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  1. #1
    Pirate Cursed dwelsh99's Avatar
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    Jul 2007
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    Default Elf Arcane Archer/Repeater - Mechanic/Ranger/Wiz

    Havent played much rogue and never a archer. So I am a little curious what you guys think about this build.

    With update 5 looks like Mechanics get repeaters, so wanted to add that in, couldnt help myself adding in Elf Arcane, seemed logical.



    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    Secrete 
    Level 20 Chaotic Good Elf Female
    (13 Rogue \ 6 Ranger \ 1 Wizard) 
    Hit Points: 232
    Spell Points: 260 
    BAB: 15\15\20\25\25
    Fortitude: 11
    Reflex: 20
    Will: 9
                     Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    14
    Dexterity            15                    24
    Constitution         12                    14
    Intelligence         16                    20
    Wisdom               10                    12
    Charisma             13                    14
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +1 Tome of Charisma used at level 7
     
                     Starting          Feat/Enhancement
                    Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    24
    Bluff                 1                     2
    Concentration         1                     2
    Diplomacy             1                     2
    Disable Device        7                    34
    Haggle                1                     2
    Heal                  0                     3
    Hide                  6                    24
    Intimidate            1                     2
    Jump                  5                    24
    Listen                0                     3
    Move Silently         6                    26
    Open Lock             6                    36
    Perform               n/a                   n/a
    Repair                3                     9
    Search                7                    33
    Spot                  4                    29
    Swim                  5                    16
    Tumble                6                    29
    Use Magic Device      5                    24
     
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Improved Trap Sense I
     
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Ranged Damage I
    Enhancement: Rogue Open Lock I
     
    Level 3 (Ranger)
    Feat: (Selected) Weapon Finesse
    Enhancement: Elven Dexterity I
     
    Level 4 (Ranger)
    Enhancement: Elven Ranged Attack I
    Enhancement: Racial Toughness I
    Enhancement: Rogue Faster Sneaking I
     
    Level 5 (Rogue)
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Rogue Acid Trap Lore I
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Rogue Dexterity I
     
    Level 6 (Rogue)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Racial Toughness II
     
    Level 7 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Enhancement: Rogue Wrack Construct I
    Enhancement: Wizard Energy of the Scholar I
     
    Level 8 (Ranger)
    Enhancement: Ranger Sprint Boost II
    Enhancement: Elven Dexterity II
     
    Level 9 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
    Feat: (Selected) Point Blank Shot
    Enhancement: Elven Arcane Archer I
     
    Level 10 (Ranger)
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
     
    Level 11 (Rogue)
    Enhancement: Rogue Skill Boost II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
     
    Level 12 (Rogue)
    Feat: (Selected) Rapid Reload
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Open Lock II
     
    Level 13 (Rogue)
    Enhancement: Rogue Mechanic I
    Enhancement: Rogue Dexterity II
     
    Level 14 (Rogue)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
     
    Level 15 (Rogue)
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost III
     
    Level 16 (Rogue)
    Enhancement: Rogue Disable Device III
     
    Level 17 (Rogue)
    Enhancement: Rogue Open Lock III
    Enhancement: Rogue Improved Trap Sense II
     
    Level 18 (Rogue)
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
     
    Level 19 (Rogue)
    Enhancement: Rogue Mechanic II
     
    Level 20 (Rogue)
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Rogue Dexterity III

  2. #2

  3. #3
    Pirate Cursed dwelsh99's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    AA only creates and effects arrows, not bolts.
    I was curious about that.

    Conjure Arrows says arrows...but imbue says 'all missles'.

    Does imbue work on all missles?

  4. #4
    Community Member rezo's Avatar
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    it use to but the dev's change it.
    Quote Originally Posted by Shade View Post
    No one that throws together a bunch of numbers and calls it fact is going to give you and real accurate answer, there's too many variables and it's all biased towards there own personal outlooks on how it should be, not how it is. Numbers are too easy to manipulate.
    So sad but true.

  5. #5
    Community Member
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    Quote Originally Posted by dwelsh99 View Post
    Does imbue work on all missles?
    Nope, just bows.

    Just another reason I dislike the somewhat unnecessary restriction of some PrEs. An Elf Mechanic AA might have been kinda neat.

    Of course AA would have to work a little differently with Repeaters because of their superior rate of fire, but it's doable if they'd care to.

  6. #6
    Pirate Cursed dwelsh99's Avatar
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    Quote Originally Posted by rimble View Post
    Nope, just bows.

    Just another reason I dislike the somewhat unnecessary restriction of some PrEs. An Elf Mechanic AA might have been kinda neat.

    Of course AA would have to work a little differently with Repeaters because of their superior rate of fire, but it's doable if they'd care to.
    That was exactly what I was thinking .. be a neat build to have fun with. Overall I thought the build looked very playable. Actually its the first time I took the time to plan one out. Wasnt sure I could squeeze all that in

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