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  1. #1
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    Default Warforged Cleric and Drow Elf Arcane Ranger

    Hey All,

    After making characters on every server and get 25 favor on every one, i had enough points to buy the Warforged Race. I decided to make a Warforged Cleric and when i have 400 favor with that one a Drow Elf Arcane Ranger.

    Here are my 2 builds, maybe anyone can use them and otherwise tell me what's wrong with it or what's good.

    Warforged Cleric (Healobot, a strong healer with nice damaging spells):

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Healobot 
    Level 20 Lawful Good Warforged Male
    (20 Cleric) 
    Hit Points: 292
    Spell Points: 1728 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 6
    Will: 19
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 14                   14
    Dexterity            10                 10                   10
    Constitution         14                 14                   16
    Intelligence          8                  8                    8
    Wisdom               16                 21                   24
    Charisma              6                  6                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                  0                   -5
    Bluff                -2                 -1                   -1
    Concentration         2                 16                   16
    Diplomacy            -2                 -1                   -1
    Disable Device       n/a               n/a                   n/a
    Haggle               -2                 -1                   -1
    Heal                  7                 17                   17
    Hide                  0                  0                   -5
    Intimidate           -2                 -1                   -1
    Jump                  2                  2                   -3
    Listen                3                  7                    7
    Move Silently         0                  0                   -5
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  3                  7                    7
    Swim                  2                  2                   -8
    Tumble                n/a               n/a                  n/a
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Adamantine Body
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Eschew Materials
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Combat Casting
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Cleric Divine Intervention
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Divine Healing II
    Enhancement: Cleric Divine Healing III
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Extra Turning III
    Enhancement: Cleric Extra Turning IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Drow Elf Arcane Ranger (Aerylis, a stealthy hard hitting ranger):

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Aerylis 
    Level 20 Chaotic Good Drow Female
    (20 Ranger) 
    Hit Points: 242
    Spell Points: 478 
    BAB: 20\20\25\30\30
    Fortitude: 13
    Reflex: 21
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 14                   14
    Dexterity            18                 23                   28
    Constitution         12                 12                   12
    Intelligence         10                 10                   10
    Wisdom               14                 14                   14
    Charisma             10                 10                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                  9                    9
    Bluff                 0                  0                    0
    Concentration         1                 20                   20
    Diplomacy             0                  0                    0
    Disable Device        n/a               n/a                   n/a
    Haggle                0                  0                    0
    Heal                  2                  2                    2
    Hide                  8                 32                   32
    Intimidate            0                  0                    0
    Jump                  6                 25                   29
    Listen                2                  2                    4
    Move Silently         8                 32                   32
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                4                 23                   25
    Spot                  6                 25                   27
    Swim                  2                  2                    2
    Tumble                6                 11                   11
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Ranger)
    Ability Raise: DEX
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Ability Raise: DEX
    Feat: (Selected) Toughness
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Power Critical
    
    
    Level 16 (Ranger)
    Ability Raise: DEX
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Dodge
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Ability Raise: DEX
    Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
    Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
    Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
    Enhancement: Ranger Arcane Archer: Imbue Force Arrows
    Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows
    Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
    Enhancement: Ranger Master of Archery
    Enhancement: Improved Spell Resistance I
    Enhancement: Improved Spell Resistance II
    Enhancement: Improved Spell Resistance III
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +5 Arrows
    Enhancement: Ranger Arcane Archer I
    Enhancement: Ranger Jump I
    Enhancement: Ranger Jump II
    Enhancement: Ranger Jump III
    Enhancement: Ranger Jump IV
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Energy of the Wild II
    Enhancement: Ranger Energy of the Wild III
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III

  2. #2
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    commenting on cleric only

    heal skill is useless. put the points into balance as crossclass.

    eschew material is useless
    combat casting is useless

    turn undead enhancements is useless (double if you have no charisma to begin with)

    adamantine body is ok for a cleric until lvl 10 around. swap it to something useful then.

    mental toughnesses are discussionworthy. many take em, i mostly don't.

    get at least maximize spell and heighten. extend is good aswell (if only for bladebarrier).
    Thelanis - Inferus Sus
    Keeper Refugee - Exclusively playing Warforged
    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

  3. #3
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    Thnx for you're comment. I chose the extra turn undead for more divine healing thing. (Don't know the exact name.) I'll check the rest

  4. #4
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    Quote Originally Posted by ArcaneArch View Post
    Thnx for you're comment. I chose the extra turn undead for more divine healing thing. (Don't know the exact name.) I'll check the rest
    ok. charisma modifier adds to the uses aswell. thats why its somehow contra-productive to spent so many action points there. divine healing stops to be usefull in midlevel. the amount of hitpoints of your fellow companions gets to high for your divine healing to make a real dent
    divine vitality on the other hand can have its uses (on other casters). but if casters rely on it there is something wrong to begin with
    Thelanis - Inferus Sus
    Keeper Refugee - Exclusively playing Warforged
    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

  5. #5
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    Quote Originally Posted by ArcaneArch View Post
    Warforged Cleric (Healobot, a strong healer with nice damaging spells)
    First, I hope you realize it's sub-optimal to make a WF casting cleric (since you are hurt by the Wis penalty, the healing penalty, and you basically don't benefit from any of the WF bonuses except for the Con boost). That being said, it can still work fine.
    Since you're going for healbot/casting, drop Str to 10/12, to start with at least 16 Con (that's why you are WF after all...). Might also want more Cha for a support role, but may not be possible.
    Then scrap Adamantine Body (though it's ok to take it, but plan to respec out of it later, like around L10), Eschew Materials, and Combat Casting. Take Extend, Maximize and Quicken instead.

    Drow Elf Arcane Ranger (Aerylis, a stealthy hard hitting ranger)
    You should pick some melee feats (Weapon Finesse for sure, ideally Power Attack and Improved Crit as well, but most likely won't be able to) to avoid being totally useless in melee (a good ranged character is able to switch between melee and range to accomodate the situation).

  6. #6
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    Quote Originally Posted by tihocan View Post

    You should pick some melee feats (Weapon Finesse for sure, ideally Power Attack and Improved Crit as well, but most likely won't be able to) to avoid being totally useless in melee (a good ranged character is able to switch between melee and range to accomodate the situation).
    I thought an Arcane Ranger is only for very powerfull shots with bow's... but i get you're point. Thnx for comment and maybe i'll see you in the game

  7. #7
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    Quote Originally Posted by ArcaneArch View Post
    I thought an Arcane Ranger is only for very powerfull shots with bow's
    It's a bad idea to only use bows.

  8. #8
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    Quote Originally Posted by ArcaneArch View Post
    I thought an Arcane Ranger is only for very powerfull shots with bow's... but i get you're point. Thnx for comment and maybe i'll see you in the game
    powerfull on a ranged ranger is the manyshot feat. once activated it lets you shoot up to 4 arrows (dependant on your base attack bonus) at once for 20 seconds. the feat has a cooldown of 120 seconds though. that means for 20 seconds of awesomeness you get 100 seconds of medicoreness. but fear not, rangers get the full two weapon fighting line for free. so feel free to grab a good pair of your favourite melee weapons and go smack some stuff. or shoot stuff and once it comes too close, switch to melee and finish it off. resist the urge to run away while shooting.
    Thelanis - Inferus Sus
    Keeper Refugee - Exclusively playing Warforged
    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

  9. #9
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    Quote Originally Posted by tihocan View Post
    It's a bad idea to only use bows.
    I think it could be very usefull. (Not always...)
    Like blitz says you get the TWF for free, but i think there's no need for an Arcane Ranger to take more feats for melee.

  10. #10
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    Quote Originally Posted by ArcaneArch View Post
    I think it could be very usefull. (Not always...)
    Like blitz says you get the TWF for free, but i think there's no need for an Arcane Ranger to take more feats for melee.
    an improved critical feat for your favored melee weapons might not be the worst idea however. you can take it in favor of power critical which is rather useless
    Thelanis - Inferus Sus
    Keeper Refugee - Exclusively playing Warforged
    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

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    Ye that's true, thnx for the advice, gonna play now i think cause the game should be online in the Netherlands now

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    Quote Originally Posted by ArcaneArch View Post
    Ye that's true, thnx for the advice, gonna play now i think cause the game should be online in the Netherlands now
    i hope not only in Holland

    im at work though ^^ so have fun. be warned, if you tasted the warforged once its hard to play a fleshy again
    Thelanis - Inferus Sus
    Keeper Refugee - Exclusively playing Warforged
    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

  13. #13
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    Warforged Clerics are suboptimal, but an doable and interesting flavor build. Heal is usually considered weak, but definately stay away from it on a WF. They regain hp from Repair and putting your Heal score that high just for people that might shrine when you're around is questionable. Make sure you max Concentration.

    On the Arcane Archer, I like elf better than drow. The extra points in Int and Chr really don't help you that much and elves get some nice enhancements with bows as well as rapiers.

  14. #14
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    Quote Originally Posted by honkuimushi View Post

    On the Arcane Archer, I like elf better than drow. The extra points in Int and Chr really don't help you that much and elves get some nice enhancements with bows as well as rapiers.
    Thnx for youre advice. I just like Drow Elfs cause they looke awesome
    However it's the choise what you like moste:

    extra points in Int and Chr or better enchanments

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