A build based around Halfling Guile and Dragonmarks, Monk for Fists of Iron and Ninja Spy, with Ranger I get 3 favored enemies and all my TWF feats plus 100% off hand attacks. I figure this guy will mainly be in windstance most of the time giving him haste and 5% Double Strike. This build should be able to solo a good bit as it has decent saves, decent AC (using Defensive Fighting) and is self healing. I will be honest though the DPS should be somewhat middle of the road but not gimp either.
I have created a build using 36 points for one of my TR guys however it could easily be modified for a 32 or 28 point build. I would just drop sneaks of shadows and pick up a 2nd toughness.
I did debate starting with 12int for Combat Expertise, however I would have to drop Dex or Wis both of which would drop his standing AC in other stances like PA or none at all.
Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Neutral Halfling Male (2 Fighter \ 6 Monk \ 12 Ranger) Hit Points: 301 Spell Points: 220 BAB: 18\18\23\28\28 Fortitude: 20 Reflex: 22 Will: 15 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 14 22 Dexterity 18 24 Constitution 14 16 Intelligence 8 10 Wisdom 16 20 Charisma 8 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 4 28 Bluff -1 3 Concentration 6 27 Diplomacy -1 0 Disable Device n/a n/a Haggle -1 0 Heal 3 8 Hide 8 20 Intimidate -1 0 Jump 6 24 Listen 3 8 Move Silently 8 20 Open Lock n/a n/a Perform n/a n/a Repair -1 1 Search -1 1 Spot 7 28 Swim 2 7 Tumble n/a 11 Use Magic Device n/a n/a Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Least Dragonmark of Healing Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Rogue Level 2 (Monk) Feat: (Monk Bonus) Dodge Level 3 (Ranger) Feat: (Selected) Mobility Level 4 (Ranger) Level 5 (Monk) Feat: (Monk Bonus) Toughness Level 6 (Ranger) Feat: (Selected) Lesser Dragonmark of Healing Level 7 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Level 8 (Ranger) Level 9 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Selected) Spring Attack Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Greater Dragonmark of Healing Feat: (Monk Bonus) Power Attack Level 13 (Fighter) Feat: (Fighter Bonus) Improved Critical: Piercing Weapons Level 14 (Ranger) Level 15 (Ranger) Feat: (Selected) Empower Healing Spell Level 16 (Ranger) Level 17 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 18 (Ranger) Feat: (Selected) Past Life: Sneak of Shadows Level 19 (Ranger) Level 20 (Fighter) Feat: (Fighter Bonus) Two Weapon Defense Enhancement: Fighter Haste Boost I Enhancement: Ranger Sprint Boost I Enhancement: Extra Dragonmark Use I Enhancement: Extra Dragonmark Use II Enhancement: Extra Dragonmark Use III Enhancement: Halfling Dexterity I Enhancement: Halfling Dexterity II Enhancement: Halfling Cunning I Enhancement: Halfling Cunning II Enhancement: Halfling Cunning III Enhancement: Halfling Guile I Enhancement: Halfling Guile II Enhancement: Halfling Guile III Enhancement: Halfling Luck (Reflex) I Enhancement: Static Charge Enhancement: Way of the Patient Tortiose I Enhancement: Fists of Iron Enhancement: Monk Improved Recovery I Enhancement: Adept of Wind Enhancement: Adept of Rock Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Defense I Enhancement: Ranger Favored Defense II Enhancement: Ranger Tempest I Enhancement: Ranger Tempest II Enhancement: Monk Jump I Enhancement: Monk Jump II Enhancement: Monk Tumble I Enhancement: Monk Tumble II Enhancement: Ranger Devotion I Enhancement: Ranger Devotion II Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Fighter Strength I Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Fighter Toughness I