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  1. #1
    Community Member Duskslayer's Avatar
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    Default Inventory should STAY in its slot.

    Greeting fellow denizens.

    I think the time has come for devs to fix this nonsensical method of tossing everything in the first available slot in the inventory array there is - and scrambling presorted items in random slots. This is worse than Programming 101 - ie utter sloppy-hack-job programming.

    I would like my inventory to stay where it was put. I'm sure we all detest trying to locate all items we've just looted - which have conveniently been scrambled in with all other pre-sorted items we had. Loot items should be added via (perhaps) an inversed array atleast, so they are thrown in the LAST empty slot, and work their way backwards.

    This has gone on far enough - and I am not happy. Absolute unprofessionalism.

    Please sign this if you agree your inventory should be sorted nicely.

    Thanks.
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  2. #2
    Community Member ballsz's Avatar
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    Angry Completely Agree.

    I've always thought that too. It's just plain bad programming, and it is something that everyone uses so it deserves more attention than it's getting. Its frustrating going through the Inventory, even more so than the AH.

  3. #3
    Community Member Jay203's Avatar
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    1) arrange your inventory
    2) lock them
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  4. #4
    Community Member Autolycus's Avatar
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    Thumbs up Agreed. Please fix this.

    I also completely agree. This has irrated me since I started. +rep for taking the time to post about it.

    Quote Originally Posted by Jay203 View Post
    1) arrange your inventory
    2) lock them
    I do arrange and lock my items, but it doesn't solve the problem described in the OP.
    Last edited by Autolycus; 05-21-2010 at 06:21 PM.

  5. #5
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    Quote Originally Posted by Jay203 View Post
    1) arrange your inventory
    2) lock them
    If you know how to keep weapon sets from migrating when switching back and forth please enlighten the rest of us.
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  6. #6

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    Locking doesn't keep the slot forthat item.

    I would love it fixed so /signed.

    Not sure if they could. I haven't played a game where it was locked.
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  7. #7
    Community Member jcTharin's Avatar
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    Quote Originally Posted by Jay203 View Post
    1) arrange your inventory
    2) lock them
    i did not know that if you lock something it would go back to its previous spot after you used it.
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  8. #8
    Community Member sacredtheory's Avatar
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    /Signed
    100 times /signed

  9. #9
    Community Member Autolycus's Avatar
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    Quote Originally Posted by jcTharin View Post
    i did not know that if you lock something it would go back to its previous spot after you used it.
    Unfortunately, it doesn't.

  10. #10
    Community Member twigzz's Avatar
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    /signed

    This would make life sooo much more organized!

  11. #11

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    Quote Originally Posted by jcTharin
    i did not know that if you lock something it would go back to its previous spot after you used it.
    It doesn't go back to its previous spot. What occurs is that when you swap a single item for a single item (like switching belts or two-handed swords) your equipped item will go to whatever slot the selected item existed at.

    Video demonstration

    This means if you stash all of your accessories, armor, clothing, and jewelry equipment in an area of your inventory it will stay in that area. The inventory generally only becomes a mess when you are doing many-item for a single item swaps (two weapon fighting to a single weapon) or many-item for many-item swaps (two weapon fighting for another two weapon fighting set).

    Quote Originally Posted by Duskslayer
    Please sign this if you agree your inventory should be sorted nicely.
    Just to interject, petitions and other things where /sign is used within these forums have shown to be historically inadequate at getting results.
    Last edited by MrCow; 05-21-2010 at 07:05 PM.
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  12. #12
    Community Member sacredguyver's Avatar
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    When I switch equipment I put on my hotbar, they switch in the exact same spot, no matter where they are in my bags (and all my locked equipment is kept in the very last one, with new loot going in the first). The only time this doesn't happen is when I use two weapons in the "Weapon Set" boxes under the normal inventory. When I click on one of those, and then switch back to my previous item, whatever was in the set is placed in the first available slot of the first available bag.

    Of course, I keep a very, very, close eye on where everything is located in my inventory, so I don't see this as much of a problem. Especially since in every other game I've played, newly acquired items always show up in the first slot they'll fit in, requiring me to sort them out myself.
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  13. #13
    Community Member Jendrak's Avatar
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    Personally I don't see what the big deal is for several reasons.

    1. Freshly looted items have a green "glow" around the item so they arent too hard to find.
    2. Weapon sets (if you are useing the pre-set box's) are pulled from anywhere in the inventory so whats the point of organizing them.
    3. Even if you have 12 different goggles (for example) you proably have them all hot bared anyway so what does it matter where they end up.
    4. For collectible's and other items that are in bag's most are (or should be IMO) set on auto-gather anyway.
    5. with 20 hotbars anything you need access to is already a click away so why bother.

    My point is that at best this is something minor fluff and shouldn't be high on the priority list. If they have some extra time and nothing better to do then fine but if not it make sno difference to me either way.

    /not signed
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  14. #14
    Tasty Ham Smuggler Kromize's Avatar
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    The DEV's apparently like to skimp on the coding for the game. "Want an inventory? Sure, just make list, and whenever you put an item in, search from the front for an open slot, perfect!"

  15. #15
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    Quote Originally Posted by DoctorWhofan View Post
    I haven't played a game where it was locked.
    Must not of played WoW. Nice.

    I agree too. It is KINDA annoying but not much of a deal since haphazard nonsense is more easily interpreted by a scatter brained individual . It would be nice if they did fix but, just wondering how you can lock a particular item to a slot. Hadn't seen that option

  16. #16
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    Just wanted to point out that this request would be very hard for the game developers to implement and would have some possible side effects:

    1) To be able to move an item back to its original slot that slot must first be empty.
    2) For that slot to be empty then each worn item would have to be "locked" onto a particular slot and no item could be placed in it while that item was worn. (The other option being to allow items to be placed in those "locked" slots and then moving them to a free slot when the "locked" item was switched out. But this would be an issue as an empty wepon set can be used that de-equips up to two items that could force two other items it a full inventory into the overflow area).
    3) The effect of keeping these slots "locked" is that there would be up to 15 empty "locked" slots for each of the items that is worn. (Now while this might be helpful to keep things organized, I for one would not want to loose 15 slots for this feature)
    4) While I too have had some issues with reorganization happening, especialy on my sceptor swaping mage, I would hope that the engine devs have better things to do then trying to figure this out at this time (ie. fixing any of the other numerous issues that are much more annoying or adding more interesting features such as auction house searching)

    But that's just my $.02.

  17. #17
    Community Member donfilibuster's Avatar
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    I can see the point that the bags are just bags and you can use the weapon sets and hotbars yet a little tidy up feature or two won't harm.
    However by the time you go to 'vendoring' the green boxes aren't there anymore and it's all jumbled so you have to go through every item to see which ones go to pawn shop and which ones are keepers.

    One idea is of course locking the slots.
    If you lock all your worn gear that'd be indeed 15 slots lost for no real reason but if you only lock weapons that's only 1-2 lost slots at a time put to good use.

    Another idea is to have an auto-sort button where a single click group things by type like weapons, potions, wands, etc.
    Perhaps this is easier to code than real sorting options or filters.

  18. #18
    Community Member BrinLondo's Avatar
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    /signed. I also lock my inventory. The only thing that doesn't seem to move around on me are spell components. Then again I could say if "locked and loaded" in a certain order.

  19. #19
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    Quote Originally Posted by Jendrak View Post
    Personally I don't see what the big deal is for several reasons.

    1. Freshly looted items have a green "glow" around the item so they arent too hard to find.
    2. Weapon sets (if you are useing the pre-set box's) are pulled from anywhere in the inventory so whats the point of organizing them.
    3. Even if you have 12 different goggles (for example) you proably have them all hot bared anyway so what does it matter where they end up.
    4. For collectible's and other items that are in bag's most are (or should be IMO) set on auto-gather anyway.
    5. with 20 hotbars anything you need access to is already a click away so why bother.

    My point is that at best this is something minor fluff and shouldn't be high on the priority list. If they have some extra time and nothing better to do then fine but if not it make sno difference to me either way.

    /not signed
    /signed

    this is the big deal, per your arguments...

    1. Freshly looted items have a green "glow" around the item so they arent (sic) too hard to find. true, but that doesn't last. in fact, if i remember it only applies to the last chest you looted, not everything you loot in the quest. i know i get a bunch of quest loot that doesn't have that lovely glow after, for example, a Shroud. the point is that vendor trash gets mixed up with your weapons and items. some of it is easy to pull out (handwraps if you're not a monk) but at first glance a +3 longsword can look much like a +4 longsword.

    2. Weapon sets (if you are useing (sic) the pre-set box's (sic)) are pulled from anywhere in the inventory so whats (sic) the point of organizing them. (sic) i organise them so that i know exactly what i have and, by default, what i need. if i look at tab 2 to find all my dwarven axes for my fighter i expect them there. i don't want to have to rummage through my bag.

    3. Even if you have 12 different goggles (for example) you proably have them all hot bared (sic) anyway so what does it matter where they end up. (sic) see above. it is organization and ease of locating that which you are looking for. if you want to check if you just pulled something that you can use or if it is vendor trash you don't want to look all over your backpack.

    4. For collectible's (sic) and other items that are in bag's (sic) most are (or should be IMO) set on auto-gather anyway.correct. anything that goes in a bag doesn't enter into this discussion because auto gather makes it pointless.

    5. with 20 hotbars anything you need access to is already a click away so why bother. (sic) now we're just repeating ourselves and you really missed the point of the OP's rant. nobody cares what is on their hotbar when they are rummaging through their inventory looking for things. this isn't about equipping when in the middle of a fight this is about things being put back where they came from rather than the closest place possible.

    another point to bring up is that it's much easier to know how much backpack space you have left if it is organized. this is important when you are running quests like Tor where you can pick up a ton of junk and don't want to clean out your backpack constantly. (this is assuming you don't ignore the gold piles or that you don't let your backpack fill up and then just keep searching the piles until you get gold.) it is also important when you are Shroud crafting and you need to have backpack space free for the ingredients and a shard. yes, you can sell to the skelly but his prices are pretty low. and, of course, just in general adventuring your backpack can fill up without you noticing if you don't sell for a while.

    it seems obvoius to me that you only play melee toons and that you never have UMD on any toon because you have overlooked what happens when you aren't swapping weapons but still are using weapon slots. i have a couple of casters and a bard that are constantly swapping out scrolls and wands with their weapons and by the end of a long quest i have to reoganize my entire backpack. it is a serious pain. is it more important than fixing lag? i don't think so, but i am a programmer myself and i can't see how keeping track of which backpack slot an item came from would be that difficult. maybe it is - i don't know the DDO code - but it should be looked at at least.
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  20. #20
    Community Member krud's Avatar
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    Quote Originally Posted by finalf18 View Post
    Just wanted to point out that this request would be very hard for the game developers to implement and would have some possible side effects:

    1) To be able to move an item back to its original slot that slot must first be empty.
    2) For that slot to be empty then each worn item would have to be "locked" onto a particular slot and no item could be placed in it while that item was worn. (The other option being to allow items to be placed in those "locked" slots and then moving them to a free slot when the "locked" item was switched out. But this would be an issue as an empty wepon set can be used that de-equips up to two items that could force two other items it a full inventory into the overflow area).
    3) The effect of keeping these slots "locked" is that there would be up to 15 empty "locked" slots for each of the items that is worn. (Now while this might be helpful to keep things organized, I for one would not want to loose 15 slots for this feature)
    4) While I too have had some issues with reorganization happening, especialy on my sceptor swaping mage, I would hope that the engine devs have better things to do then trying to figure this out at this time (ie. fixing any of the other numerous issues that are much more annoying or adding more interesting features such as auction house searching)

    But that's just my $.02.
    ^ This ^

    not to mention what happens when you fill up on loot. What happens when all your inventory slots are filled? You can't switch weapons anymore?
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