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Thread: Lich builds

  1. #1
    2015 DDO Players Council Seikojin's Avatar
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    Default Lich builds

    I origionally thought going 12/8 wizard/monk would be doeable, but later found that 12/8 wizard/favored soul would do better.

    In lich form your unarmed attacks do inflict wounds spells. If you follow the darkside of the FS enhancements, you can boost the damage in lich form fairly well.

    Also if you have the pale master set, your level drains will be very powerful.

    This is something I would say is an advanced Multiclass build where you have the right stat gear and past lives to help keep you at the top of your build.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    lichfavored 
    Level 20 True Neutral Human Male
    (12 Wizard \ 8 Favored Soul) 
    Hit Points: 314
    Spell Points: 1760 
    BAB: 12\12\17\22
    Fortitude: 14
    Reflex: 15
    Will: 17
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             12                 18                   18
    Dexterity            14                 20                   20
    Constitution         12                 18                   18
    Intelligence         16                 25                   29
    Wisdom               10                 16                   16
    Charisma             16                 24                   26
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 12
    +3 Tome of Dexterity used at level 12
    +3 Tome of Constitution used at level 12
    +3 Tome of Intelligence used at level 12
    +3 Tome of Wisdom used at level 12
    +3 Tome of Charisma used at level 12
    +4 Tome of Strength used at level 16
    +4 Tome of Dexterity used at level 16
    +4 Tome of Constitution used at level 16
    +4 Tome of Intelligence used at level 16
    +4 Tome of Wisdom used at level 16
    +4 Tome of Charisma used at level 16
    
    Level 1 (Favored Soul)
    Feat: (Diety) Favored by the Silver Flame
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Human Bonus) Spell Focus: Necromancy
    Feat: (Selected) Toughness
    
    
    Level 2 (Favored Soul)
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Completionist
    
    
    Level 4 (Favored Soul)
    Ability Raise: CHA
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Favored Soul)
    
    
    Level 8 (Favored Soul)
    Ability Raise: CHA
    
    
    Level 9 (Wizard)
    Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Feat: (Selected) Empower Healing Spell
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Wizard Bonus) Improved Mental Toughness
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Enhancement: Silver Flame Exorcism
    Enhancement: Human Adaptability Intelligence I
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Empowering II
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Wraith

  2. #2
    Founder Gol's Avatar
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    Without full Harm, you're really not going to be able to keep yourself alive in melee combat. Goodness knows Clerics/FvSs aren't loading it for you.

  3. #3
    2015 DDO Players Council Seikojin's Avatar
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    True, without Harm, healing yourself would be rough. Then again, I do not know how much aggro this build would pull.

  4. #4
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    LOL, scrolled down and saw the 30+ past lives and just couldnt stop laughin for a min, nice build sir

  5. #5
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    this thread is relevant to my interests. Except the whole "completionist max tome all the time" Insanity... the build look's like you MAY be able to do something pretty cool

  6. #6
    2015 DDO Players Council Seikojin's Avatar
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    Yeah, as far as completionist and tomes, it is something to remove. But I was adding them for final build direction.

    Without tomes and past lives it looks more like this:
    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    healinglich 
    Level 20 True Neutral Human Male
    (12 Wizard \ 8 Favored Soul) 
    Hit Points: 224
    Spell Points: 1530 
    BAB: 12\12\17\22
    Fortitude: 11
    Reflex: 11
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 10                   10
    Dexterity            12                 12                   12
    Constitution         12                 12                   12
    Intelligence         16                 21                   24
    Wisdom               10                 10                   10
    Charisma             16                 16                   18
    
    Level 1 (Favored Soul)
    Feat: (Diety) Favored by the Silver Flame
    Feat: (Human Bonus) Mental Toughness
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    
    
    Level 2 (Favored Soul)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Child of the Silver Flame
    
    
    Level 4 (Favored Soul)
    Ability Raise: INT
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 7 (Favored Soul)
    
    
    Level 8 (Favored Soul)
    Ability Raise: INT
    
    
    Level 9 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Scroll
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Empower Spell
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Wizard Bonus) Enlarge Spell
    Feat: (Selected) Force of Personality
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Empowering II
    Enhancement: Wizard Improved Empowering III
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Wizard Improved Maximizing III
    Enhancement: Racial Toughness I
    Enhancement: Wizard Lineage of Energy I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Wizard Lineage of Deadly Energy I
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Energy Manipulation II
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Wraith

  7. #7
    2015 DDO Players Council Seikojin's Avatar
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    You could always drop the favored child of the silver flame enhancement for some more ap's. The origional idea though is to get that so you can dismiss from turn undead uses. Not the highest dc, but a chance anyways. Also the other big thing with it is while in lich mode, your unarmed attacks are doing inflict wounds. They SHOULD be affected by all the enhancements for damage buffing. If not, then one of the big boosts it provides is for enervation. 275% more effectiveness on that spell is about 5d4 negative levels per cast for the same sp. Since they stack, you can cast it a couple of times to slay most creatures from a source not defended against too much.

  8. #8
    Community Member Cyr's Avatar
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    Quote Originally Posted by Gol View Post
    Without full Harm, you're really not going to be able to keep yourself alive in melee combat. Goodness knows Clerics/FvSs aren't loading it for you.
    This is the reason why having a Pale Master will lead to many declines for top level content.

    I'll refrain from commenting on the rest of the build beyond saying that there is some real issues with this type of build...particularly if you are going to be grinding out completionist + for it.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  9. #9
    Community Member HallowedOne's Avatar
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    Hmmm, very interesting choice

    As for self healing, does empower/maximize work on the inflict spells u could get with a fvs?

    I see a very interesting melee maybe. Maybe 11 wiz/9 fvs for a divine favor lvl 9?
    "When a mind does not know itself, it is flawed. When a mind is flawed, the man is flawed. When a man is flawed, that which he touches is flawed. It is said that what a flawed man sees, his hands make broken."
    Dak'kon.

  10. #10

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    Quote Originally Posted by Seikojin
    You could always drop the favored child of the silver flame enhancement for some more ap's.
    For a Favored Soul, Favored of the <Diety> is a feat and not an enhancement. You can't convert them to Action Points.

    Quote Originally Posted by Seikojin
    Also the other big thing with it is while in lich mode, your unarmed attacks are doing inflict wounds. They SHOULD be affected by all the enhancements for damage buffing.
    An Inflict Light Wounds done via a Pale Master's unarmed attacks is done as a level 1 caster at DC 11. It is not enhanced by any other effects. Due to this, it only does 1d8 + 1 damage per hit (half on a will save).

    Quote Originally Posted by Seikojin
    If not, then one of the big boosts it provides is for enervation. 275% more effectiveness on that spell is about 5d4 negative levels per cast for the same sp.
    Enervation is not subject to Metamagic: Empower, Metamagic: Maximize, or Cleric Life Magic. Nothing within DDO can modify it from it's current 1d4 negative levels.
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  11. #11
    2015 DDO Players Council Seikojin's Avatar
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    Lich and Shroud both require you to have Pale Master 2, which is lvl 12 wizard.

  12. #12
    Community Member Nezichiend's Avatar
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    On my clr, I would not mind at all prepping harm if someone told me. But if, in their vastness of intelligence, cast deathward on themselves, thats it something different.

    And wouldn't the circle of hatred (CL 11 harm 5/day) have some healing for you?

  13. #13
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by MrCow View Post
    For a Favored Soul, Favored of the <Diety> is a feat and not an enhancement. You can't convert them to Action Points.



    An Inflict Light Wounds done via a Pale Master's unarmed attacks is done as a level 1 caster at DC 11. It is not enhanced by any other effects. Due to this, it only does 1d8 + 1 damage per hit (half on a will save).



    Enervation is not subject to Metamagic: Empower, Metamagic: Maximize, or Cleric Life Magic. Nothing within DDO can modify it from it's current 1d4 negative levels.
    Sorry, I meant the Silver Flame Exorcism. If you didn't want that, you can drop the feat and enhancement for the extra AP's and feat. But the point was to have some dismissing options.

    In the planner it doesn't say light, but I figured it was light (like some reavers or flesh renders do). Also, it SHOULD be enhanceable, but I am pretty sure it isn't.

    Unfortunate about the level drain. Their wording for Pale Master and Lich Form are misleading. I know the spell itself cannot be empowered though. Although, it should be pumpable.

  14. #14
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Nezichiend View Post
    On my clr, I would not mind at all prepping harm if someone told me. But if, in their vastness of intelligence, cast deathward on themselves, thats it something different.

    And wouldn't the circle of hatred (CL 11 harm 5/day) have some healing for you?
    It would, but I don't know all the best gear to use. I am leaving that up to players for their own customized builds.

  15. #15
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    Quote Originally Posted by MrCow View Post
    An Inflict Light Wounds done via a Pale Master's unarmed attacks is done as a level 1 caster at DC 11. It is not enhanced by any other effects. Due to this, it only does 1d8 + 1 damage per hit (half on a will save).
    The fact that the unarmed damage cannot be enhanced blows my mind. It makes the damage meaningless. Even if it was affected by enhancements it would still mean making a melee Wiz multiclass with average to low dps. That being said, I like my average to low dps casters that are versatile and fun.

    Make Negative Energy Enhancements affect PM's melee Inflict Light Wounds!!!!

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