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  1. #1
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    Default 12fighter/6barb/2rogue (tr)

    was wondering if anyone had a build for a 12 fighter 6 barb 2 rogue THF tr'ing build. looking for kensai 2 and fb1 along with evasion any builds/advice would be greatly appreciated
    Warforged Durability- "Takes a licklin and keeps on tickin."

  2. #2
    Community Member tkneip1874's Avatar
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    i think if going thf you will be better off goin 18 barb for fb3. with enhancements your rages should about equal out to kensai2 power surge and you glancing blows will signifactly increase dps. now maybe if you are a twitch ftr and not relying on glancing blows for the upcoming changes in update 5. not sure how that will pan out.

  3. #3
    Community Member Thrudh's Avatar
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    12 fighter/6 barb/2 rogue is a very good multi-class build...

    Evasion, very solid DPS, UMD skills, Rage, PowerSurge, FB I, Kensai II, Haste Boost IV

    Max out UMD, put a few points in open lock...
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  4. #4
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    Sounds like a TWF'r to me. Evasion without dexterity isn't quite right. And THF with dexterity isn't quite right.

    I personally enjoyed the barb 6 splash on my TWF. People will tell you cleave is a bad feat, but when used right it's good on a TWF. I use an improved cursespewer on the main hand, intimidate mobs, back up to pinch the mobs together and cleave across them like a spinning top, then the offhand comes in and paralyzes them nearly without fail on my subsequent attacks.

    The problem then comes down to the fact you don't have a whole lot of rage, and exhaustion sucks. So you have to know when to use the rages. Frenzy is quite the same way, it's not appropriate to be using all the time.

    A nice bonus to Kensai+other classes action boosts is that you get more of them too. Meaning more sprints, more damage boosts, etc even though they aren't directly from fighter. I wonder if you get more skill boosts from rogue?

    Not sure what kind of weapons you have saved up, but dwarven axes worked well for me. I liked the fact that Daxes have a nice base damage and then putting frenzy on top of it means not worrying so much about if the mob has heavy fortification or not. You are going to supply reliable damage.

    That's just my experience playing something slightly similar to what you are suggesting.

  5. #5
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    Default my build thus far ..

    looks underpowered couldnt factor in buffs and item sets and enhancements the way i wanted too but you get the drift feedback would be great

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Fareien The Protector
    Level 20 Chaotic Good Dwarf Male
    (12 Fighter \ 6 Barbarian \ 2 Rogue) 
    Hit Points: 366
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 18
    Reflex: 11
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 23                   24
    Dexterity            14                 14                   14
    Constitution         16                 16                   20
    Intelligence         12                 12                   12
    Wisdom               10                 10                   10
    Charisma              6                  6                    6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     6
    Bluff                -2                     0
    Concentration         3                     7
    Diplomacy            -2                     0
    Disable Device        n/a                   n/a
    Haggle                2                     2
    Heal                  0                     0
    Hide                  2                     2
    Intimidate            2                    22
    Jump                  8                    11
    Listen                0                     0
    Move Silently         2                     2
    Open Lock             6                     6
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                     7
    Spot                  4                    17
    Swim                  8                    11
    Tumble                6                     7
    Use Magic Device      2                    21
    
    {\b {\ul Notable Equipment }} \par White Dragonscale Armor \par Draconic Necklace \par Minos Legens \par Bloodstone \par Charismatic Cloak of Resistance \par Knost's Belt \par Encrusted Ring \par Draconic Ring \par Tharne's Goggles \par Tharne's Bracers \par Gloves of Titan's Grip (Upgraded) \par Madstone Boots \par +5 Acid Byeshk Greatclub of Greater Construct Bane \par +5 Acid Burst Adamantine Greataxe of Greater Construct Bane \par  \par Level 1 (Rogue)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Toughness
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Axe Damage I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Toughness I
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Cleave
    Enhancement: Barbarian Willpower I
    Enhancement: Dwarven Constitution I
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Constitution I
    
    
    Level 5 (Barbarian)
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Attack I
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Barbarian Power Rage I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Racial Toughness I
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Frenzied Berserker I
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Two Handed Fighting
    Enhancement: Fighter Strength I
    
    
    Level 10 (Fighter)
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Constitution II
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Barbarian Hardy Rage II
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Power Critical
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Fighter Kensei I
    
    
    Level 14 (Rogue)
    Enhancement: Kensei Greataxe Mastery I
    
    
    Level 15 (Fighter)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Fighter Haste Boost III
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Willpower II
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Barbarian Power Attack II
    Enhancement: Fighter Greataxe Specialization I
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Great Cleave
    Enhancement: Fighter Haste Boost IV
    
    
    Level 19 (Fighter)
    Enhancement: Dwarven Constitution II
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Critical Accuracy IV
    Enhancement: Fighter Kensei II
    Warforged Durability- "Takes a licklin and keeps on tickin."

  6. #6
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    Default

    UMD and Intimidate are both going to be hurt by having a dump stat charisma. I didn't UMD, I didn't take rogue either though. Intimidate even with a dump stat charisma is still going to work pretty reliably on mobs. With a full UMD I would probably go true neutral. Even though it's not an AC build, stability is nice early in levels.

    Rushing to barb 6 in my opinion isn't a good idea. Save it for later, like after level 12, when you have enough HP while not raged to support frenzy.

    When you build go ahead and do skill points and ability raises, but save your enhancements for level 20 instead of spreading them out.

    You slotted in 14 dexterity instead of 15? You didn't go two weapon fighting? There are some mistakes here built in. Remember that frenzy will make both of your weapons vicious adding another 2d6 to each hand. And as a TR you don't have any access to +2 tomes? If I were building a TR character like this I would make sure I had both a +2 Dex and +2 Intelligence to help support my points. And power critical is generally accepted as a waste, so instead I worked in your natural advantage, the past life feat.

    This is what I came up with...

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Male
    (12 Fighter \ 6 Barbarian \ 2 Rogue) 
    Hit Points: 386
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 12
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             17                    24
    Dexterity            15                    17
    Constitution         15                    18
    Intelligence         12                    14
    Wisdom                8                     8
    Charisma             10                    10
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    16
    Bluff                 0                     2
    Concentration         2                     6
    Diplomacy             0                     2
    Disable Device        n/a                   n/a
    Haggle                4                     4
    Heal                 -1                     1
    Hide                  2                     3
    Intimidate            4                    25
    Jump                  7                    24
    Listen               -1                    -1
    Move Silently         2                     3
    Open Lock             6                    16
    Perform               n/a                   n/a
    Repair                1                     2
    Search                5                     8
    Spot                  3                     3
    Swim                  3                     7
    Tumble                6                     7
    Use Magic Device      4                    23
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 3 (Fighter)
    Feat: (Selected) Past Life: Soldier of the Faith
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Barbarian Constitution I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    I gave up 20 hp from extra toughness and spell defense III for Dwarven Tactics with stunning blow and trip. The AP certainly does get tight, but my build does have a similar problem. Now... I understand that I dumpstatted wisdom, and that can be painful, but my character hasn't had too much problem with it. As a melee you are kind of expected to fail will saves, and at least you won't be failing all of your reflex. I'd really like to fit in that last haste boost, but in my opinion you want extended rage, extra rage, and sprint.

    And the skills look something like

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Male
    (12 Fighter \ 6 Barbarian \ 2 Rogue) 
    Hit Points: 386
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 12
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             17                    24
    Dexterity            15                    17
    Constitution         15                    18
    Intelligence         12                    14
    Wisdom                8                     8
    Charisma             10                    10
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    16
    Bluff                 0                     2
    Concentration         2                     6
    Diplomacy             0                     2
    Disable Device        n/a                   n/a
    Haggle                4                     4
    Heal                 -1                     1
    Hide                  2                     3
    Intimidate            4                    25
    Jump                  7                    24
    Listen               -1                    -1
    Move Silently         2                     3
    Open Lock             6                    16
    Perform               n/a                   n/a
    Repair                1                     2
    Search                5                     8
    Spot                  3                     3
    Swim                  3                     7
    Tumble                6                     7
    Use Magic Device      4                    23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Haggle (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1.5)
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Use Magic Device (+2)
    
    
    Level 10 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Use Magic Device (+2)
    
    
    Level 11 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Open Lock (+1.5)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Balance (+3)
    Skill: Open Lock (+6)
    Skill: Use Magic Device (+1)
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Barbarian)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 19 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Probably ends with a little extra jump compared to what it absolutely needs. Slotted in some balance.

    A note, this sure does seem to be a patient build. It comes into most of it's power at level 20 no matter which way to cut it.

    I hope that helped.
    Last edited by donotdirect1; 06-16-2010 at 11:27 AM.

  7. #7
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    Default thanks

    nevermind scratch waht i said before about no changes i am blind lol
    Warforged Durability- "Takes a licklin and keeps on tickin."

  8. #8
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    Default twf fighting

    btw the reason i wanted thf was because i have a pally thf i wanna tr and i wanted a good build to suplement all of that work i put into him.. the 14 dex was for the extra ac once i the enhancements to get more dex bonus while wearing plate.
    Warforged Durability- "Takes a licklin and keeps on tickin."

  9. #9
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    Allot of paladins do prefer two weapon fighting, unless you've got something uber.

    Also, with the upcoming changes to the dwarf axe being treated as a two handed weapon for purposes of the THF feat chain it might be interesting to focus on them for a life and have both a Daxe + Shield set and a Greataxe for different styles. Just throwing some ideas at you.

    However, if the main goal is to eventually end back up at a 36 point paladin, then I'd probably go with a barbarian build. I think a paladin with optional rage sounds fun and extra hit points will always be nice. While the fighter past life feat, in my opinion, is best for less than full BAB classes.

    Not sure how much more I can help you. Never really made a true tank dex and AC kind of character. My current character sacrifices around 10-20% dps just to have a really high HP pool and when needed he just tanks with that.

    I'd still factor in a +2 int tome if you plan on splashing rogue though! My advice also stands that you want extended rage, sprint, and an extra rage for a 6 barb "chunk". You could probably turn the build around, make 12 barb, 6 fighter, 2 rogue if you wanted to. But the rogue seems awkward without a good reflex save, and I understand that the build I posted doesn't have that much better of a reflex as well. 12 barb/8 fighter will get you an extra haste boost and greater weapon focus.

    Again, I hope I helped some.

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