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  1. #1
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    Default This can't be right....

    I got a Fighter up to level 4 with no problems whatsoever, but decided to try a Rogue as I have always been attracted to the class, whatever game I play.

    I rolled a Halfling Rogue with the following starting stats, intending to try out an Assassin build:
    Str: 12 Dex: 17 Con: 14 Int: 14 Wis: 10 Cha: 8

    At level 1 Rank 3, I have the following Enhancements:
    Sneak Attack Training I, Skill Boost I, Rogue Hide I

    At this time, I'm wielding 2 x Rapier and the main hand Rapier has a small Fire Damage.

    The first quest in the starter village, where you enter the family crypt to investigate the noise, I walked through without any problems whatsoever on the Normal setting. Did this twice just to accumulate a bit of coin. Didn't have any problems at all. Decided to do the Hard difficulty setting, and now the problems begin - I CAN'T HIT A THING.

    When entering the dungeon and the first gate opens, 2 spiders come at you. I died, I just could not hit them, and hardly did any damage to the first one, let alone despatch the two. I re entered the dungeon, and barely managed to finish them off, but it's all down hill from there. There was absolutely no way to finish this dungeon on the hard setting without hiring a Fighter Minion to help me.

    I decided to check the Combat log for my hits. I dismissed the Fighter Minion, and engaged then next two spiders in the dungeon. To cut a long story short, here' s the result after I first engaged the spider while in Sneak :

    5 Consecutive Misses
    Hit for 3 plus 1 Fire damage
    18 Consecutive Misses
    Hit for 1 plus 1 Fire damage
    11 Consecutive Misses
    Hit for 2 plus 1 Fire damage
    22 Consecutive Misses
    Hit for 1 plus 1 Fire damage
    9 Consecutive Misses
    Hit for 2 plus 1 Fire damage
    14 Consecutive Misses
    .... etc... and so it goes on.

    I died again, but you see the problem. My rogue can't hit for squat so his damage output is minimal to laughable. I tried wielding 2 swords, 1 sword 1 rapier, 1 bludgeon 1 sword, 1 bludgeon 1 rapier etc, and it didn't make a blind bit of difference. It's not just bad luck and bad dice rolls, it's the same hit to miss ratio whatever I do. The bottom line is I'm dead before I do any significant damage to a mob, and this is just the first dungeon in the starter zone. I dread to think how I'm going to progress without a minion to help, and once he's dead, I'm somewhat screwed.

    My fighter breezed through to level 4 without a single death or a problem, and I eventually did all the starter island dungeons on Elite, with the exception of the Peak dungeon, 'cos I couldn't be bothered getting the quest and running all the way back to it again.

    So what's the problem? Why is my Rogue's DPS and Hit/Miss ratio worse than a one legged, blind man in an ass kicking contest , when my fighter is OMG***UBER in comparison.

  2. #2
    Community Member JustWinBaby's Avatar
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    2 things to think about.

    1. Do you have the Two Weapon Fighting Feat. If not, then because you are wielding 2 Rapiers, you're getting a -4 to Attack on each weapon.

    2. Do you have Defensive Fighting turned on? If so, that gives you a -2 to attack.

    Other than that, there shouldn't be any trouble whatsoever.
    Ghallanda - Deltree (Rogue 11), Niecih (Cleric 14) Pemn (Barb 8), Ehseri (Sorc 3) - Blackmoor Defenders

  3. #3
    Community Member Zachski's Avatar
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    When you say "Sword", you mean short sword, right? Rapiers aren't light weapons, except as far as Weapon Finesse goes.

  4. #4
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by JustWinBaby View Post
    2 things to think about.

    1. Do you have the Two Weapon Fighting Feat. If not, then because you are wielding 2 Rapiers, you're getting a -4 to Attack on each weapon.

    2. Do you have Defensive Fighting turned on? If so, that gives you a -2 to attack.

    Other than that, there shouldn't be any trouble whatsoever.
    He is also low strength and won't be able to take weapon finesse until L3. That means a lower attack bonus.

    Also no sneak attack vs undead (or generally while soloing since you will usually have agro), so that's going to be a low damage zone.

    OP...ONE weapon with a light shield until L6 or 8 at least. Get weapon finesse at L3. Use a blunt weapon on skellis.

  5. #5
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    Quote Originally Posted by JustWinBaby View Post
    2 things to think about.

    1. Do you have the Two Weapon Fighting Feat. If not, then because you are wielding 2 Rapiers, you're getting a -4 to Attack on each weapon.

    2. Do you have Defensive Fighting turned on? If so, that gives you a -2 to attack.

    Other than that, there shouldn't be any trouble whatsoever.
    I'm thinking this is probably the problem. Should probably use just 1 rapier until you can get the TWF feat

    Saal
    "Fools said I, you do not know. Silence like a cancer grows, hear my words that I might teach you, take my hand that I might reach you, but my words like silent raindrops fell...."-Paul Simon "Day after day, we caught no breath or motion. As idle as a painted ship upon a painted ocean."--Coleridge

  6. #6
    Community Member acidtiger's Avatar
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    Since two weapon fighting has been covered, what about Oversized TWF? A Rapier is not considered a light weapon so having one in your offhand will still give a penalty to hit with it.

    Edit: Doh, too slow.

  7. #7
    Community Member JustWinBaby's Avatar
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    If you want more info, tell us more about the Rogue. What level is the Rogue, what feats did you take, what weapons are you using (more specific, not just sword or bludgeoning, but like rapier, longsword, light mace - be specific)?
    Ghallanda - Deltree (Rogue 11), Niecih (Cleric 14) Pemn (Barb 8), Ehseri (Sorc 3) - Blackmoor Defenders

  8. #8
    Community Member Maggiman's Avatar
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    do you have weapon finesse?

    if not you use your str for to hit

    if you´re going for a dex built rogue you should definetly get weapon finesse

    i think justwinbaby sums everything else up


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    *forever ends at a time of our choosing

  9. #9
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    Default This can't be right

    In reply to JustWinBaby, following my original post:

    Yes, I do have the 2 Weapon Fighting Feat
    No, I don not have Defensive Fighting turned on. I've never used it yet as the last thing I want is a further damage penalty in return for a little bit more AC. Besides, the problem isn't my AC, it's my damage and Hit/Miss Ratio.

    But thanks for the reply JustWinBaby, you bought up relevant points.

  10. #10
    Founder regor8's Avatar
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    First off i dont know what feets you have. i would think weapon finesse at level 3 cause of high dex or two-wepon fighting. when fighting without two-weapon fighting feet you get a nice negative to hit also weilding 2 rapiers means you get another negative beacuse rapier is a big weapon in off hand. you should problably switch to rapier/dagger or rapier/shortsword to help with to hit problems

    weapon finesse give you +2 to-hit over not having it
    no two-weapon fighting gives -4/-4 for each hand
    no oversized two-wepon fighting nets another -4/-4(i think)

    total -10/-10 to-hit with your setup right now
    Last edited by regor8; 04-22-2010 at 01:27 PM. Reason: to slow :)

    Ghallanda. Kentjr(cleric) , Glick(Monk) , Diriny(Ranger) , Wham(Fighter) , Traken(Paladin) , Kent(Hagglebard) , Dirny(Wizard) , Dentrag(Rogue)

  11. #11
    Community Member WeaselKing's Avatar
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    Default Variety of advice.

    Use one weapon for now, if you don't have twf get it, if you don't have weapon finesse, get it, try a light weapon in your off-hand like a short sword.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  12. #12
    Hero HGM-Chi's Avatar
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    You'll want Two Weapon Fighting.
    You'll want a light weapon in off hand (short sword, dagger, *not* rapier)
    With a str of 12 and dex of 17 you'll be wanting to take the "Weapon Finesse" feat.
    Also, as a squishy little rogue you'll want toughness in there, too... at level one that's a few too many feats, so you'll have to figure out when and what.

    Finally... you can't expect a rogue to be performing straight damage anything like your fighter. Fighters are for dealing damage while going toe to toe, rogues are for dealing damage when their opponent isn't looking at them.

  13. #13
    Community Member WeaselKing's Avatar
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    Quote Originally Posted by regor8 View Post
    no oversized two-wepon fighting nets another -4/-4(i think)
    I think it is -2 offhand and no change main hand.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  14. #14
    Community Member jcTharin's Avatar
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    if your trying to use two weapons you need to know two things

    you need the two weapon fighting feat. fighting with two weapons has a lot of penalties to your to-hit. the feat reduces this

    you need a light weapon in your off hand. using a big weapon in your off hand has extra penalties
    Quote Originally Posted by DoctorWhofan View Post
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  15. #15
    Community Member The_Ick's Avatar
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    Default Weapon Finess

    Quote Originally Posted by Axan28 View Post
    I got a Fighter up to level 4 with no problems whatsoever, but decided to try a Rogue as I have always been attracted to the class, whatever game I play.

    I rolled a Halfling Rogue with the following starting stats, intending to try out an Assassin build:
    Str: 12 Dex: 17 Con: 14 Int: 14 Wis: 10 Cha: 8

    At level 1 Rank 3, I have the following Enhancements:
    Sneak Attack Training I, Skill Boost I, Rogue Hide I

    At this time, I'm wielding 2 x Rapier and the main hand Rapier has a small Fire Damage.

    The first quest in the starter village, where you enter the family crypt to investigate the noise, I walked through without any problems whatsoever on the Normal setting. Did this twice just to accumulate a bit of coin. Didn't have any problems at all. Decided to do the Hard difficulty setting, and now the problems begin - I CAN'T HIT A THING.

    When entering the dungeon and the first gate opens, 2 spiders come at you. I died, I just could not hit them, and hardly did any damage to the first one, let alone despatch the two. I re entered the dungeon, and barely managed to finish them off, but it's all down hill from there. There was absolutely no way to finish this dungeon on the hard setting without hiring a Fighter Minion to help me.

    I decided to check the Combat log for my hits. I dismissed the Fighter Minion, and engaged then next two spiders in the dungeon. To cut a long story short, here' s the result after I first engaged the spider while in Sneak :

    5 Consecutive Misses
    Hit for 3 plus 1 Fire damage
    18 Consecutive Misses
    Hit for 1 plus 1 Fire damage
    11 Consecutive Misses
    Hit for 2 plus 1 Fire damage
    22 Consecutive Misses
    Hit for 1 plus 1 Fire damage
    9 Consecutive Misses
    Hit for 2 plus 1 Fire damage
    14 Consecutive Misses
    .... etc... and so it goes on.

    I died again, but you see the problem. My rogue can't hit for squat so his damage output is minimal to laughable. I tried wielding 2 swords, 1 sword 1 rapier, 1 bludgeon 1 sword, 1 bludgeon 1 rapier etc, and it didn't make a blind bit of difference. It's not just bad luck and bad dice rolls, it's the same hit to miss ratio whatever I do. The bottom line is I'm dead before I do any significant damage to a mob, and this is just the first dungeon in the starter zone. I dread to think how I'm going to progress without a minion to help, and once he's dead, I'm somewhat screwed.

    My fighter breezed through to level 4 without a single death or a problem, and I eventually did all the starter island dungeons on Elite, with the exception of the Peak dungeon, 'cos I couldn't be bothered getting the quest and running all the way back to it again.

    So what's the problem? Why is my Rogue's DPS and Hit/Miss ratio worse than a one legged, blind man in an ass kicking contest , when my fighter is OMG***UBER in comparison.
    You need to take weapon finess if you haven't already. That will use your DEX for the BAB instead of your strength..
    ATARI SUCKS!!!!

  16. #16
    Founder Drakos's Avatar
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    I can see several potential problems.

    As mentioned if you don't have the Two-Weapon Fighting feat you are taking massive penalties to hit, coupled with the lower Base attack Bonus of the rogue... Was the fighter using two weapons as well? If so did he hafe Two-Weapon fighting?

    Another is that as you progress up the levels of difficulty the creatures CR increases and the HP goes up significantly. What weapon(s) was the fighter using. A rapier will have less damage vs. the zombies than a slashing weapon would.

    A rogue has less HP so you will die faster than the fighter. Plus you likely have a lower Strength than the fighter did meaning even less chance of hiting and less damage / hit.

    EDIT: Even with Two-Weapon Fighting you are still suffering a -2 on each weapon.
    Last edited by Drakos; 04-22-2010 at 01:38 PM.

  17. #17
    Community Member DreamSlinger's Avatar
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    Quote Originally Posted by JustWinBaby View Post
    2 things to think about.

    1. Do you have the Two Weapon Fighting Feat. If not, then because you are wielding 2 Rapiers, you're getting a -4 to Attack on each weapon.

    2. Do you have Defensive Fighting turned on? If so, that gives you a -2 to attack.

    Other than that, there shouldn't be any trouble whatsoever.
    No TWF -6/-10
    No TWF w/light off-hand -4/-8
    TWF -4/-4
    TWF w/light off-hand -2/-2

    If you have the Oversized TWF feat any off-hand weapon is counted as light for the purposes of figuring out your penalties.

    Sticking with one Rapier for the first few levels until you have some to-hit to spare is probably a good idea.

  18. #18
    Community Member SquelchHU's Avatar
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    Too slow.

  19. #19
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    As others have said:

    http://ddowiki.com/page/Feats

    Two-Weapon Fighting (requires Dexterity 15+): Reduces the to-hit penalty when using two weapons at the same time. The penalty for your primary hand lessens by 2 and the one for your off-hand lessens by 6, so it becomes -4/-4 (instead of -6/-10 without this feat). If the off-hand weapon is light, the penalties both decrease by another 2 points, down to -2/-2 (instead of -4/-8 without this feat).
    So with no TWF, you have -6/-10 with dual rapier. Add -4 more if you are moving.

    In addition to what others have said, note that Hard is +1 to the quest level, and can sometimes make a bigger difference on some quests, depending on the character. Although with Kothos quests it usually isn't a big deal. But you combine the higher difficulty with the significant penalties not having TWF gives you and you got problems. Chances are you are only hitting on natural 20s.
    Last edited by MrkGrismer; 04-22-2010 at 01:41 PM.

  20. #20
    Community Member DreamSlinger's Avatar
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    Quote Originally Posted by The_Ick View Post
    You need to take weapon finess if you haven't already. That will use your DEX for the BAB instead of your strength..
    Not trying to nitpick but Dex and Str don't ever increase your BAB (Base Attack Bonus). Only class levels and spells like Divine Power and Tenser's Transformation effect your BAB.

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