First of all, I want to clerify that I came up with this build idea before I read the expoiter build. It is along the same lines as the exploiter but no combat expertise and more healing amp. My personal preferences. Furthermore, I am saying up front that I am NOT claiming this build to be uber or the best possible build for all players. I am simply trying to come up with a build that suits my playing style and my situation. I will be eventually, not soon, TRing my fighter so I am starting ahead of time to be ready. I will provide facts and you can judge for yourself whether you like the build. My opinion is this is a very versatile melee build with IMO very good dps, self healing, buffs, AC, UMD, and excellent trap abilities. Please feel free to leave friendly, non abusive helpful replies.
--This is a 34pt build.
--TWF is provided by the Tempest enhancement line I-III which gives a 10% faster melee attack speed, +4 shield bonus to AC, removes 2 of the penalty to using twf, and an extra attack in the attack chain. All the twf feats (except oversize which is taken later) are granted just by being a Ranger.
--UMD22 unbuffed (put as many points into this as possible)
--Self healing is amped up with Ranger DevotionI-IV(40% increase in healing spells cast), Human Improved RecoveryI-III(30% increase to healing recieved), and the Empower Healing feat(gives a 50% amp to healing spells cast). CSW should hit for over 100. Some do not believe they need all the healing amp so another feat or different enhancements could be taken instead.
--Trap skills are maxed. Ranger SearchI-III enchancements are taken as well as Rogue DisableI. Open lock is not quite maxed but should be more than good enough with gear and skill buffs.
--Bow abilities are Bow Strength, Many Shot, Precise Shot, Improved Precise Shot, and Rapid Shot. All granted just by being a ranger.
--Later in life one could use armor bracers and and Icy Rainment for example, use a +6 wisdom item, and gain +5AC from being monk.
--All ability increases are put into strength.
--+2 tomes are used at lvl7. Anyone TRing can aquire these and have them banked first.
Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Good Human Male (1 Monk \ 1 Rogue \ 18 Ranger) Hit Points: 310 Spell Points: 279 BAB: 18\18\23\28\28 Fortitude: 17 Reflex: 20 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 15 20 Constitution 15 18 Intelligence 12 14 Wisdom 12 14 Charisma 8 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 16 Bluff -1 -1 Concentration 4 27 Diplomacy -1 -1 Disable Device 5 26 Haggle -1 -1 Heal 1 2 Hide 3 6 Intimidate -1 -1 Jump 7 11 Listen 5 7 Move Silently 4 7 Open Lock 6 16 Perform n/a n/a Repair 1 2 Search 5 28 Spot 5 25 Swim 3 7 Tumble 3 6 Use Magic Device 3 22 Feats Selected in order are: Level 1 (Rogue) Feat: (Selected) Toughness Feat: (Human Bonus) Dodge Level 2 (Monk) Feat: (Monk Bonus) Mobility Level 3 (Ranger) 3Feat: (Selected) Exotic Weapon Proficiency: Khopesh Feat: (Favored Enemy) Favored Enemy: Undead Level 6 (Ranger) 6Feat: (Selected) Spring Attack Level 7 (Ranger) 7Feat: (Favored Enemy) Favored Enemy: Elemental Level 9 (Ranger) 9Feat: (Selected) Power Attack Level 12 (Ranger) 12Feat: (Favored Enemy) Favored Enemy: Construct Feat: (Selected) Improved Critical: Slashing Weapons Level 15 (Ranger) 15Feat: (Selected) Empower Healing Spell Level 17 (Ranger) 17Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 18 (Ranger) 18Feat: (Selected) Oversized Two Weapon Fighting Skills Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+2) Skill: Disable Device (+4) Skill: Hide (+1) Skill: Jump (+4) Skill: Listen (+4) Skill: Move Silently (+2) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Level 2 (Monk) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 3 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+2) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 4 (Ranger) Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 5 (Ranger) Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 6 (Ranger) Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 7 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 8 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 9 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 10 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 11 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 12 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 13 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 14 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 15 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 16 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 17 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 18 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 19 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 20 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Listen (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancements: Level 1 (Rogue) Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Disable Device I Enhancement: Rogue Improved Trap Sense I Level 2 (Monk) Enhancement: Human Improved Recovery I Level 3 (Ranger) Enhancement: Racial Toughness I Enhancement: Ranger Favored Damage I Enhancement: Ranger Search I Enhancement: Ranger Devotion I Level 4 (Ranger) Enhancement: Ranger Desert Lore I Enhancement: Ranger Dexterity I Level 6 (Ranger) Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery II Enhancement: Racial Toughness II Enhancement: Ranger Search II Enhancement: Ranger Devotion II Level 7 (Ranger) Enhancement: Ranger Favored Damage II Level 8 (Ranger) Enhancement: Ranger Desert Lore II Enhancement: Ranger Tempest I Level 9 (Ranger) Enhancement: Ranger Dexterity II Level 10 (Ranger) Enhancement: Ranger Devotion III Level 11 (Ranger) Enhancement: Ranger Favored Damage III Level 12 (Ranger) Enhancement: Ranger Devotion IV Level 13 (Ranger) Enhancement: Human Greater Adaptability Constitution I Level 14 (Ranger) Enhancement: Ranger Tempest II Level 15 (Ranger) Enhancement: Ranger Dexterity III Level 16 (Ranger) Enhancement: Human Improved Recovery III Level 17 (Ranger) Enhancement: Racial Toughness III Level 18 (Ranger) Enhancement: Ranger Desert Lore III Level 19 (Ranger) Enhancement: Ranger Favored Damage IV Level 20 (Ranger) Enhancement: Ranger Tempest III Enhancement: Ranger Search III Enhancement: Ranger Energy of the Wild I