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  1. #1
    Community Member
    Join Date
    Feb 2010
    Posts
    5

    Default Advice requested on sorcerer build

    Here it is, my current build. I've taken it to 9 so far, and it's working out quite nicely. I'm planning on feat swapping out Mental toughness here soon.
    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Yerpol 
    Level 12 Lawful Good Drow Male
    (12 Sorcerer) 
    Hit Points: 92
    Spell Points: 1173 
    BAB: 6\6\11
    Fortitude: 6
    Reflex: 5
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 12)           (Level 12)
    Strength              8                  8                    8
    Dexterity            12                 12                   12
    Constitution         14                 14                   14
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma             20                 24                   26
    
    Tomes Used
    +2 Tome of Charisma used at level 10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 12)
    Balance               1                     1
    Bluff                 5                     8
    Concentration         6                    18
    Diplomacy             5                     8
    Disable Device        n/a                   n/a
    Haggle                5                     8
    Heal                 -1                    -1
    Hide                  1                     1
    Intimidate            5                     8
    Jump                 -1                    -1
    Listen               -1                     1
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     1
    Swim                 -1                    -1
    Tumble                n/a                   n/a
    Use Magic Device      7                    15.5
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Mental Toughness
    Spell (1): Niac's Cold Ray
    Spell (1): Acid Spray
    Enhancement: Sorcerer Concentration I
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Magic Missle
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Wand Mastery I
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Spell (1): Feather Fall
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Lineage of Energy I
    Enhancement: Sorcerer Lineage of Elements I
    
    
    Level 4 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Blur
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Subtle Spellcasting I
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Scorching Ray
    Enhancement: Sorcerer Lineage of Deadly Energy I
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    Spell (3): Fireball
    Enhancement: Sorcerer Improved Empowering II
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Web
    Spell (3): Haste
    Enhancement: Sorcerer Charisma II
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Wall of Fire
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Subtle Spellcasting II
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Spell (2): Knock
    Spell (3): Displacement
    Spell (4): Stoneskin
    Enhancement: Sorcerer Elemental Manipulation III
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Cone of Cold
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Acid Blast
    Spell (4): Enervation
    Spell (5): Hold Monster
    Enhancement: Sorcerer Improved Empowering III
    Enhancement: Sorcerer Lineage of Deadly Elements II
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Spell (6): Disintegrate
    Enhancement: Sorcerer Elemental Manipulation IV
    Any thoughts?

  2. #2
    Community Member Baahb3's Avatar
    Join Date
    Jul 2006
    Posts
    1,083

    Default

    Looks pretty good, and IMO you are on the right track of swapping out mental toughness.

    I would take a regular toughness then respec my enhancements to pick up the two (now available) racial toughness, would be a good boost to your HPs.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

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