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  1. #1
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    Default Mechanically impossible to solo

    I think it would be keen if instances that can't be soloed without a hireling or party member were flagged more consistantly than they are currently. I have stumbled across several that I got stuck in because i couldn't be in two places at once, but did not state they required a party. "Requires at least one part member or a hireling" in the description would be helpull. Spending an hour clearing out a hardass instance just to get stuck because it's set to need an extra party member pretty much utterly sucks.

  2. #2
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    Quote Originally Posted by yfernbottom View Post
    I think it would be keen if instances that can't be soloed without a hireling or party member were flagged more consistantly than they are currently. I have stumbled across several that I got stuck in because i couldn't be in two places at once, but did not state they required a party. "Requires at least one part member or a hireling" in the description would be helpull. Spending an hour clearing out a hardass instance just to get stuck because it's set to need an extra party member pretty much utterly sucks.
    Every quest has a recommendation on how many party members you may need, ignore the recommendation at your own peril. :-)
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  3. #3
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    Quote Originally Posted by yfernbottom View Post
    "Requires at least one part member or a hireling" in the description would be helpull.
    I believe the phrasing the game currently uses is like "Caution: this is an especially challenging dungeon that might require more characters (hirelings may not suffice)"

    Quote Originally Posted by yfernbottom View Post
    Spending an hour clearing out a hardass instance just to get stuck because it's set to need an extra party member pretty much utterly sucks.
    And which dungeon was that? (If you give the name then there's a high probability someone will come in and tell you that either you didn't need anyone else, or you weren't really far in)

  4. #4
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    Quote Originally Posted by Angelus_dead View Post
    /snip..
    And which dungeon was that? (If you give the name then there's a high probability someone will come in and tell you that either you didn't need anyone else, or you weren't really far in)
    Places 2 plat bet on spot marked Delera's part 2

    Saal
    (although you can use a hireling for the lever)
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  5. #5
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    Quote Originally Posted by yfernbottom View Post
    I think it would be keen if instances that can't be soloed without a hireling or party member were flagged more consistantly than they are currently. I have stumbled across several that I got stuck in because i couldn't be in two places at once, but did not state they required a party. "Requires at least one part member or a hireling" in the description would be helpull. Spending an hour clearing out a hardass instance just to get stuck because it's set to need an extra party member pretty much utterly sucks.
    This is a recurring thread, you will generally see indication on the quest mechanics in what the quest giver says. It happens, for example, in the Necropolis quests.
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  6. #6
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    Quote Originally Posted by Saaluta View Post
    Places 2 plat bet on spot marked Delera's part 2

    Saal
    (although you can use a hireling for the lever)
    It was Delara's part 2. I hope I stumbled across one of the few quests that will nail me this way, without saying "balanced party recommended" or something to the effect. I don't mind needing a hireling, I'd just like to know I will need one before I head in. Absolutely no warning is given that DT II can't be soloed without a hireling on normal.

  7. #7
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    Quote Originally Posted by Morningfrost View Post
    This is a recurring thread, you will generally see indication on the quest mechanics in what the quest giver says. It happens, for example, in the Necropolis quests.
    Necropolis is good about warning you that you will need a party for certain quests, you just need to read the description when you hit the door to the instance. What ticks me off is reading difficulty description identical to quests that are perfectly solo-able, only to discover I need a henchman or a party member 30-60 minutes in.

  8. #8
    Community Member karnokvolrath's Avatar
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    One of the necro quests, shadow (lord) i beleave. -the one with the switches-
    Xorian Cypher
    Deleras (sorta)


    Of note both these quests have a warning, it used to not be this way at all.....so your prayers have already been answered.
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    Quote Originally Posted by karnokvolrath View Post
    One of the necro quests, shadow (lord) i beleave. -the one with the switches-
    Xorian Cypher
    Deleras (sorta)


    Of note both these quests have a warning, it used to not be this way at all.....so your prayers have already been answered.
    Maybe the quest giver says something, but I can assure you that the door to Delaria's 2 doesn't give you the slightest warning you will be screwed without a henchman. Given the fact that you often find quests a level or two early, it's pretty commonplace for me to just head to the yellow door on my map and see whether it says I need a party. I guess I could google all of them, but that doesn't seem like the most user freindly system to me.

  10. #10
    Community Member karnokvolrath's Avatar
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    Quote Originally Posted by yfernbottom View Post
    Maybe the quest giver says something, but I can assure you that the door to Delaria's 2 doesn't give you the slightest warning you will be screwed without a henchman. Given the fact that you often find quests a level or two early, it's pretty commonplace for me to just head to the yellow door on my map and see whether it says I need a party. I guess I could google all of them, but that doesn't seem like the most user freindly system to me.
    Hhmm, im not possitive on the Deleras one, i do know the other two definatly say to bring friends. I ran them fairly recently and thought "wow thats cool took them long enough".

    If it doesnt say it on deleras it sould.

    Cracks me up they would bother to make note of it on two quests and not them all, classic turbine hijinx though.
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  11. #11
    Ninja Spy phillymiket's Avatar
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    I always pick up a hireling when I go into new content just to be sure.

    It's not like they cost a lot.

    Get a level one healer and park him/her at the door as an insurance policy for levers in unfamiliar quests.

    just my 2cp

  12. #12
    Community Member pasterqb's Avatar
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    ... Next you are gonna want the quests to say "Require x Int". Was trying to solo Von 3 and forgot i need Int for the runes >.> But even then i dont want it in the quest description.

  13. #13
    Community Member Phidius's Avatar
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    Quote Originally Posted by phillymiket View Post
    I always pick up a hireling when I go into new content just to be sure.

    It's not like they cost a lot.

    Get a level one healer and park him/her at the door as an insurance policy for levers in unfamiliar quests.

    just my 2cp
    Careful - some quests spawn mobs at the start of the quest Good advice, though - I normally carry 2.

    Quote Originally Posted by pasterqb View Post
    ... Next you are gonna want the quests to say "Require x Int". Was trying to solo Von 3 and forgot i need Int for the runes >.> But even then i dont want it in the quest description.
    Maybe the quest entrance should have a "Spoiler" link on it, so those who don't like to waste time discovering the ins-and-outs of a new quest can cut straight to the chase.

    I know that sounds sarcastic and snippy, but that's what I wanted when I was running Spies in the House the very first time for favor on a capped toon... come to think of it, I never did finish that

    I blame it on grinding - I've totally lost my adventurous spirit, and just want everything as simple and quick as I can 'cause I know I'm going to have to run it over and over and over...
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  14. #14
    Community Member carlosjuero's Avatar
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    Quote Originally Posted by UltraMonk2 View Post
    Every quest has a recommendation on how many party members you may need, ignore the recommendation at your own peril. :-)
    However some are marked as solo-able and yet need [an] extra party member[s] - Rest for the Restless is an example, you need either a hireling or another party member to turn the switch (locking them in the little corner) so that the other player can continue past a gate. Nowhere in the quest description, quest entry dialogue, or quest giver description is it stated [that I could find] that you need more than one person in there.

  15. #15
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    Quote Originally Posted by Saaluta View Post
    Places 2 plat bet on spot marked Delera's part 2

    Saal
    (although you can use a hireling for the lever)
    Too bad the odds weren't so great; you could have made some good money on that one...lol

  16. #16
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    Being this is a party friendly game, I don't think every quest should be soloable. I have no problem with quests REQUIRING a party to complete, I find them a lot of fun. Keep in mind soloing every quest is far from the norm. Stick to the ones with a "solo" option to be sure not to run into these issues.
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  17. #17
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    Delera's 2 doesn't require any more then one person. You only need two if you want to get all optionals. But optionals are optional. If you want all optionals in all of Delera's you are also going to need a lock opener.

    Edit: Sorry, I meant any more then one person with hireling, for some reason I assume anyone doing 'soloing' has a hireling. Bad assumption on my part.
    Last edited by MrkGrismer; 06-09-2010 at 03:12 PM.

  18. #18
    Community Member Zenako's Avatar
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    Quote Originally Posted by MrkGrismer View Post
    Delera's 2 doesn't require any more then one person. You only need two if you want to get all optionals. But optionals are optional. If you want all optionals in all of Delera's you are also going to need a lock opener.
    Wrong in some respects. ONe PLAYER with a hireling can complete Delara's 2. One character alone cannot complete the quest.

    On almost every quest with a requirement like that they have added text to the entry page when you pop it up that indicates the minimum number required to complete in their minds. In most cases it is a very conservative number. For example the PIT quest indicates that 3 are required, yet that quest is readily soloed. 3 would be convienent, but are far from required. Delaras is one of the few quests where 2 enties, characters or character and hireling are required.
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  19. #19
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    Quote Originally Posted by MrkGrismer View Post
    Delera's 2 doesn't require any more then one person. You only need two if you want to get all optionals. But optionals are optional. If you want all optionals in all of Delera's you are also going to need a lock opener.
    Completely false. You must have a 2nd for the brief moment it takes to flip "stoplight" lever a couple of times.

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  20. #20
    Community Member Montrose's Avatar
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    Quote Originally Posted by carlosjuero View Post
    However some are marked as solo-able and yet need [an] extra party member[s] - Rest for the Restless is an example, you need either a hireling or another party member to turn the switch (locking them in the little corner) so that the other player can continue past a gate. Nowhere in the quest description, quest entry dialogue, or quest giver description is it stated [that I could find] that you need more than one person in there.
    Restless can be soloed with a ddoor scroll. (Or you can just recall out and come back in.)
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