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  1. #1
    Community Member SolarDawning's Avatar
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    Default The Way of the Ninja

    With the exciting advent of Ninja Spy 1, revealed today by Eladrin, as well as the tasty info that Ninja Spy will have two tiers released in Update 5, I've been unable to help myself.

    Time to make a character build!

    My dark path monk, Elysidia, has always been destined for the Way of the Ninja, and will be reincarnating anew to turn into this build.

    Race:Halfling
    Levels: Monk 12, Ranger 6, Rogue 2

    Reasoning for Levels:
    Monk 12 allows for tier 3 Wind stance and Earth Strike, as well as Abundant Step and the as of yet unreleased Ninja Spy II. It's just the best break point for this build.
    Ranger 6: Tempest 1, of course, as well as two Favored Enemies and Ram's Might.
    Rogue 2: Skills, haste boost, and more sneak attack.

    Goals of the Build: Extremely fast attack speed, high DPS via sneak attack and monk strikes against raid bosses and other enemies, survivability through solid HP, improved evasion, high saving throws, self heals and fast movement speed, sufficient trap skills, and UMD.

    Simply put- this is a DPS similar to the Exploiter build, except remaining centered and fighting with greensteel shortswords due to the Ninja Spy path. This build fights in Wind Stance 3, attacks with Earth Strike 3, Wind Strike 3, and has sneak attack from halfling racial enhancements, Tharne's Goggles, Ninja Spy enhancements, Rogue class, and Rogue enhancement.

    Base Primary Statistics: 36 point buy
    (Add tomes as per availability.)
    Strength: 14 (Level bonus points will all go here.)
    Dexterity: 16 (Will not be raised further except by racial enhancements, ranger enhancements (if desired), or tomes. A tome will provide the required dexterity for GTWF.
    Constitution: 16
    Intelligence: 14
    Wisdom: 14
    Charisma: 8

    I'm not going to list final stats. You can just look at what gear, tomes, and buffs you can see your character having, and plug them in yourself.

    I'm going to do something that I'll take a lot of flak for, and take the Dragonmarks of Healing on this build. Why? Because I like them. Feel free to take more combat-effective feats instead.

    Level progression and Feats:
    Level 1 (Rogue) Least Dragonmark of Healing
    Level 2 (Monk) Monk Bonus - Dodge (Required for both Ninja Spy and Tempest)
    Level 3 (Ranger) (Free feat: Bow Strength) Mobility (Required for Tempest)
    Level 4 (Ranger) (Free feat: TWF, Rapid Shot)
    Level 5 (Ranger) (Free Feat: Diehard)
    Level 6 (Ranger) Spring Attack (Required for Tempest)
    Level 7 (Ranger)
    Level 8 (Ranger) (Free Feats: Improved TWF, Manyshot)
    Level 9 (Monk) (Monk Bonus - Toughness), Lesser Dragonmark of Healing
    Level 10 (Monk) (Path of Darkness)
    Level 11 (Monk)
    Level 12 (Monk) Greater Dragonmark of Healing
    Level 13 (Monk) (Monk Bonus- Power Attack)
    Level 14 (Monk)
    Level 15 (Monk) Greater Two-Weapon Fighting
    Level 16 (Monk)
    Level 17 (Monk)
    Level 18 (Monk) (Feat depends on play style- Improved Crit if you like Lit II greensteels)
    Level 19 (Monk)
    Level 20 (Rogue)

    As you can see, we have all the feats needed to cover the basics- Power Attack, Toughness, the TWF line, as well as all the prerequisite feats for our two prestige lines.

    I won't go into detail on skills or enhancements, you guys can figure skill and enhancement point allocation however you like to suit your playstyle.

    Anyways, that's the basic build!
    Last edited by SolarDawning; 05-12-2010 at 03:19 PM.

  2. #2
    Community Member Geonis's Avatar
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    You'd still do better damage with handwraps.....
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  3. #3
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Geonis View Post
    You'd still do better damage with handwraps.....
    Why, exactly?
    Shortswords will have a 17-20 critical range, as well as the freedom to put exceptional strength and con on ToD rings.
    With the fast attack speed from tempest 1, Wind Stance 3, and an outside bonus such as Madstone Rage (that's 10% competence, 7.5% insight, 20% enhancement), and then rogue haste boost added into the mix, this build will do much more damage with Min II greensteels than with handwraps, which would not receive the tempest bonus.

  4. #4
    Community Member Geonis's Avatar
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    Because, you start at double base damage with 2d6 fists, then you add in faster attack rate with unarmed (approx 4-5% if I remember right), then you add in 500 points every 15 secs....

    Edit- All the attack speed boosts (other than Tempest) apply to unarmed the same as dual short swords, and unarmed has a faster base attack speed, so the attack speed is real close at best, and I would be willing to bet, still favors unarmed.

    Also, 1 more Str bonus is not going to outdamage Shocking Burst/Holy Burst.

    To put it in simplest terms, you are dual wielding kamas with a slightly better crit range...... how many do you still see wielding kamas over unarmed?
    Last edited by Geonis; 05-11-2010 at 12:32 PM.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  5. #5
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Geonis View Post
    Because, you start at double base damage with 2d6 fists, then you add in faster attack rate with unarmed (approx 4-5% if I remember right), then you add in 500 points every 15 secs....
    Ah crud, you just made a good point. I forgot that ToD's been changed to not work with weapons, after it was hitting twice when released on Lammania. >.<

    But, FYI, 2d6 on a 19-20 (with improved crit) is much worse than a Min II shortsword, which has base 1d8, crit on 17-20 (comes with keen, so no need to waste a feat), not to mention the extra 1d4 bleed, metalline, and tailor-made handy abilities of your choice. (Myself, I like Holy, Acid Burst, and Good Blast).

  6. #6
    Community Member grodon9999's Avatar
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    Funny - i thought of a very similar build while on the bowl before . . .

  7. #7
    Community Member Geonis's Avatar
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    Quote Originally Posted by SolarDawning View Post
    Ah crud, you just made a good point. I forgot that ToD's been changed to not work with weapons, after it was hitting twice when released on Lammania. >.<

    But, FYI, 2d6 on a 19-20 (with improved crit) is much worse than a Min II shortsword, which has base 1d8, crit on 17-20 (comes with keen, so no need to waste a feat), not to mention the extra 1d4 bleed, metalline, and tailor-made handy abilities of your choice. (Myself, I like Holy, Acid Burst, and Good Blast).
    But we have to be fair here....

    Your Min2 ss, vs good HWs and ToD rings...

    Metalline of PG and 2 rings (shock burst and good burst) should roughly equal out with you Min2 (not running numbers here).
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  8. #8
    Founder Riggs's Avatar
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    Like Geonis said about base damage...and if you went 18/2 rogue would then get greater stance, and 2d8 base damage anyway (2d10 if tr), plus bursting rings, plus tier 4 ki strikes.

    A ninja spy build should probably be some combo of 12 monk, 8 rogue, or 6/14 or something similar probably. Too bad you couldnt fit crippling strike and touch of death all together.

    *edit, I guess you could go 9/11 and give up improved evasion?
    Last edited by Riggs; 05-11-2010 at 12:49 PM.

  9. #9
    Community Member Calebro's Avatar
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    I'm just excited that my non-Q-staff rogue 13 / monk 7 will now have at least a mediocre weapon option to keep himself centered. I'm not worried about tier 2 just yet. Tier 1 makes me happy.
    Although he'll need to change to dark path first....
    Quote Originally Posted by Riggs View Post
    Too bad you couldnt fit crippling strike and touch of death all together.
    Why couldn't you?
    Monk 9 / Rogue 10 leaves you with one level left to choose.
    It may not be the most common level split, but you could certainly fit both if you wanted.
    Last edited by Calebro; 05-11-2010 at 12:50 PM.

  10. #10
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Geonis View Post
    But we have to be fair here....

    Your Min2 ss, vs good HWs and ToD rings...

    Metalline of PG and 2 rings (shock burst and good burst) should roughly equal out with you Min2 (not running numbers here).
    Yeah, but it doesn't, especially if you look at lightning II's instead. They lead DPS by such a large margin on enemies vulnerable to electric that it's just silly. This is one of the chief complaints of monk players- the ToD rings just don't make wraps as good as greensteel.

    The one hole I've run into now though is the lack of Touch of Death. It's only 33 DPS, but it's a load of fun and I love having it. I'll probably just wind up doing pure monk with wraps again so that I don't have to give it up.

  11. #11
    Community Member Valindria's Avatar
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    I was thinking something like:

    Drow 12 fighter 6 monk

    Drow damage II (+2 damage)
    Drow Attack II (+2 attack)
    Fighter Kensei II (+2 hit/+2 damage, +2 ki on crit)
    Weapon Focus (+1 attack)
    Weapon Specialization (+2 damage)
    Greater Weapon Specialization (+2 damage)
    Way of the Elegant Crane II (+2 Ki on crits)
    Improved Crit Pierce

    +8 Damage +5 to hit, +5 ki on crits (crits on 17-20)

    Other things:
    TWF, GTWF, ITWF
    Dodge
    Fighter Haste Boost
    Toughness
    Air Stance 2
    PA
    Stunning blow?
    Greater Weapon Focus?

    Edit:
    What about:
    12/6/2 Fighter/Monk/Paladin

    For Divine Grace, 1 AC for Aura, +1 to hit (Follower of Vulkoor)
    Last edited by Valindria; 05-11-2010 at 03:15 PM.

  12. #12
    Community Member Trillea's Avatar
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    I am thinking 13 rog/6 monk/1 ftr dual wielding a min 2 and a rad II shortsword, getting 8d6 sneak attack, tier II wind stance, imp evasion, and assassin II, along with the 25% miss chance that should give a second check when added to blur/displacement
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  13. #13
    Community Member Artagon's Avatar
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    One thing to keep in mind is that with the larger crit range, shortswords will generate ki faster than any monk weapon currently in play (other than Midnights Greetings). I'd be willing to bet also that one of the levels of ninja spy will allow you to use ToD with the shortswords, or at least a similar ability, otherwise, what's the point of all that ki? Though I guess you could burn through all the silly neg energy debuffs..

  14. #14
    Community Member ConnorMacLoad's Avatar
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    Quote Originally Posted by SolarDawning View Post
    Rogue 2: more sneak attack.
    I may have missed this somewhere, but has it been confirmed that the 1d6 from monk 6 will stack with the 1d6 from rogue1?

  15. #15
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by Calebro View Post
    Monk 9 / Rogue 10 leaves you with one level left to choose.
    It may not be the most common level split, but you could certainly fit both if you wanted.
    Would the DC on Touch of Death be an issue?

  16. #16
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by ConnorMacLoad View Post
    I may have missed this somewhere, but has it been confirmed that the 1d6 from monk 6 will stack with the 1d6 from rogue1?
    Eladrin has, in the puzzle thread. Just use the dev tracker.

  17. #17
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by OldAquarian View Post
    Would the DC on Touch of Death be an issue?
    Touch of Death has no saving throw. It's just 500 extra damage.

  18. #18
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    If i were making this build i would go

    12monk/8fighter

    Haste boost 3 + Kensai + 3rd tier monk stance.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (8 Fighter \ 12 Monk) 
    Hit Points: 318
    Spell Points: 0 
    BAB: 17\17\22\27\27
    Fortitude: 19
    Reflex: 18
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            16                    18
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               12                    14
    Charisma              8                    10
    
    Tomes Used
    +3 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    21
    Bluff                -1                     4
    Concentration         6                    23
    Diplomacy            -1                     4
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                  1                     4
    Hide                  3                     6
    Intimidate           -1                     1
    Jump                  6                    24
    Listen                1                     4
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  1                     2
    Swim                  3                     7
    Tumble                4                    20.5
    Use Magic Device     n/a                    n/a
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Healing
    Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Dragonmark of Healing
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
    
    
    Level 11 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Feat: (Monk Bonus) Lightning Reflexes
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Luck of Heroes
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)

  19. #19
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by xEthreal View Post
    If i were making this build i would go

    12monk/8fighter

    Haste boost 3 + Kensai + 3rd tier monk stance.
    Haste 3 is at F7 - why not 12monk/7fighter/1rogue?

  20. #20
    Community Member Emizand's Avatar
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    Quote Originally Posted by SolarDawning View Post
    With the exciting advent of Ninja Spy 1, revealed today by Eladrin,


    Where?

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