suulo? And then, is it worth it?

  7. 06-21-2010, 01:24 AM


  8. 06-21-2010, 01:31 AM


  9. #6
    Community Member GhoulsTouch's Avatar
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    http://compendium.ddo.com/wiki/Categ...r_Enhancements
    http://compendium.ddo.com/wiki/Enhan...art_Defender_I
    http://compendium.ddo.com/wiki/Enhan...rt_Defender_II
    http://compendium.ddo.com/wiki/Enhan...t_Defender_III

    Though you can still S&B and go Kensai with your Dwarven Axe...no law against it. In fact that may make you a very bad dude...

    I would drop power attack, you don't want to lose out on your to hit bonus as your attacks will be much slower then those taking the THF and TWF chains. Moreso because you made Con your high stat instead of strength, nothing wrong with that just you don't want to give up more of your AB then you have already.

    I think power critical is better for you in my opinion. Alot of people just parrot what another person said when that person said power critical is worthless. If you think about all the bonuses you and most others pumped into critical accuracy you may as well go the full stretch to maximize how many criticals you pull off.

    But to make the most of it you need improved critical slashing first. Also to be honest you really don't need quickdraw.
    Last edited by GhoulsTouch; 06-21-2010 at 06:01 AM.

  10. #7
    Community Member Bacab's Avatar
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    Please keep power attack.

    Drop one of the million toughness feats.

    Rather than point out everything wrong with your propsed build...try this

    Look up "Cannon Fodder" by Mr Wizard. You can replace certain things for being a dwarf. Your toon is 100% not end-game viable. Your AC will be absolute garbage. You lack Stalwart Defender PRe...therefore your DR- is bad also.

    I am not trying to put you or your build down. Just please look up "Cannon Fodder". You will thank me later.

    ALSO, another thing to consider is look up "Junt's guide to Paladins". That may make you change your mind a bit.

    Oh and power critical is a silly feat. 100% useless. At endgame everyone that is not a Wizard or Sorc is hitting on "2's". You will ALWAYS confirm a crit. Only take Fighter Crit accuraacy IF you are going Kensai, and then take the minimum that it makes you take.
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  11. #8
    Community Member GhoulsTouch's Avatar
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    Hitting on two and critting are two different things, and arent they supposed to be boosting AC on mobs in epic?

  12. #9
    Build Constructionist unbongwah's Avatar
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    If you're seriously trying to make a tank, you'll want Combat Expertise, which takes INT 13; I would suggest starting with INT 12 and taking a +1 INT tome. You should probably also have max ranks in Intimidate and maybe pick up an Intim-boosting feat or two.

    It may be counter-intuitive on a S&B tank, but also consider higher DEX: partly so you can take Dodge if you can work it in; but mostly to give you a couple extra points of AC. I've never tried making a tank before, but it sounds like you really need to try to work in every point of AC you can. So base stats of, say, 16 / 12 / 18 / 12 / 8 / 6.

    If you really want to take advantage of glancing blows from DAxes post-U5, you should work in the THF feats, because the release notes state, "Feats or enhancements that affect Glancing Blows (such as the Two Handed Fighting chain, or Great Weapon Aptitude) will also modify these weapons."

  13. #10
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    Quote Originally Posted by GhoulsTouch View Post
    Hitting on two and critting are two different things, and arent they supposed to be boosting AC on mobs in epic?
    But hitting on a 2 and confirming a crit on a 2 are the same thing. Which makes Power Critical and Fighter Critical Accuracy 1-4 a waste.

    Also, the THF line should work with DA and bastard swords, so you may want to take that in place of 3 of your toughness feats.

    Quote Originally Posted by Lamania Relase Notes
    Bastard Swords and Dwarven Waraxes are now as if they were two handed weapons for the purposes of Glancing Blows when they are the only weapon wielded by a proficient user. (Weapon and Shield or Single Weapon styles, but not when Dual Wielding.) Feats or enhancements that affect Glancing Blows (such as the Two Handed Fighting chain, or Great Weapon Aptitude) will also modify these weapons. They are still treated as one handed weapons for all other purposes, such as strength bonus to damage.
    Threw this together while I was waiting for the servers to come back up. There's probably a couple things I missed.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (18 Fighter \ 2 Rogue) 
    Hit Points: 416
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 10
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            12                    13
    Constitution         18                    20
    Intelligence         12                    13
    Wisdom                8                     8
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Dexterity used at level 6
    +1 Tome of Intelligence used at level 17
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    16
    Bluff                -2                    -2
    Concentration         4                     5
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle                2                     2
    Heal                  1                     1
    Hide                  1                     1
    Intimidate            2                    32
    Jump                  7                    10
    Listen               -1                    -1
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                5                     5
    Search                5                     7
    Spot                 -1                    -1
    Swim                  3                     6
    Tumble                5                     5
    Use Magic Device      2                    21
    
    Level 1 (Rogue)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Fighter)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 6 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Dodge
    
    
    Level 8 (Fighter)
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 12 (Fighter)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Armor Mastery III
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Fighter Tower Shield Mastery II
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Fighter Dwarven Waraxe Specialization II
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Item Defense II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

  14. #11
    Community Member Crann's Avatar
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    Quote Originally Posted by Meetch1972 View Post
    I think the OP is after dwarven axe/bastard sword glancing blows (those are the ones, ya?) that will be brought in with U5, as opposed to THF.
    It is my understanding that the THF feats are what increase the proc rate of the glancing blows for the S&B D-Axe and Bastard Sword. This gives you the option of having a higher AC, but still being able to put out DPS in the middle of a group of mobs.

  15. #12
    Community Member Aerendil's Avatar
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    I like Astarin's stat and feats setup much better than the original one posted, although going pure 20 Fighter may be the optimal choice (the capstone is nice).

    If you want to tank, you want:
    - Combat Expertise (as mentioned above, you need 13 INT for this, so a starting stat of 12 with a +1 tome, or 11 +2 tome will suffice).
    - reasonable Dexterity. Especially as a Dwarf, you can get a LOT of AC out of plate armour. Take Dragontouched, for example. 15 AC, +1 max dex. With dwarven and fighter armour mastery enhancements, you can up this to 15 AC with +7 max dex boost. With Stalwart Defender, this gets upped a further +2 to a possible +9 (28 dex required to max this) So with the right dexterity and tomes/equipment, you *could* get up to 24 AC out of dragontouched plate alone. It would be a shame to only have an endgame dex of 18ish and lose out on up to 5 AC here.
    As a result, you're going to want a starting dex of 14-16 to get a reasonable amount of dex out of your armour.
    - keep Power Attack for those times when you're not tanking. If someone else has aggro, then you're not taking damage. If you're not taking damage, there's no reason you can't pull out that giant greataxe and go to town with power attack.
    Versatility is the key element of any good Fighter, so know when to switch from S&B to 2H.

  16. 06-21-2010, 07:00 PM


  17. #13
    Community Member GhoulsTouch's Avatar
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    Quote Originally Posted by Astarinthemage View Post
    But hitting on a 2 and confirming a crit on a 2 are the same thing.
    You are not going to confirm a crit after rolling a natural 19 for it on a 2 even with power critical. Without it your chances are even slimmer.
    If you had improved crit slashing you have to roll two natural 19's using dwarven axes to roll a critical without any other enhancements or feats for critical accuracy even if you hit on a two.
    Last edited by GhoulsTouch; 06-21-2010 at 07:56 PM.

  18. #14

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    Quote Originally Posted by GhoulsTouch View Post
    You are not going to confirm a crit after rolling a natural 19 for it on a 2 even with power critical. Without it your chances are even slimmer.
    You don't seem to understand how it works.

    A. You roll a natural value inside your weapons crit range. This means you rolled a critical "threat"
    B. You make a second attack roll, if this roll hits the targets AC, you confirm the critical hit.

    That means if you hit on a 2, you confirm crits on a 2. The only reason to take power critical is if you have trouble hitting monsters normally. This is generally not a problem most good fighters have. It is a bad feat because either you need it and your character is a poor melee combatant anyway, or you are a good fighter and you don't get any value from it.

    If you had improved crit slashing you have to roll two natural 19's using dwarven axes to roll a critical without any other enhancements or feats for critical accuracy even if you hit on a two.
    That is not how it works.
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  19. #15
    Community Member LordArkan's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    I'm confused as to how critical hits work.
    That's ok, for I am here to explain!
    See, your weapon has what is called a critical threat range. If you roll in this range on the d20 with your attack roll, you have rolled what is called a critical threat. You then make a confirmation roll by rolling another attack roll with the same bonuses as the original roll. If this hits the target's AC, then you have confirmed a critical hit.

    Edit: Curses! Ninja'd!

  20. #16

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    This post has 3 builds that use the mechanic the OP is trying to take advantage of.

    http://forums.ddo.com/showthread.php?t=243551

    This is the one closest to his build.


    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (20 Fighter) 
    Hit Points: 426
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 17
    Reflex: 10
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    22
    Dexterity            15                    18
    Constitution         16                    20
    Intelligence         14                    16
    Wisdom                8                    10
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    19
    Bluff                 1                     2
    Concentration         3                     5
    Diplomacy             1                     2
    Disable Device        n/a                   n/a
    Haggle                1                     2
    Heal                 -1                     0
    Hide                  2                     4
    Intimidate            5                    39
    Jump                  6                    29
    Listen               -1                     0
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                2                     3
    Search                2                     5
    Spot                 -1                     0
    Swim                  2                    21
    Tumble                n/a                   n/a
    Use Magic Device      3                    13
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Use Magic Device (+2)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Improved Trip
    
    
    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Dodge
    
    
    Level 3 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 5 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 7 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Sunder
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 17 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Fighter)
    Ability Raise: DEX
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+3)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Tactics I
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Fighter Tower Shield Mastery II
    Enhancement: Fighter Tower Shield Mastery III
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Fighter Dwarven Waraxe Specialization II
    Enhancement: Fighter Greataxe Specialization I
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Item Defense II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
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  21. 06-21-2010, 08:58 PM


  22. #17
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    If your dropping the AC all together than why even have S&B? You went from bad to worse.

  23. 06-22-2010, 08:28 PM


  24. #18
    Community Member cm2_supernova's Avatar
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    Quote Originally Posted by Killocalypse View Post
    Read before you post, statements like this just make you look dumb, and like an @$$, it's just not constructive at all so why bother posting it?
    its a valid question though...the only reason for trying to S&B is to tank and have AC. If you are not going to have any AC why not just THF with a great axe and get more damage out of the build?
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  25. #19
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    Quote Originally Posted by Killocalypse View Post
    Read before you post, statements like this just make you look dumb, and like an @$$, it's just not constructive at all so why bother posting it?
    Hypocrit much? It is a completely valid question and I don't know how much more constructive I can be. I hate to brake it to you but I couldn't possibly look as dumb as you do right now. Here is a hint, don't go post your build on a message board and then flip out when someone questions it.

  26. #20
    Community Member Nezichiend's Avatar
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    Sure, if you get agro you won't die with a healer on you...

    But how are you going to get agro? No intim + lower dps than everyone else in the party = no agro.
    Last edited by Nezichiend; 06-22-2010 at 10:07 PM.

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