I want to build a wizard human 32 point. But having problems knowing what spells to select number one. Knock and locate door I like to keep. I have very little experience as a wizard so posting in hopes anybody would see a problems with my build. I have hopes maybe running the shroud in the future.
Any help would be appreciatedCode:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Good Human Male (20 Wizard) Hit Points: 222 Spell Points: 1844 BAB: 10\10\15\20 Fortitude: 10 Reflex: 17 Will: 13 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 10 13 13 Dexterity 8 11 11 Constitution 16 19 19 Intelligence 18 26 32 Wisdom 10 13 13 Charisma 10 13 13 Tomes Used +1 Tome of Strength used at level 4 +1 Tome of Dexterity used at level 4 +1 Tome of Constitution used at level 4 +1 Tome of Intelligence used at level 4 +1 Tome of Wisdom used at level 4 +1 Tome of Charisma used at level 4 +3 Tome of Strength used at level 8 +3 Tome of Dexterity used at level 8 +3 Tome of Constitution used at level 8 +3 Tome of Intelligence used at level 8 +3 Tome of Wisdom used at level 8 +3 Tome of Charisma used at level 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 1 11.5 11.5 Bluff 0 1 1 Concentration 7 27 29 Diplomacy 2 12.5 12.5 Disable Device n/a n/a n/a Haggle 0 12.5 12.5 Heal 0 1 1 Hide 0 11.5 11.5 Intimidate 0 1 1 Jump 2 12.5 12.5 Listen 0 1 1 Move Silently 1 11.5 11.5 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 4 11 11 Search 4 11 11 Spot 0 1 1 Swim 0 1 1 Tumble 0 5.5 5.5 Use Magic Device 2 12.5 15.5 Level 1 (Wizard) Skill: Balance (+2) Skill: Concentration (+4) Skill: Diplomacy (+2) Skill: Hide (+1) Skill: Jump (+2) Skill: Move Silently (+2) Skill: Tumble (+1) Skill: Use Magic Device (+2) Feat: (Selected) Empower Spell Feat: (Human Bonus) Insightful Reflexes Feat: (Wizard Bonus) Mental Toughness Feat: (Automatic) Attack Feat: (Automatic) Dismiss Charm Feat: (Automatic) Heroic Durability Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Spell (1): Acid Spray Spell (1): Expeditious Retreat Spell (1): Hypnotism Spell (1): Mage Armor Spell (1): Niac's Cold Ray Spell (1): Shield Spell (1): Detect Secret Doors Enhancement: Wizard Concentration I Enhancement: Wizard Energy Manipulation I Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Energy of the Scholar I Level 2 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Spell (1): Burning Hands Spell (1): Charm Person Enhancement: Wizard Improved Empowering I Enhancement: Wizard Intelligence I Level 3 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Toughness Spell (2): Web Spell (2): Knock Enhancement: Racial Toughness I Enhancement: Wizard Lineage of Elements I Level 4 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Spell (2): Electric Loop Spell (2): Scorching Ray Enhancement: Wizard Concentration II Enhancement: Wizard Elemental Manipulation II Level 5 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Hide (+1) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Extend Spell Spell (3): Fireball Spell (3): Heroism Enhancement: Human Adaptability Intelligence I Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Energy of the Scholar II Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Mental Toughness Spell (2): Command Undead Spell (1): Protection From Evil Enhancement: Wizard Improved Empowering II Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Hide (+1) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Spell (4): Wall of Fire Spell (4): Fire Shield Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Elemental Manipulation III Level 8 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Spell (4): Charm Monster Spell (4): Burning Blood Enhancement: Wizard Intelligence II Level 9 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Skill Focus: Use Magic Device Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Spell Penetration I Level 10 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Heighten Spell Spell (5): Break Enchantment Spell (5): Symbol of Pain Enhancement: Wizard Elemental Manipulation IV Level 11 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Spell (6): Flesh to Stone Spell (6): Circle of Death Enhancement: Wizard Improved Heightening I Level 12 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+1.5) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Spell Penetration Spell (6): Otiluke's Freezing Sphere Spell (6): Mass Suggestion Enhancement: Wizard Lineage of Elements III Level 13 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+1.5) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Spell (7): Finger of Death Spell (7): Otto's Sphere of Dancing Enhancement: Wizard Lineage of Deadly Elements III Level 14 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+1.5) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Spell (7): Banishment Spell (7): Delayed Blast Fireball Enhancement: Wizard Improved Heightening II Level 15 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Penetration Feat: (Wizard Bonus) Maximize Spell Spell (8): Otto's Irresistable Dance Spell (8): Sunburst Enhancement: Wizard Improved Maximizing I Level 16 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Use Magic Device (+0.5) Spell (8): Trap the Soul Spell (8): Greater Shout Enhancement: Wizard Improved Maximizing II Level 17 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Spell (9): Power Word: Kill Spell (9): Mordenkainen’s Disjunction Enhancement: Wizard Intelligence III Level 18 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Quicken Spell Spell (9): Wail of the Banshee Spell (9): Energy Drain Enhancement: Wizard Energy of the Scholar III Level 19 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Spell (8): Polar Ray Spell (8): Power Word: Stun Enhancement: Wizard Energy of the Scholar IV Level 20 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Tumble (+1.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Spell Focus: Necromancy Spell (7): Power Word: Blind Spell (7): Control Undead Enhancement: Wizard Master of Magic Enhancement: Racial Toughness II Enhancement: Wizard Subtle Spellcasting I