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  1. #1
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    Default do clerics cost this much????

    im new FTP for ddo. decided to make a cleric and it is almost impossible to buy anything but wands and scrolls. every time i visit a shop to buy more supplies, i use up all of my cash.

    do clerics really cost this much??? or am i doing something wrong???


    lvl 7 cleric. Nerfdme (Sarlona)

  2. #2
    Community Member Visty's Avatar
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    simple fix: dont buy wands and scrolls

    the only scrolls a cleric need to buy are scroll of heal around lvl13 and scrolls of raise dead around lvl7

    the rest isnt needed at all and just promoted bad play

    tell your party you heal with your sp, if they want wands/scrolls used on them, let them give them to you
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  3. #3
    Community Member Bloodhaven's Avatar
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    Quote Originally Posted by Visty View Post
    simple fix: dont buy wands and scrolls

    the only scrolls a cleric need to buy are scroll of heal around lvl13 and scrolls of raise dead around lvl7

    the rest isnt needed at all and just promoted bad play

    tell your party you heal with your sp, if they want wands/scrolls used on them, let them give them to you
    This is solid advice.

    I approve this message.
    Please consider your future in DDO and invest in HP.
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    And when you do it everyone's like "omg I want to give birth to that guy's BABIES!".

  4. #4
    Community Member Cam_Neely's Avatar
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    ^^ agreed. Keep a wand and some scrolls handy, but only start using them when you are out of SP, and if you need to use half a wand, let the party know. If you see a SP pot in a chest, point out that you could use it ect...

    Typically some of the 'better off' (ie have a capped toon, and 10 wands is = to a repair cost on their main) will be more then happy to help you out.
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  5. #5
    Community Member Phidius's Avatar
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    The real money is in the higher levels... don't expect to make money in Korthos.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  6. #6
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by Visty View Post
    simple fix: dont buy wands and scrolls

    the only scrolls a cleric need to buy are scroll of heal around lvl13 and scrolls of raise dead around lvl7

    the rest isnt needed at all and just promoted bad play

    tell your party you heal with your sp, if they want wands/scrolls used on them, let them give them to you
    tough love, it'll help them become better players in the future

    Also, check the wiki to find out which collectables give the free healing wands, it'll help
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  7. #7
    Community Member jwdaniels's Avatar
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    There might be some strategic errors in your approach as well. For example, kill the casters first as they tend to do more damage than melee/ranger mobs. Let the rogue with the high spot lead so the group doesn't keep running into traps. Don't mindlessly spam spells and healing that isn't needed - you shouldn't be the one topping people off between fights (and this isn't necessary anyway), and it's most efficient to try to avoid healing someone damaged for 20 HP with a 45 HP cure spell. Keep in mind that it doesn't matter how far the HP bar drops as long as it doesn't ever go below zero - 100% full is basically the same as 90%, 60%, 25%, or even 1 HP provide your healing lands before the next damage and adds more HP than the next attack removes. No matter what the warforged barbarian will tell you, there are few (if any) instances where you need to keep everyone's HP bar at 100% full. In addition, I find that it's rarely necessary to have the empowered healing feat active for most adventuring - save that for the big raid bosses and huge fights, but in general you don't need the extra punch that will provide.

    Also, don't forget to do things like buff energy resists (or better yet have the rangers and pallies do it) because it's a lot cheaper to prevent 10/20/30 damage per effect for 10 minutes than it is to keep healing that damage over and over.

    Make sure to carry a power/wizardry item in your inventory and swap it in every time you regain SP. You can then spend those points on buffs and resists, swap out the item, and it's basically free points. Also, get your wisdom up as high as possible and take enhancements that will increase your SP total.

    Don't forget that mass cure light/cure moderate wounds is more efficient than casting the single target versions if you need to heal everyone for a little bit, and it has the added bonus of injuring any undead nearby as well.

    I hardly ever run out of SP on my cleric (I'm level 11), rarely have anyone in the group die and I always see threads pop up about how clerics need wands, scrolls, and SP pots, and it just isn't true.

  8. #8
    Community Member jwdaniels's Avatar
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    Quote Originally Posted by Phidius View Post
    The real money is in the higher levels... don't expect to make money in Korthos.
    As a cleric, you shoul have no problem soloing Korthos and collecting well over 100 cure light pots since you will never, ever run out of SP.

  9. #9
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    This problem gets less and less relevant the higher is your level. Also draw a harsh line when you burn all those supplies through and when not,(a) you can always say to group 'sorry we really wont cut this, better luck next time.'

    (b)If you still despite all obvious omens of party wipe manage to pull it off you can say 'hey it all went for good, i wanted to finish this quest so badly,' (c)if you use those resources and still wipe it reads like 'sucks, i wasted all on this fail run, but hey, no one made me do it, it was my own decision.'

    To me it looks as clear as ABC

  10. #10
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    Reminds me when i bought 20x major pots, cause i was in such a sweet group, and enjoyed our efforts to make it work.

    didnt take me long to burn through 90% of the pots i still had left the oher day or the one after. Those pots just melted like ice without any real need for them. About that moment i figured im not going to invest another 2 mill in hope that those pots are actually NEEDED not just easy buttons to chug em just in case in wipe(wasted time) terror.

    Or! take only certain quantity of resources with you keep rest in bank for safekeeping from yourself

  11. #11
    Community Member Zenako's Avatar
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    Rule number 1)... You can't heal stupid. And you WON'T heal Stupid.

    Stupid is running into a KNOWN trap when the group has a rogue who could disarm it. Yes most traps at low levels only do annoying damage, not lethal, but that is no reason to waste resources healing up avoidable actions.

    Stupid is running away from the group and engaging a pack of mobs that beat the living **** out of you and then running back for healing, when had you stayed with the group, it is more likely that most of you would have taken minimal damage if that.

    Stupid is not using terrain to your advantage. Tactics 101, use the high ground, use cover, etc.

    Stupid is running past shrines and not using them, even if you do not have a blue bar. You should have some clickies at least (like the Aid Bracers from Korthos) to use. Those are free and renew every time you rest.


    Now as a cleric it can be very easy to fall into the reactionary trap of only healing the boo boos. This is also being stupid on your part (unless for Role Play reasons you are just the healbot and have a vow of non violenece or something). A Cleric at low to mid levels can crack heads almost as good as most melees, especially with a few of the spells like DIvine Favor and Divine Power being used. You can PREVENT damage in many quests with a few select buffs. You can prevent damage with a few spells like SOUNDBURST and COMMAND and later on spells like GREATER COMMAND. Soundburst at low fort Casters, and COMMAND at low will save melees. Take out the enemy BEFORE they cast their spells or whomp on you and your allies. Hold Person works on most humanoids. Etc.

    YOu can also invest a few Action Points into Divine Healing, which uses turn undead attempts. You get a base 3 turns + 1 CHA bonus. Not hard to end up with 5 or 6 without even trying. A Divine Healing 1 effect cures ~30 points. DHII = ~60 and later on a DHIII ~90 points. With only 5 Turns and DHI that is about 150 points of healing, or close to 100 spell points of cure spells in rough terms. Those are "free" and recharge every rest. A cure Serious Wounds Wand does about 25 points a charge, so that is close to 6 charges from the wand, EVERY REST. (Divine Healing has some gameplay advantages too, it can HEAL thru doors and around corners to an extent. It is not line of sight blocked like most spells are.)

    Hope some of this helps.

    (I have clerics, level 20, 18, 16, 7, 4 FvS 10, 6 all on this server, and others on other servers. Clerics do not need to be costly to play. They are only costly if you let others dicate how you play by making you finance how that they want to play. You did not sign up for this game to be the servant of others. IF they want that, tell them to get a Cleric Hireling. They work ok and can heal pretty well, at least between fights.)
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  12. #12
    Community Member r3dl4nce's Avatar
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    i have a favored soul, i use a lot of heal/mass medium cures/restoration/and so on scrolls because i like to finish quest with half blue bar full... and after every quest i gain more money than what i have spent.
    Obviously, until level 13-14 you will spend more than what u gain, after you will be rich.

  13. #13
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    best advice i had while learning to play my cleric : don't carry around scrolls or wands so that I would be *forced* to learn how to use my available sp properly.

    overhealing is a waste of sp - do a quick little heal and do a rough calculation how many hp each party member has by watching their red bar move.

    topping up party members who can top up themselves is a waste of sp (write in your bio that this is what you expect)

    certain buffs are a waste of sp

    not doing certain buffs are a waste of sp

    certain crowd control and dmg lessons the amount of dmg party members take so that you have to cure less (command at lower levels, then bb, then destructing things like enemy clerics/castors).

    not removing certain 'hats' is a waste of sp (i pot poison, curse, disease to save my sp - and put a note in my bio suggesting that party members do the same *for themselves* - curses are like -4 to skills etc and are not good. poison dmg to con is not good, etc, etc.)

    there is a lot of satisfaction in learning how to use your sp wisely and well. a lot more satisfaction in that than buying scrolls and wands that drain all your plat.
    ~ Crimson Eagles of Khyber ~
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  14. #14
    Community Member Talon_Moonshadow's Avatar
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    I don't think a new player on a lvl 7 Cleric should be buying any scrolls.

    Raise Dead scrolls are way too expensive for a new guy at that level IMO.
    They can wait till you get to a shrine.

    Don't buy CSW wands either. They are too expensive for a new guy too.

    CMW and CLW are much cheaper.

    CLW wands are the cheapest buyable healing in the game (well...I guess hirlings are cheaper)
    You can get by on a bunch of those if you are strapped for cash. Party might not like how long it takes to get healed up, but they could always stop getting beat up.....

    Of course you'll feel better with the best you can afford to have. You just have to find an affordable balance for you.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  15. #15
    Community Member vVAnjilaVv's Avatar
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    What your doing wrong is your mistaking a cleric for a life support system. Tough love will be your best and most succesful tool for becoming a happy cleric/fvs...don't be afraid to dispense it.

    BTW...CLERICS ARE NOT HEALBOTS!

    Little tip for you, save all the Wavecrasher Cargo Manifests collectibles you find, two of them will get you a partially charged Cure Mod wand for free.

  16. #16
    Community Member HallowedOne's Avatar
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    You can get some wands from some NPC, bringing them some collectables

    2 that come to my mind right now are Seld the Gray Sister, at House P. She gives u wands of cure serious wounds when u give her the 3rd option, that needs only 1 item to give.

    The 2nd is the one at Marketplace. Kiplin Vanch I believe. Same stuff, 3rd collectable option, but he gives wands of cure moderate wounds.
    "When a mind does not know itself, it is flawed. When a mind is flawed, the man is flawed. When a man is flawed, that which he touches is flawed. It is said that what a flawed man sees, his hands make broken."
    Dak'kon.

  17. #17
    Community Member AyumiAmakusa's Avatar
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    Easiest way to get rich without relying on the Auction House or good business skills:

    Make a haggle bard > Sell items only with the haggle bard (either through mail or a buddy to help transfer) > Transfer money to main (using mail) > Use main to buy stuff.

  18. #18
    Community Member Dragonhyde's Avatar
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    None of my characters made plat until somewhere around gianthold when the junk weapons start increasing in base price. In later levels my cleric buys heal scrolls and keeps a few raise/rez scrolls but this never breaks him in fact my cleric seems to keep plat better than my other guys.
    Halflings Rule and never irritate anyone that can cast dispell

  19. #19
    Community Member vVAnjilaVv's Avatar
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    Quote Originally Posted by AyumiAmakusa View Post
    Easiest way to get rich without relying on the Auction House or good business skills:

    Make a haggle bard > Sell items only with the haggle bard (either through mail or a buddy to help transfer) > Transfer money to main (using mail) > Use main to buy stuff.
    Blah....easiest way to get rich is get to 20 as fast as you can and do loot runs in the Vale and Amarath You don't need uber gear to easily loot these places at level 20.

    Donald Trump eat your heart out

    At this point if ur cleric is not carrying around 10 majors and a stack of heal scrolls you will be considered a slacker

  20. #20
    Community Member AyumiAmakusa's Avatar
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    Quote Originally Posted by vVAnjilaVv View Post
    Blah....easiest way to get rich is get to 20 as fast as you can and do loot runs in the Vale and Amarath You don't need uber gear to easily loot these places at level 20.

    Donald Trump eat your heart out

    At this point if ur cleric is not carrying around 10 majors and a stack of heal scrolls you will be considered a slacker
    Proud to be a slacker!! Sure, with loot runs you get lots of stuff to sell for $$$ but with a haggle bard you get all that +more!!

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