Results 1 to 14 of 14

Thread: The HalfForged

  1. #1
    Community Member GhoulsTouch's Avatar
    Join Date
    Feb 2010
    Posts
    657

    Default The HalfForged

    I wanted a super halfling, dragonmarked, evasion, supersaves,UMD...lots of survivability.
    So I think I got it all in one bundle plus some lay on hands,and GTHF Kensai2 with the Greatsword too. This may have been done before I don't know about this particular way. So here it goes.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Halfforged 
    Level 20 Lawful Good Halfling Male
    (16 Fighter \ 2 Paladin \ 2 Rogue) 
    Hit Points: 398
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 22
    Reflex: 19
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   26
    Dexterity            11                 13                   16
    Constitution         14                 16                   16
    Intelligence         10                 12                   12
    Wisdom               10                 12                   12
    Charisma             13                 15                   16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                 14                   14
    Bluff                 2                  4                    6
    Concentration         2                  3                    5
    Diplomacy             1                  3                    5
    Disable Device        n/a               n/a                   n/a
    Haggle                5                  7                    7
    Heal                  1                  2                    4
    Hide                  0                  3                    5
    Intimidate            5                  7                    9
    Jump                  7                 25                   27
    Listen                0                  1                    3
    Move Silently         0                  3                    5
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                0                  1                    1
    Spot                  4                  5                    5
    Swim                  7                 12                   12
    Tumble                1                  4                    4
    Use Magic Device      5                 26                   26
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Enhancement: Halfling Luck (Fortitude) I
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Will) I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Halfling Cunning I
    Enhancement: Paladin Charisma I
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Halfling Dexterity I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Haste Boost I
    Enhancement: Halfling Luck (Reflex) II
    Enhancement: Halfling Luck (Will) II
    Enhancement: Fighter Strength I
    
    
    Level 6 (Fighter)
    Feat: (Selected) Least Dragonmark of Healing
    Enhancement: Halfling Cunning II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Fighter Toughness II
    
    
    Level 8 (Rogue)
    Enhancement: Rogue Dexterity I
    
    
    Level 9 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Healing
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Luck (Reflex) III
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 11 (Fighter)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 12 (Fighter)
    Feat: (Selected) Greater Dragonmark of Healing
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Enhancement: Kensei Greatsword Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 13 (Fighter)
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Critical Accuracy IV
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Fighter Toughness III
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Kensei II
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Strength II
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Power Critical
    Feat: (Selected) Toughness
    Enhancement: Fighter Strength III
    
    
    Level 19 (Fighter)
    Enhancement: Fighter Toughness IV
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Kensei Greatsword Mastery II
    Enhancement: Fighter Greatsword Specialization I
    Enhancement: Fighter Greatsword Specialization II
    Last edited by GhoulsTouch; 06-18-2010 at 01:29 PM.

  2. #2
    Community Member Gnorbert's Avatar
    Join Date
    Apr 2009
    Posts
    806

    Default

    Drop your Dex a bit for more Con. With paly boost to saves and racial dex enhancements you don't need to start so high in order to get a good reflex save.
    "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
    - Douglas Adams -

  3. #3
    Community Member Yajerman01's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    you can take a look at my build change it from a twf to a THF - mix match your dex, or keep it for higher ac, or move it over to wisdom or charisma or con <shrugs> but generally my build is specced for all of your wants, just in TWF mode.
    The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9

  4. #4
    Community Member GhoulsTouch's Avatar
    Join Date
    Feb 2010
    Posts
    657

    Default

    Quote Originally Posted by Gnorbert View Post
    Drop your Dex a bit for more Con. With paly boost to saves and racial dex enhancements you don't need to start so high in order to get a good reflex save.
    Actually I could drop lightning reflexes for another toughness to get more hp....and fixed.
    Last edited by GhoulsTouch; 06-18-2010 at 01:20 PM.

  5. #5
    Community Member Gnorbert's Avatar
    Join Date
    Apr 2009
    Posts
    806

    Default

    Quote Originally Posted by GhoulsTouch View Post
    Actually I could drop lightning reflexes for another toughness to get more hp.
    You can do both actually.
    "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
    - Douglas Adams -

  6. #6
    Community Member GhoulsTouch's Avatar
    Join Date
    Feb 2010
    Posts
    657

    Default

    Okay then...did both. One sec to post. Makes sense though plus 6 charisma and dex items would shoot it up 6, not to mention my UMD by three.
    Last edited by GhoulsTouch; 06-18-2010 at 01:42 PM.

  7. #7
    Founder coolpenguin410's Avatar
    Join Date
    Feb 2006
    Posts
    520

    Default

    Looks good. I didn't go through the whole build, though. Just one question: Any particular reason to go fighter 16 instead of 12 or 14? Would you be able to squeeze in an extra PrE if you went 12/6/2? Pally 3 gives you a few immunities IIRC. Just wondering.

    EDIT: Also, why the odd numbers for your starting stats? Why not go:

    Str 16
    Dex 10
    Con 16
    Int 8
    Wis 8
    Cha 14

    The +2 tomes will ensure no negative modifiers after level 7. Dex 11 does nothing for you unless you're looking to get Dodge (with the +2 tome) but you don't want it on a THF'er. This will get you a bit more HP and +1 to saves from the higher CHA and divine grace. Not to mention better LoH's.
    Last edited by coolpenguin410; 06-18-2010 at 01:52 PM.

  8. #8
    Community Member GuyMandude's Avatar
    Join Date
    Mar 2006
    Posts
    68

    Default My 2 copper...

    My suggestion would be first, to alter your split to 12 ftr/6 pally/ 2 (rog/monk {either would be fine}). This would allow you to benefit from many things pallys get such as divine sacrifice and their PrE without really losing out on anything. Also, I would suggest trying to work in feats like Emp Healing and Quicken to really amplify the effectiveness of your Healing marks.
    ...

  9. #9
    Community Member Dark-Star's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    This may have been done before I don't know
    It's a variation on the Batman build, the original Flavor of the Month multi-class build.
    Guilds: Prophets of the New Republic & Revenents Khyber
    Active:
    Clean 18barb/2ftr Cleen 20arti Kleaner 20monk Darkstaar Dark Knight Psyborg 20sorc Warrwitch 20wiz Roque 19rog/1mnk Killeric 18fvs/2monk AA Duality Helves Angel
    Builds: Helves Angel Hurtlocker Dark Knight Riddle of Steel

  10. #10
    Community Member GhoulsTouch's Avatar
    Join Date
    Feb 2010
    Posts
    657

    Default

    You need all those fighter levels for the dragonmark feats, and isn't Batman 2 rogue 18 paladin?

  11. #11
    Community Member xanvar's Avatar
    Join Date
    Mar 2006
    Posts
    499

    Default

    Quote Originally Posted by GhoulsTouch View Post
    You need all those fighter levels for the dragonmark feats, and isn't Batman 2 rogue 18 paladin?
    I think the original Batman was 2 rogue 3 pally 5 Fighter but it has been a long time. The 2 rogue was for evasion in mithril full plate and some trap skills, the pally gave fear immunity and the fighter for the feats. I could be off on my level splits it has been a long long time.
    Winston Churchill:
    “Any man who is under 30, and is not a liberal, has not heart; and any man who is over 30, and is not a conservative, has no brains.”

  12. #12
    Community Member
    Join Date
    Mar 2006
    Posts
    451

    Default

    Quote Originally Posted by GhoulsTouch View Post
    You need all those fighter levels for the dragonmark feats, and isn't Batman 2 rogue 18 paladin?
    From the looks of it, if you drop 4 lvls of fighter, the only 2 feats you lose is power crit (pretty much worthless) and Greater weapon focus (+1 to hit)...neither of which I can see as being needed for this build...

  13. #13
    Community Member Yajerman01's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by GhoulsTouch View Post
    You need all those fighter levels for the dragonmark feats, and isn't Batman 2 rogue 18 paladin?

    Liek I said , check my build out to get some concepts on a solide multiclass - I have a 12/6/2 fighter/tempest/monk. this type of build gives you allt he dragonmarks, plus enough to go Kensai II (powersurge). but dont let me keep yappin, do whatever yuo like just have fun!
    The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9

  14. #14
    Community Member GhoulsTouch's Avatar
    Join Date
    Feb 2010
    Posts
    657

    Default

    Okay revamped it...I want power critical and I want plus 2 to hit from Greater Focus, this isn't a feat starved barb nor can I rage to get my AB up. Plus four to crit on top of everything else ensures DPS. Rolling 5 or higher to confirm a crit is alright by me.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Halfforged  version II
    Level 20 Neutral Good Halfling Male
    (16 Fighter \ 2 Paladin \ 2 Rogue) 
    Hit Points: 398
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 22
    Reflex: 19
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   26
    Dexterity            10                 12                   14
    Constitution         14                 16                   16
    Intelligence          8                 10                   10
    Wisdom                8                 10                   10
    Charisma             16                 18                   18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                  6                    6
    Bluff                 3                  4                    6
    Concentration         2                  3                    5
    Diplomacy             3                  4                    6
    Disable Device       n/a                n/a                   n/a
    Haggle                7                  8                    8
    Heal                  1                  2                    4
    Hide                  0                  2                    4
    Intimidate            3                  4                    6
    Jump                  7                 16                   18
    Listen               -1                  0                    2
    Move Silently         0                  2                    4
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spot                  2                  3                    3
    Swim                  7                 12                   12
    Tumble                1                  3                    3
    Use Magic Device      7                 27                   27
    
    Level 1 (Rogue)
    Feat: (Selected) Least Dragonmark of Healing
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Paladin)
    Enhancement: Extra Dragonmark Use I
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Will) I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Strength I
    
    
    Level 6 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Healing
    Enhancement: Fighter Attack Boost I
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Halfling Luck (Reflex) II
    Enhancement: Halfling Luck (Will) II
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness II
    
    
    Level 8 (Rogue)
    Enhancement: Extra Dragonmark Use II
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Dragonmark of Healing
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Kensei Greatsword Mastery I
    Enhancement: Fighter Kensei I
    Enhancement: Halfling Luck (Reflex) III
    
    
    Level 10 (Fighter)
    Enhancement: Extra Dragonmark Use III
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 12 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Fighter Toughness III
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Critical Accuracy IV
    
    
    Level 14 (Fighter)
    Enhancement: Extra Dragonmark Use IV
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Toughness IV
    
    
    Level 16 (Fighter)
    Enhancement: Fighter Strength II
    
    
    Level 17 (Fighter)
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Halfling Luck (Will) III
    
    
    Level 18 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Fighter Strength III
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Greatsword Specialization I
    Enhancement: Fighter Greatsword Specialization II
    
    
    Level 20 (Fighter)
    Enhancement: Kensei Greatsword Mastery II
    Enhancement: Halfling Dexterity I
    Enhancement: Rogue Dexterity I
    Last edited by GhoulsTouch; 06-18-2010 at 07:35 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload