Arcane Machine Gunner
Rog7/Wiz7/Ftr6 Mechanic/Arcane Archer/Kensei
Object is high DPS using repeaters with the U5 change to Mechanic I, with decent firewalls. Pure rog would get more SA, but no arcane archer, so more DPS probably vs no fort targets, but this build should do better vs most other targets with slaying bolts. Ftr6 gives room for feats to improve the firewall, plus extra DPS from Kensai. Also keeps BAB from being too horrible. Should be quite solo-able, DPS might be enough to not be a complete waste of space in raids, but probably not going to have an easy time getting in.
STR 10
DEX 17 +2[tome] +1[Racial] +1[Rogue] +6[item] +3[exceptional] = 30
CON 12 +2[tome] +6[item] = 20
INT 18 +2[tome] +2[Wizard] +5[levelups] +6[item] +3[exceptional] = 36
WIS 8
CHA 8
HP:
20 HD
60 Ftr
28 Wiz
42 Rog
100 CON
10 Draconic
30 GFL
20 Minos
20 Rage
22 Toughness
60 Toughness Enh.
45 GS
=457
SP:
80 MT
215 Wiz7
208 INT
200 Archmagi
150 GS
50 Enh
=903
Feats:
Toughness
Point Blank Shot
WF: Ranged
Extend
Rapid Shot
Maximize
Rapid Reload
Ex Prof: Heavy Repeater
Precise Shot
Improved Precise Shot
IC: Ranged
WS: Ranged
Code:
Progression
Level 1: Rogue 1
Feat: Toughness
BAB 0
Level 2: Rogue 2
BAB 1
Level 3: Rogue 3
Feat: Point Blank Shot [Maybe start with Weapon Finesse, retrain at 6 or 8]
BAB 2
Level 4: Rogue 4
INT +1
BAB3
Level 5: Rogue 5
BAB3
Level 6: Rogue 6
Feat: Weapon Focus: Ranged
PrE: Mechanic I
BAB 4
Level 7: Wizard 1
Wizard Bonus Feat: Extend
BAB 4
Level 8: Wizard 2
INT +1
PrE: Arcane Archer
BAB 5
Level 9: Wizard 3
Feat: Rapid Shot
BAB 5
Level 10: Wizard 4
BAB 6
Level 11: Wizard 5
Wizard Bonus Feat: Maximize
BAB 6
Level 12: Wizard 6
Feat: Rapid Reload
INT +1
BAB 7
Level 13: Wizard 7
BAB 7
Firewall!
Level 14: Fighter 1
Fighter Bonus Feat: Exotic Weapon: Heavy Repeater
BAB 8
Level 15: Fighter 2
Fighter Bonus Feat: Precise Shot
Feat: Empower
BAB 9
Level 16: Fighter 3
INT +1
BAB 10
Level 17: Fighter 4
Fighter Bonus Feat: Improved Precise Shot
Need +2 DEX tome by now
BAB 11
Level 18: Fighter 5
Feat: Improved Critical: Ranged
BAB 12
Level 19: Fighter 6
Fighter Bonus Feat: Weapon Spec.: Ranged
PrE: Kensai
BAB 13
Level 20: Rog 7
INT +1
BAB 14
Enhancements:
3 Energy of Scholar II
4 Arcane Archer
6 Imbues
3 Ftr Attack Boost
3 Crit Accuracy
4 Kensai
1 Kensai Heavy Repeater Spec.
1 Imp. Trap Sense
3 Skill Boost II
3 Open Lock II
3 Disable II
1 Fire Trap Lore
4 Mechanic
3 SA Training
3 SA Accuracy
6 Wizard Int. II
2 Rog Dex I
2 Elven Dex I
6 Cold/Fire +30%
3 Cold/Fire +6% crit chance
2 Imp Maximize I
2 Imp Empower I
6 Fighter Toughness III
3 Racial Toughness II
3 Wizard Wand mastery II
Skills: should be enough for full trap skills, UMD; some Tumble, Balance, Jump
UMD: 23 + 3[cha] + 6[GS] + (4[GH] OR 2[Heroism] + 2[HoGF]) + 3[Cartouche] = 39
no fail Heal scrolls
SP per FW:
25 Base
25 Max
15 Emp
-3 Imp Max
-2 Imp Emp
-4 Max II (gloves of glacier)
-2 EMp II (ring of Thelis)
=54
10 Extend
=64
LitII Heavy Repeater w/ Force ritual & Shock, Slaying bolts; theoretical peak sustainable
Base Damage: 9 + 5 + 13 + 9 [bard] + 1 [prayer] + 1 [spec] + 2 [Kensai] = 39
Crit Base: 39 + 4[Kensai] + 10 [Epic Marillith Chain] = 53
Sneak Attack: 4d6 + 6 + 8[Tharne's] = 28
2-16: (39 + 7 + 3.5 + 3.5 + 1 + 12 + 28) * 15 = 1410
17-20: (53*2 + 7 + 3.5 + 3.5 + 1 + 5.5 + 5.5 + 12 + 28) * 4 = 688
20: +500 +14
= 2620
131 damage per bolt
Haven't been able to find good numbers on attacks per minute with repeaters, so not sure on DPS yet.