UMD and Intimidate are both going to be hurt by having a dump stat charisma. I didn't UMD, I didn't take rogue either though. Intimidate even with a dump stat charisma is still going to work pretty reliably on mobs. With a full UMD I would probably go true neutral. Even though it's not an AC build, stability is nice early in levels.
Rushing to barb 6 in my opinion isn't a good idea. Save it for later, like after level 12, when you have enough HP while not raged to support frenzy.
When you build go ahead and do skill points and ability raises, but save your enhancements for level 20 instead of spreading them out.
You slotted in 14 dexterity instead of 15? You didn't go two weapon fighting? There are some mistakes here built in. Remember that frenzy will make both of your weapons vicious adding another 2d6 to each hand. And as a TR you don't have any access to +2 tomes? If I were building a TR character like this I would make sure I had both a +2 Dex and +2 Intelligence to help support my points. And power critical is generally accepted as a waste, so instead I worked in your natural advantage, the past life feat.
This is what I came up with...
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 True Neutral Dwarf Male
(12 Fighter \ 6 Barbarian \ 2 Rogue)
Hit Points: 386
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 12
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 17 24
Dexterity 15 17
Constitution 15 18
Intelligence 12 14
Wisdom 8 8
Charisma 10 10
Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Intelligence used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 16
Bluff 0 2
Concentration 2 6
Diplomacy 0 2
Disable Device n/a n/a
Haggle 4 4
Heal -1 1
Hide 2 3
Intimidate 4 25
Jump 7 24
Listen -1 -1
Move Silently 2 3
Open Lock 6 16
Perform n/a n/a
Repair 1 2
Search 5 8
Spot 3 3
Swim 3 7
Tumble 6 7
Use Magic Device 4 23
Level 1 (Rogue)
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Toughness
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Level 3 (Fighter)
Feat: (Selected) Past Life: Soldier of the Faith
Feat: (Fighter Bonus) Power Attack
Level 4 (Barbarian)
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Barbarian)
Level 11 (Barbarian)
Level 12 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Cleave
Level 15 (Barbarian)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons
Level 16 (Barbarian)
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Fighter Bonus) Stunning Blow
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Kensei Dwarven Waraxe Mastery I
Enhancement: Kensei Dwarven Waraxe Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Barbarian Constitution I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
I gave up 20 hp from extra toughness and spell defense III for Dwarven Tactics with stunning blow and trip. The AP certainly does get tight, but my build does have a similar problem. Now... I understand that I dumpstatted wisdom, and that can be painful, but my character hasn't had too much problem with it. As a melee you are kind of expected to fail will saves, and at least you won't be failing all of your reflex. I'd really like to fit in that last haste boost, but in my opinion you want extended rage, extra rage, and sprint.
And the skills look something like
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 True Neutral Dwarf Male
(12 Fighter \ 6 Barbarian \ 2 Rogue)
Hit Points: 386
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 12
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 17 24
Dexterity 15 17
Constitution 15 18
Intelligence 12 14
Wisdom 8 8
Charisma 10 10
Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Intelligence used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 16
Bluff 0 2
Concentration 2 6
Diplomacy 0 2
Disable Device n/a n/a
Haggle 4 4
Heal -1 1
Hide 2 3
Intimidate 4 25
Jump 7 24
Listen -1 -1
Move Silently 2 3
Open Lock 6 16
Perform n/a n/a
Repair 1 2
Search 5 8
Spot 3 3
Swim 3 7
Tumble 6 7
Use Magic Device 4 23
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Haggle (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 3 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 4 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1.5)
Level 5 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 7 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 9 (Barbarian)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+2)
Level 10 (Barbarian)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+2)
Level 11 (Barbarian)
Skill: Intimidate (+1)
Skill: Open Lock (+1.5)
Skill: Use Magic Device (+1)
Level 12 (Rogue)
Ability Raise: STR
Skill: Balance (+3)
Skill: Open Lock (+6)
Skill: Use Magic Device (+1)
Level 13 (Fighter)
Skill: Intimidate (+2)
Skill: Use Magic Device (+1)
Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 15 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 16 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 17 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 18 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 19 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 20 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Probably ends with a little extra jump compared to what it absolutely needs. Slotted in some balance.
A note, this sure does seem to be a patient build. It comes into most of it's power at level 20 no matter which way to cut it.
I hope that helped.