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  1. #1
    Community Member dkyle's Avatar
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    Default Post-U5: Arcane Machine Gunner

    Arcane Machine Gunner
    Rog7/Wiz7/Ftr6 Mechanic/Arcane Archer/Kensei

    Object is high DPS using repeaters with the U5 change to Mechanic I, with decent firewalls. Pure rog would get more SA, but no arcane archer, so more DPS probably vs no fort targets, but this build should do better vs most other targets with slaying bolts. Ftr6 gives room for feats to improve the firewall, plus extra DPS from Kensai. Also keeps BAB from being too horrible. Should be quite solo-able, DPS might be enough to not be a complete waste of space in raids, but probably not going to have an easy time getting in.

    STR 10
    DEX 17 +2[tome] +1[Racial] +1[Rogue] +6[item] +3[exceptional] = 30
    CON 12 +2[tome] +6[item] = 20
    INT 18 +2[tome] +2[Wizard] +5[levelups] +6[item] +3[exceptional] = 36
    WIS 8
    CHA 8

    HP:
    20 HD
    60 Ftr
    28 Wiz
    42 Rog
    100 CON
    10 Draconic
    30 GFL
    20 Minos
    20 Rage
    22 Toughness
    60 Toughness Enh.
    45 GS
    =457

    SP:
    80 MT
    215 Wiz7
    208 INT
    200 Archmagi
    150 GS
    50 Enh
    =903

    Feats:
    Toughness
    Point Blank Shot
    WF: Ranged
    Extend
    Rapid Shot
    Maximize
    Rapid Reload
    Ex Prof: Heavy Repeater
    Precise Shot
    Improved Precise Shot
    IC: Ranged
    WS: Ranged

    Code:
    Progression
    Level 1: Rogue 1
    Feat: Toughness
    BAB 0
    
    Level 2: Rogue 2
    BAB 1
    
    Level 3: Rogue 3
    Feat: Point Blank Shot [Maybe start with Weapon Finesse, retrain at 6 or 8]
    BAB 2
    
    Level 4: Rogue 4
    INT +1
    BAB3
    
    Level 5: Rogue 5
    BAB3
    
    Level 6: Rogue 6
    Feat: Weapon Focus: Ranged
    PrE: Mechanic I
    BAB 4
    
    Level 7: Wizard 1
    Wizard Bonus Feat: Extend
    BAB 4
    
    Level 8: Wizard 2
    INT +1
    PrE: Arcane Archer
    BAB 5
    
    Level 9: Wizard 3
    Feat: Rapid Shot
    BAB 5
    
    Level 10: Wizard 4
    BAB 6
    
    Level 11: Wizard 5
    Wizard Bonus Feat: Maximize
    BAB 6
    
    Level 12: Wizard 6
    Feat: Rapid Reload
    INT +1
    BAB 7
    
    Level 13: Wizard 7
    BAB 7
    Firewall!
    
    Level 14: Fighter 1
    Fighter Bonus Feat: Exotic Weapon: Heavy Repeater
    BAB 8
    
    Level 15: Fighter 2
    Fighter Bonus Feat: Precise Shot
    Feat: Empower
    BAB 9
    
    Level 16: Fighter 3
    INT +1
    BAB 10
    
    Level 17: Fighter 4
    Fighter Bonus Feat: Improved Precise Shot
    Need +2 DEX tome by now
    BAB 11
    
    Level 18: Fighter 5
    Feat: Improved Critical: Ranged
    BAB 12
    
    Level 19: Fighter 6
    Fighter Bonus Feat: Weapon Spec.: Ranged
    PrE: Kensai
    BAB 13
    
    Level 20: Rog 7
    INT +1
    BAB 14
    Enhancements:
    3 Energy of Scholar II
    4 Arcane Archer
    6 Imbues
    3 Ftr Attack Boost
    3 Crit Accuracy
    4 Kensai
    1 Kensai Heavy Repeater Spec.
    1 Imp. Trap Sense
    3 Skill Boost II
    3 Open Lock II
    3 Disable II
    1 Fire Trap Lore
    4 Mechanic
    3 SA Training
    3 SA Accuracy
    6 Wizard Int. II
    2 Rog Dex I
    2 Elven Dex I
    6 Cold/Fire +30%
    3 Cold/Fire +6% crit chance
    2 Imp Maximize I
    2 Imp Empower I
    6 Fighter Toughness III
    3 Racial Toughness II
    3 Wizard Wand mastery II

    Skills: should be enough for full trap skills, UMD; some Tumble, Balance, Jump

    UMD: 23 + 3[cha] + 6[GS] + (4[GH] OR 2[Heroism] + 2[HoGF]) + 3[Cartouche] = 39
    no fail Heal scrolls

    SP per FW:
    25 Base
    25 Max
    15 Emp
    -3 Imp Max
    -2 Imp Emp
    -4 Max II (gloves of glacier)
    -2 EMp II (ring of Thelis)
    =54
    10 Extend
    =64

    LitII Heavy Repeater w/ Force ritual & Shock, Slaying bolts; theoretical peak sustainable

    Base Damage: 9 + 5 + 13 + 9 [bard] + 1 [prayer] + 1 [spec] + 2 [Kensai] = 39
    Crit Base: 39 + 4[Kensai] + 10 [Epic Marillith Chain] = 53
    Sneak Attack: 4d6 + 6 + 8[Tharne's] = 28

    2-16: (39 + 7 + 3.5 + 3.5 + 1 + 12 + 28) * 15 = 1410
    17-20: (53*2 + 7 + 3.5 + 3.5 + 1 + 5.5 + 5.5 + 12 + 28) * 4 = 688
    20: +500 +14
    = 2620

    131 damage per bolt

    Haven't been able to find good numbers on attacks per minute with repeaters, so not sure on DPS yet.

  2. #2

  3. #3
    Founder Nyvn's Avatar
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    Default

    Does AA work with crossbows?

  4. #4
    Community Member Visty's Avatar
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    AA doesnt work with anything else but bows
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    0
    *insert axe*
    o o

  5. #5
    Community Member Greeka's Avatar
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    Default

    Also rogue mechanic 1 i thought only gives light repeater feat for free and rogue mechanic 2 gives heavy repeaters.

  6. #6
    Community Member dkyle's Avatar
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    Default

    Quote Originally Posted by Visty View Post
    AA doesnt work with anything else but bows
    The compendium says imbues work on all missiles and you said here in December that they do work with crossbows. Has that changed since then? I know AAs can't summon bolts, only arrows, but that's pretty minor.


    Quote Originally Posted by Greeka View Post
    Also rogue mechanic 1 i thought only gives light repeater feat for free and rogue mechanic 2 gives heavy repeaters.
    I take proficiency via a feat.

    edit: nvm; found this newer thread http://forums.ddo.com/showthread.php?t=237988

    That'll teach me to just look at the first result in google... or to trust Turbine's official documentation.

    So much for that build.
    Last edited by dkyle; 06-07-2010 at 12:08 PM.

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