Okay from all the replies there are 3 ways for this particular build to go. It is all a matter of preferance.
1. 12/8 Ranger/Bard my preferance and explained later.
2. 11/8/1 Ranger/Bard/Fighter slightly higher dps lil less group love. (haste boost/feat)
3. 11/8/1 Ranger/Bard/rogue Rogue skills lil higher dps from SA and Haste boost
I am just finishing capping a similar build but melee focused.
12/8 Ranger/Bard Tempest II/Warchanter I it got me thinking that a arcane archer version would be awesome. Seeing as this one is demolishing everything so far. Epic build it isn't, but everything else in game through elite it has destroyed.
So was thinking that the AA version would be just as devastating.
I know range is the suxer
I personally enjoy ranged and when played right can be pure devastation in right hands. Trust me have seen many a bad ranged build and player.
So here is what I came up with.
12/8 Ranger/Bard AA/Warchanter
12 ranger for multiple reasons gives all twf feats for free, 3 Favoured Enemies, evasion, more buffs (bark, resists, etc...), and all ranged feats you will want for free (multishot, improved prec shot, etc...).
Have to go 12 for Improved precise shot, +5 barkskin, and GTWF.
8 Bard is the minimum I would ever go on a bard splash. Still get +5/+6 songs, haste, displace, ETC... Will give spells later.
What better to add with ranger buffs than bard buffs the ultimate buffer.
Add those 2 together have one nice buffing machine songs that are only +1 short of a maxed spell singer and 3 less than maxed WC but seriously WC are usually multiclassed which brings average diff of +2 not major considering what else the build brings to table.
IMO +5/+6 Are decent songs and can fill in the role as bard on any but epic which this not built for. A lot will disagree with that point but my temp/warchanter has done just as good as my other 4 capped bards in raids including elite.
HP and sp haven't figured out yet but will be same or close to temp version which when get shroug gear will have 450+ hp and 850+ sp
Okay now thats out of way heres actual build.
12/8 AA/WC Elf
Strength - 14 +2 tome +6 item +2 rams +2 rage = 26 basic self buffs
Dexterity - 18 +2 tome +6 item +2 Ranger Dex +1 Elven Dex +5 LVLS +2 Except = 36
Constitution - 14 +2 Tome +6 Item +2 Rage = 24 basic self buffs
Intelligence - 10 +2 tome +6 item = 18
Wisdom - 10 +2 tome +6 item = 18
Charisma - 10 +2 tome +6 item = 18
Feats
1 - Toughness
3 - WF: Ranged
6 - Point Blank
9 - IC: Ranged
12 - Extend
15 - WF: Slashng or Pierce depends on secondary weap of choice LS or rapier
18 - Power Attack
A lot of feats are must have for PRE'S. Like PA/WF:slashing are for WC and Point Blank/WF: Ranged are for AA
Enhancements
Ranger Skill Boost I
Ranger Sprint Boost I
Arcane Archer imbue: Acid, Explosive, Force, Force Burst, Terror, and Slayer
Bard Extra Song II - Attack II - Damage II - Bravery II - Lingering II
Warchanter
Aerenal Melee Attack and Damage I
Elven Range Attack and Damage II
Racial Toughness II
Ranger Favored Attack I - Damage III - Resistance II
Elven Arcane Conjure Arrows +1-+5
Arcane Archer I
Bard Energy of Music I
Ranger Dex I
Wand and Scroll Mastery II
Spells
Bard
LVL 1 - Expedious Retreat, Focus Chant, Remove Fear, and last one choose for fun Grease, FF, Merfolk's
LVL 2 - Blur, Invis, Rage, I took Foxes Cause nothing else to hit underground runes whoes going to where a int item all the time lol
LVL 3 -Displacement, Good Hope, Haste
Ranger
LVL 1 - Ram's Might , Resists
LVL 2 - Barkskin, Protection fro Energy
LVL 3 - Neutralize poison
FE
Undead, Evil Outsiders, Giants
NO AC worth mentioning
LVLing I am Going Bard 1 for skill points and to be able to max umd and perform. Then 12 Ranger want all range skills ASAP then bard rest way out.
Will get WC at 18 but till then songs will be a lil weak and not a puggers build for sure. This one will be guildies or solo only until reaches 18 then can come out to play with everyone else lol
Skills - UMD, Perform, then all preferance from there
Items - will figure out what want when get there typed to much already lol
Now Stats and such can get higher with +3/+4 tomes and yugoloth pots I know just putting the basic self buffed stats.
Resists are something I haven't figured out yet and prob won't till cap which will be awhile.
Playing this build takes smarts and skill. Range all ya like just know when to pull out the rapiers or LS when needed. The self buffed strength and to hit will be suffecient to hit with in all but epic and some elite mobs even with PA on. Just know when to have on and off and play smart.
Reason for posting this build was to put a different swing on a AA build and maybe give someone an idea for a fun build.
So tell me what ya think and maybe improve it a bit.
Just rolled it so will see how it does but I have confidence in it