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  1. #1
    The Hatchery sirgog's Avatar
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    Default Suggestions for Update 4 - Monk Love and Green Dragons

    Here's what I'd like to see in Update 4.


    1) More PrEs. Either ones that are fully made at the time they are introduced (like Pale Master, although hopefully stronger) or ones that are incomplete (like Warchanter is currently) but that at least give something to the classes with no PrE yet.

    2) Add Epic Gianthold Tor to the game - it's apparently either complete, or extremely close to it, judging from reports on Llamania.

    3) A new low to medium level (~7-10) adventure pack that contains medium-length standalone quests. Most of the quests in that level range are parts of long chains, and a new adventure pack would make levelling through those dull levels more interesting for vets that are sick to death of Stormcleave and Co6. Make it playable on casual, normal, hard, elite AND epic on day 1.

    4) A fairly high level (13+) quest which culminates in a fight with one or more green dragons. Add it to an existing, low-selling adventure pack - perhaps Necro 4 or the Restless Isles (it probably makes more sense in the latter). Also make it available on Epic on day 1.

    5) Add a new source of blue dragonscales. This could be a stand-alone, high level (17-20) F2P quest - and if we get to fight a foe that looks as cool as Ternathear (the blue dragon in the Reaver's Refuge) does after he assumes dragon form, that'll be even better.

    6) Add new named Monk handwraps to various higher level quests. Make these unbound or binds-on-equip, and 'pretty good' - i.e. weaker than Greensteel items, but not too far behind them.

    7) Add some ability to Monks (possibly through a PrE, possibly through a new, automatically granted feat at high level, possibly through a second capstone that is incompatible with Serenity) to allow Monks that are mostly pure to improve their unarmed critical multiplier to 3x.

    8) Add a hint to future races or classes - we might fight a Druid, or have an Aaismar, ½ orc or Tiefling NPC be prominent in a quest chain, or whatever.

    9) Add the Twelve (planescaller's room), and the Reaver's Refuge, to the Teleport list.



    Some examples of the sort of items that I'd be recommending adding:

    Monk Handwraps:

    Zealot Wraps
    Min Level: 14. Binds on equip.
    +4
    Pure Good
    True Law
    Cold Iron threaded
    Lesser Chaotic Outsider Bane
    Alignment Requirement: Lawful Good (UMD 20)

    Found in end chest, ADQ1, on Elite and Epic difficulty only (5% drop on Elite, 10% Epic). Epic version is +6, Goodburst, Absolute Law, Greater Chaotic Outsider Bane, Red Augment, Cold Iron Threaded, UMD 30 required. This gives Monks a potent weapon that beats Lailat's DR on Elite/Epic. Not a particularly commonly needed weapon, hence it's in a quest that's seldom run on the required difficulties.


    Crackling Wraps
    Min Level: 14. Binds on equip.
    +3
    Shocking Burst
    Lightning Strike (2.5% proc of 610 damage, as per Shroud weapons)

    Found in end chest, Fleshmaker's Laboratory, all difficulties (0.5%/1%/2%/3%). Note that this is a superior weapon to the Devout Handwraps for Shroud Normal - it does so much more damage per swing that it makes up for not beating DR)


    Tyrantbane Wraps
    Min Level: 16. Binds on equip.
    +4
    Holy
    Silver threaded
    Lesser Evil Outsider Bane
    Shattermantle

    Found in end chest, Devil Assault, Elite only (5% drop rate)
    Also found in earlier chests in Devil Assault Elite (0.5% drop rate per chest).
    This is an equivalent of +5 Holy Silver of Pure Good for Arraetrikos. Not quite Mineral 2 or Lightning 2 DPS, but not far behind, and Shattermantle plays well with Monks - they drop the SR, letting the casters Exhaust the raid boss more reliably, which in turn makes the high-but-not-stellar AC of most Monks more effective.


    Green Dragonscale Robe
    Min level 15 (note, higher than other dragonscales)
    Int +6 (epic version +8)
    Cha +6 (epic +8)
    Greater Enchantment Focus (epic Superior Enchantment Focus - +3 DC)
    Archmagi (epic Wizardry 10 for 250 sp)
    Spell Penetration 9
    Armor Bonus: +5 (epic +8)
    Acid Resist 30 (epic +40)
    (epic only) Blue and green Augment Slots

    Intended as an alternative to Blue Robes for some casters. Although it has two +6 stats, only one will benefit any given toon.

    Green Dragonplate Armor
    Min level 15
    Con +6 (epic +8)
    Exceptional Con +2
    +5 enhancement bonus (epic +6)
    Heavy Fortification
    Base AC 10 (2 more than normal fullplate)
    Max Dex +2 (epic +4)
    Acid Resist 30 (epic 40)
    (epic only) Blue augment slot, Superior False Life

    Pure tank armor, something that there's not much of in game. Highest potential AC pre-Epics that I can think of for full plate if you have the Chattering Ring (otherwise Dragontouched can be superior).

    Green Dragonscale Outfit (requires a new skin)
    Min level 15
    Str +6 (epic +8)
    Dex +6 (epic +8)
    Acidic Fists (Adds 1d6 Acid damage to all unarmed melee attacks, epic version adds Acid Burst instead)
    Heightened Awareness 4 (as Shroud +4 AC)
    Acid Resist 30 (epic 40)
    (epic only) Blue and green augment slots

    Monks need love too. This lets Monks have Heightened Awareness 4 without sacrificing the earth for it. Str and Dex on one item helps make up for not having an armor bonus. Finally, something you might wear as an alternative to Icy Raiments.

    Green Dragonchain Armor (chain shirt, requires a new skin)
    Min level 15
    Str +6 (epic +8)
    Exceptional Str +2
    Eternal Acid (adds Acid Burst to all melee attacks)
    Acid Resist 30 (epic 40)
    (epic only) Healing Amp 30%, blue augment slot

    Pure melee DPS gear. Rogues can wear it too as it's a chain shirt.

    Green Dragonscale Handwraps (another Monk weapon )
    Min level 16
    Exceptional Str +2
    Wisdom +6 (epic +8)
    +2 (epic +6)
    Acid
    Acid Burst
    Acid Blast
    Improved Destruction
    Exceptional Acid Resistance 10
    (epic only) Red Augment Slot, Blue Augment Slot, new ability - Envelop - 2% chance per successful hit to proc a ~600 damage Acidball centered on the foe hit, radius 25 ft, Reflex DC 38 for half damage.

    Again, more Monk love - they need it.

    Edit - The lack of a docent in this list doesn't mean I don't support more high-end docents - a green dragonscale docent or two would be great, see post 11 for why I haven't designed one.
    Last edited by sirgog; 03-03-2010 at 07:50 PM.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  2. #2
    Founder & Hero
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    I like it +1


    Beware the Sleepeater

  3. #3
    Community Member AylinIsAwesome's Avatar
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    I'm gonna go ahead and.../signed!


    Though I would also like to see some more Divine spells for Favoured Souls and Clerics, namely some "smiting" spells in the upper spell levels. At the moment the Smiting lines are worthless to take (which bothers me) which this could fix and with more spells it'd be harder to just jump straight to Favoured Soul if there were more than three or four major spells you couldn't replicate with scrolls in the 7-9 spell level range.

  4. #4
    Community Member tolana's Avatar
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    i want druids! and druids!

  5. #5
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by AylinIsAwesome View Post
    I'm gonna go ahead and.../signed!


    Though I would also like to see some more Divine spells for Favoured Souls and Clerics, namely some "smiting" spells in the upper spell levels. At the moment the Smiting lines are worthless to take (which bothers me) which this could fix and with more spells it'd be harder to just jump straight to Favoured Soul if there were more than three or four major spells you couldn't replicate with scrolls in the 7-9 spell level range.
    Really good ideas there. Even making a change to the level 8 fire spell (Firestorm or whatever it is) to make it worthwhile to use if you own the Epic Red Dragon Helm (which presently it isn't) would be a good start.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  6. #6
    Community Member DANTEIL's Avatar
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    Quote Originally Posted by sirgog View Post
    3) A new low to medium level (~7-10) adventure pack that contains medium-length standalone quests. Most of the quests in that level range are parts of long chains, and a new adventure pack would make levelling through those dull levels more interesting for vets that are sick to death of Stormcleave and Co6. Make it playable on casual, normal, hard, elite AND epic on day 1.
    If the recently leaked compendium quests are any indication, you are highly likely to get your wish on this one.

  7. #7
    Community Member Wizzly_Bear's Avatar
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    My suggestions

    1) undo the change to summoning

    2) undo the change to summoning

    3) undo the change to summoning

    4) remove dummy coloring of AoEs

    5) remove the non-permanency of permanent adverse effects

    6) add druids

    7) add a new playable race

    8) undo the change to summoning

  8. #8
    Community Member Jay203's Avatar
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    hate it, just because you didn't put in docent for some warforged love
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  9. #9
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by Jay203 View Post
    hate it, just because you didn't put in docent for some warforged love
    ****, forgot that one.

    9) add more docent variety for Warforged (specifically of the raid variety)

  10. #10
    Community Member Trillea's Avatar
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    Quote Originally Posted by tolana View Post
    i want druids! and druids!
    /signed!
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  11. #11
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Jay203 View Post
    hate it, just because you didn't put in docent for some warforged love
    I didn't intentionally leave the Docent out - I don't play enough WF to know what niche (melee DPS, melee tank, arcane nuker, arcane generalist, divine nuker, divine melee DPS, divine generalist, other) needs the love most. Was thinking there might need to be two green docents - one like the Robe, and one like the melee DPS one (the one with Exceptional Str) but someone that plays all WF may be better placed to design that.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  12. #12
    Community Member MarcusCole's Avatar
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    OP /signed

    monks need much love right now
    Ishamiel ~Rhayak ~ Badhorse ~Kyode ~ Drhorrible ~ Hjealmeh
    ChaosKnights ~~~ Argonnessan
    Quote Originally Posted by Eladrin View Post
    That's pretty awesome. Armor plated earslugs...

  13. #13
    The Hatchery sirgog's Avatar
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    Edited to add Epic versions of the green dragonscale armor.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  14. #14
    Founder & Hero
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    Quote Originally Posted by Wizzly_Bear View Post
    My suggestions

    1) undo the change to summoning

    2) undo the change to summoning

    3) undo the change to summoning

    4) remove dummy coloring of AoEs

    5) remove the non-permanency of permanent adverse effects

    6) add druids

    7) add a new playable race

    8) undo the change to summoning
    Never really cared about summoning one way or the other so move it to the bottom of the you list here but otherwise I agree with the rest.


    Beware the Sleepeater

  15. #15
    Founder CrimsonReLLiK's Avatar
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    And my favorite thing to add to Update 4:

    FIX THE LAG! It's atrocious now. ToD part 2/part3, Shroud, EPIC Von, so much for DA!
    ·.·• Inferus Sus •·.·
    Crimsann ¤ Crimsenn ¤ Crimsinn ¤ Crimsonn ¤ Crimsunn ¤ Crimsynn
    Crimsuun ¤ Cursesed ¤ Triad ¤ Spiritlink ¤ Pheenger ¤ Ineptitude

  16. #16
    Community Member Shassa's Avatar
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    My wishes:

    400 Coin Lord favor reward is now a Lesser Heart of Wood.

    Appearance slots for armor, helmet, main hand and off hand are now available in the DDO Store.
    Equipment placed in these slots will have no effect on your character except to take the physical appearance of wearing the equipped item.

    Auction House posting fees have been increased to 2%/4%/6%/8% of base item value.
    Sales fees for successful auctions have been reduced to 20% (F2P), 15% (Prem) or 10% (VIP).

    Seasonal collectibles are now isolated as a sub-category in the Auction House listings.

    Uninterrupted VIP subscriptions now recieve 1000 bonus Turbine Points every six months.

  17. #17
    2014 DDO Players Council
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    1. A lvl 5-8 raid. Loads of wide open spaces at the moment in areas that can be used.
    2. spell component bags
    3. PrE's for sorcs, clerics and monks. Dark Path Drunken Master Please with circle kick (unarmed cleave except no kill requirement),
    4. New content for between lvls 6-12.
    5. A full on bug nuking project...
    6. Armour styling / skinning

    Any 3 of the above and I'm happy


    A hidden number 7...let me get my transfer
    Don't let common sense stop you...
    Qualified Devil's Advocate ` Refugee Boldrei '06 / Keeper '09

  18. #18
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Rasczak View Post
    1. A lvl 5-8 raid. Loads of wide open spaces at the moment in areas that can be used.
    2. spell component bags
    3. PrE's for sorcs, clerics and monks. Dark Path Drunken Master Please with circle kick (unarmed cleave except no kill requirement),
    4. New content for between lvls 6-12.
    5. A full on bug nuking project...
    6. Armour styling / skinning

    Any 3 of the above and I'm happy


    A hidden number 7...let me get my transfer
    A 5-8raid could be interesting, but because we fly through those levels so fast, it would need to be designed without a lockout timer (much like Tempest's Spine) or else people would only get to play it once or twice before outlevelling it. Or as an alternative, it could be given a level range like Devil Assault - normal 5-8 groups could take it on, but elite requires 16-19.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  19. #19
    2014 DDO Players Council
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    Quote Originally Posted by sirgog View Post
    A 5-8raid could be interesting, but because we fly through those levels so fast, it would need to be designed without a lockout timer (much like Tempest's Spine) or else people would only get to play it once or twice before outlevelling it. Or as an alternative, it could be given a level range like Devil Assault - normal 5-8 groups could take it on, but elite requires 16-19.
    I like that idea. Something with the same sort of feel as Tempest Spine mixed up with stormcleave.

    Large open areas with little skirmishes, loads of shrines and side quests, but in the same storyline as the harbour quests. Maybe even take things like kobold's assault and archers point defence and convert them into something worthwhile?
    Don't let common sense stop you...
    Qualified Devil's Advocate ` Refugee Boldrei '06 / Keeper '09

  20. #20
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by sirgog View Post
    I didn't intentionally leave the Docent out - I don't play enough WF to know what niche (melee DPS, melee tank, arcane nuker, arcane generalist, divine nuker, divine melee DPS, divine generalist, other) needs the love most. Was thinking there might need to be two green docents - one like the Robe, and one like the melee DPS one (the one with Exceptional Str) but someone that plays all WF may be better placed to design that.
    basically any new docents would be nice. wf have been left out of the armor department since dt.

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