***16 SOR / 2 PAL / 2 ROG
Here is the build I came up with please give me all your feedback. How is my spell selection? Are my feats and enhancements on point? Thanks for any opinions. Its mostly a Firewall em' then THW hack & slash class.
Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Zeusilles Level 20 Lawful Good Warforged Male (2 Paladin \ 2 Rogue \ 16 Sorcerer) Hit Points: 258 Spell Points: 1388 BAB: 11\11\16\21 Fortitude: 19 Reflex: 14 Will: 15 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 16 18 18 Dexterity 8 8 8 Constitution 16 16 18 Intelligence 8 8 8 Wisdom 6 6 6 Charisma 16 19 22 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 3 4 4 Bluff 3 6 6 Concentration 5 24 24 Diplomacy 3 6 6 Disable Device n/a n/a n/a Haggle 3 6 6 Heal -2 -2 -2 Hide 3 4 4 Intimidate 3 6 6 Jump 3 4 4 Listen -2 -2 -2 Move Silently 3 4 4 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 -1 -1 Search -1 -1 -1 Spot 2 3 3 Swim 6 9 9 Tumble 0 0 0 Use Magic Device 7 11 11 Level 1 (Rogue) Feat: (Selected) Toughness Level 2 (Rogue) Level 3 (Paladin) Feat: (Selected) Two Handed Fighting Level 4 (Paladin) Ability Raise: STR Level 5 (Sorcerer) Spell (1): Shield Spell (1): Protection From Evil Level 6 (Sorcerer) Feat: (Selected) Power Attack Spell (1): Jump Level 7 (Sorcerer) Spell (1): Nightshield Level 8 (Sorcerer) Ability Raise: STR Spell (2): Resist Energy Level 9 (Sorcerer) Feat: (Selected) Maximize Spell Spell (2): Blur Level 10 (Sorcerer) Spell (3): Haste Level 11 (Sorcerer) Spell (2): False Life Spell (3): Rage Level 12 (Sorcerer) Ability Raise: CHA Feat: (Selected) Improved Two Handed Fighting Spell (4): Wall of Fire Level 13 (Sorcerer) Spell (3): Displacement Spell (4): Stoneskin Spell (2): Glitterdust Level 14 (Sorcerer) Spell (5): Cone of Cold Level 15 (Sorcerer) Feat: (Selected) Improved Critical: Slashing Weapons Spell (3): Deep Slumber Spell (4): Dimension Door Spell (5): Protection From Elements Level 16 (Sorcerer) Ability Raise: CHA Spell (6): Reconstruct Level 17 (Sorcerer) Spell (5): Teleport Spell (6): Greater Heroism Spell (4): Fire Shield Level 18 (Sorcerer) Feat: (Selected) Extend Spell Spell (7): Banishment Level 19 (Sorcerer) Spell (6): Tenser's Transformation Spell (5): Symbol of Pain Spell (7): Finger of Death Level 20 (Sorcerer) Ability Raise: CHA Spell (8): Polar Ray Enhancement: Sorcerer Improved Maximizing I Enhancement: Sorcerer Improved Maximizing II Enhancement: Sorcerer Improved Maximizing III Enhancement: Paladin Extra Smite Evil I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training I Enhancement: Sorcerer Lineage of Elements I Enhancement: Sorcerer Lineage of Elements II Enhancement: Sorcerer Lineage of Elements III Enhancement: Sorcerer Lineage of Deadly Elements I Enhancement: Sorcerer Lineage of Deadly Elements II Enhancement: Sorcerer Lineage of Deadly Elements III Enhancement: Sorcerer Elemental Manipulation I Enhancement: Sorcerer Elemental Manipulation II Enhancement: Sorcerer Elemental Manipulation III Enhancement: Sorcerer Elemental Manipulation IV Enhancement: Sorcerer Subtle Spellcasting I Enhancement: Sorcerer Subtle Spellcasting II Enhancement: Sorcerer Charisma I Enhancement: Sorcerer Charisma II Enhancement: Sorcerer Charisma III Enhancement: Paladin Toughness I Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Damage Reduction I Enhancement: Warforged Damage Reduction II Enhancement: Warforged Inscribed Armor I Enhancement: Warforged Power Attack I Enhancement: Warforged Power Attack II Enhancement: Warforged Power Attack III Enhancement: Warforged Great Weapon Aptitude I