I decided to pretty much revamp this whole build after talking to a few people. I think having 100% off hand attacks and 5% double strike from windstance would be pretty nice. Although this build is very similar to an exploiter build. I am assuming the 25% miss chance due to incorporeality on ninja spy stacks with Blur/Displacement. This build also allows me the only 3 FEs I really end up caring about Giant, Undead and Evil Outsiders. I did not work too hard on the skill setup because on these multiclasses they end up being a headache however the main ones I tried to put points into. I could prolly spare a few more points for Open Lock if I went back over it. The skills are also the reason I went 2 rogue and made it the 20th level, as it also gives me another +1 reflex.
Code:
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Ninja Man
Level 20 Lawful Neutral Drow Male
(6 Monk \ 2 Rogue \ 12 Ranger)
Hit Points: 290
Spell Points: 199
BAB: 17\17\22\27\27
Fortitude: 15
Reflex: 23
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 17 24
Constitution 12 14
Intelligence 12 14
Wisdom 14 18
Charisma 10 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 24
Bluff 0 2
Concentration 1 26
Diplomacy 0 2
Disable Device 5 24
Haggle 0 2
Heal 2 5
Hide 7 13
Intimidate 0 2
Jump 5 14
Listen 2 7
Move Silently 7 13
Open Lock 7 12
Perform n/a n/a
Repair 1 3
Search 5 27
Spot 6 29
Swim 3 7
Tumble 5 12
Use Magic Device 4 25
Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Rogue
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Mobility
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 8 (Ranger)
Level 9 (Monk)
Feat: (Monk Bonus) Combat Expertise
Feat: (Selected) Past Life: Sneak of Shadows
Level 10 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Monk)
Feat: (Monk Bonus) Toughness
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Selected) Two Weapon Defense
Level 16 (Ranger)
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 18 (Ranger)
Feat: (Selected) Power Attack
Level 19 (Ranger)
Level 20 (Rogue)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Ranger Sprint Boost III
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Static Charge
Enhancement: Way of the Patient Tortiose I
Enhancement: Way of the Patient Tortiose II
Enhancement: Adept of Wind
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Rogue Improved Trap Sense I