Ok so , we got the ball rolling it seems on F2P accounts and now the rest of us VIP members are'nt feeling so VI. None the less , it appears the F2P model is working well for DDO. After all it is a great MMO.
I often find myself wondering why a game like this gos unnoticed by a large amount of people. Yes its true that someone people dont like the pigeon holing that happens with having to have certain types of classes in a group and for the most part , not doing PURE classes can make things harder for you. This game can allow for people to mess up a build on they're class very very easily.
Overall though , I think most people enjoy the flow of the game elements and not only that , they enjoy the puzzles and difficulty of instances even if they die quite a few times doing them.
From what I gather , this game seems to hinge mostly off its own rules , obviously its to hard to incorporate the same things in the rule books into a MMO , it just would not be as vibrant and often times would be boring.
However , look at things from a perspective of advancement in MMO's and new MMO's coming out. I would like to see Turbine come out with a second version of DDO , named DDO 2 or something like that.
You could use a beefier graphics engine than what LOTRO has , make it a tad more visually appealing , offer leveling up to 20 same as the current DDO but also allow prestige classes and then also implement the 4th edition combat powers , at will / encounter / and daily abilities / spells. It would work perfectly in a MMO.
At will is like your spam buttons , encounter is used once per encounter and once combat is broken for more than 10 seconds , a single charge comes back , and dailies get replentished each time you hit a rest shrine.
More puzzles , more complex scripting , better AI , and allowing monster to have and use the same abilities and be of equal level to a at level group. Challenge in DDO is good on hard and elite and the new epic sounds promising. Usage of trigger floor plates etc , complex dungeon designs and very long dungeons with great loot rewards based off the average level of the group would make for a kick ass MMO.
Tons of stuff to go off of and just use the numbers and abilities straight out of the Monster Manuals and other supplements from 4th edition. What a great MMO to design , not to mention , you have DDO on a f2p model , use DDO 2 as a pay only model to start like you did with DDO.
Anyone else have ideas , thoughts on this? Feel free to give ideas , and please refrain from the bashing my thread , just be constructive and show Turbine if your interested in this concept or not..............