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Thread: Peter Parkour

  1. #1
    Community Member OldAquarian's Avatar
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    Default Peter Parkour

    Not an end game build - just alot of running and jumping

    Spread Skill points as needed, max UMD, Jump and Tumble

    Elf - because it just felt like an elf

    Good enough ranged to make all that running and jumping worth while
    Good enough DPS for when people tell you to stop running around

    In response to:
    http://forums.ddo.com/showthread.php?t=246180

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Peter Parkour
    Level 20 Lawful Good Elf Male
    (12 Monk \ 2 Rogue \ 6 Ranger) 
    Hit Points: 270
    Spell Points: 25 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 21
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    22
    Dexterity            17                    20
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                9                    11
    Charisma              8                     8
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Toughness
    
    
    Level 9 (Monk)
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Toughness
    
    
    Level 10 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: STR
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Shot on the Run
    
    
    Level 19 (Monk)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Static Charge
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Way of the Clever Monkey III
    Enhancement: Touch of Death
    Enhancement: Fists of Iron
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Eagle Claw Attack
    Enhancement: Void Strike
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Adept of Flame
    Enhancement: Master of Bonfires
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Dexterity I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Last edited by OldAquarian; 04-29-2010 at 10:07 PM.

  2. #2
    Community Member Irinis's Avatar
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    Default

    Take a +2 INT tome to add to UMD... wands of web for another twist to the character concept.
    Please split the class forums into REAL subcategories this is a jumbled mess.

  3. #3
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by Irinis View Post
    Take a +2 INT tome to add to UMD... wands of web for another twist to the character concept.
    CHA is UMD, not INT
    Smrti on Khyber

  4. #4
    Hero Morningfrost's Avatar
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    Quote Originally Posted by OldAquarian View Post

    Spread Skill points as needed, max UMD, Jump and Tumble

    Elf - because it just felt like an elf
    It's a shame we can't roll Gummi Bears.
    --
    Originally posted by C-Dog

    If it walks like a duck and quacks like a duck but it's undead, then it's an undead duck.

  5. #5
    Community Member
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    Quote Originally Posted by Blank_Zero View Post
    CHA is UMD, not INT
    yes, but +2 int gives 1 extra skillpoint from lvl 8 onwards (so 13 skillpoints more)
    Thelanis - Inferus Sus
    Keeper Refugee - Exclusively playing Warforged
    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

  6. #6
    Community Member Irinis's Avatar
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    Quote Originally Posted by Blank_Zero View Post
    CHA is UMD, not INT
    Erm...

    Quote Originally Posted by blitzschlag View Post
    yes, but +2 int gives 1 extra skillpoint from lvl 8 onwards (so 13 skillpoints more)
    This.

    Nobody understood why I said wand of web? Geekfail. *sad*
    Please split the class forums into REAL subcategories this is a jumbled mess.

  7. #7
    Community Member Gnorbert's Avatar
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    +1 for the name. heh... Peter Parkour.

    Extra points if you use wands of Web as a major feature on the char.
    "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
    - Douglas Adams -

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