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  1. #1
    Community Member unopened's Avatar
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    Jun 2009
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    Default Arcane Archer Build (Wiz build)

    Hi this is my first post XD been playing for a while and i was thinking a new char, i choosed the Arcane Archer, since seems nice. But with a twist, i saw this as a Wizzy, that splashed some rog (evasion) n Ranger lvls. Self buffing, Polar Ray, trapsmith, im not sure about UMD since my cha will be low.

    Any Ideas? this is what i got so far...

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Feltharen 
    Level 20 Lawful Good Elf Male
    (2 Rogue \ 3 Ranger \ 15 Wizard) 
    Hit Points: 136
    Spell Points: 1131 
    BAB: 11\11\16\21
    Fortitude: 9
    Reflex: 17
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             13                    14
    Dexterity            16                    22
    Constitution         12                    12
    Intelligence         16                    23
    Wisdom               11                    12
    Charisma             10                    10
    
    Tomes Used
    +1 Tome of Strength used at level 4
    +2 Tome of Intelligence used at level 4
    +1 Tome of Wisdom used at level 4
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    10
    Bluff                 0                     0
    Concentration         1                     7
    Diplomacy             0                     0
    Disable Device        7                    30
    Haggle                2                     2
    Heal                  0                     2
    Hide                  4                    11
    Intimidate            0                     0
    Jump                  3                     4
    Listen                4                     7
    Move Silently         7                    10
    Open Lock             7                    19
    Perform               n/a                   n/a
    Repair                4                     7
    Search                7                    30
    Spot                  4                    12
    Swim                  3                     4
    Tumble                7                    10
    Use Magic Device      4                    23
    
    Level 1 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Ranged Damage I
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Fluidity I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Finesse
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Ranger)
    Enhancement: Elven Dexterity I
    Enhancement: Elven Ranged Attack I
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Enhancement: Elven Arcanum I
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Rogue Disable Device I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 6 (Wizard)
    Feat: (Selected) Mental Toughness
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Wizard Intelligence I
    
    
    Level 7 (Wizard)
    Enhancement: Elven Arcanum II
    Enhancement: Wizard Lineage of Elements I
    
    
    Level 8 (Wizard)
    Enhancement: Elven Ranged Damage II
    Enhancement: Wizard Elemental Manipulation II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Point Blank Shot
    Enhancement: Elven Arcane Archer I
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 11 (Wizard)
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    
    
    Level 12 (Wizard)
    Feat: (Selected) Manyshot
    Enhancement: Elven Dexterity II
    Enhancement: Wizard Elemental Manipulation III
    
    
    Level 13 (Wizard)
    Enhancement: Wizard Intelligence II
    
    
    Level 14 (Wizard)
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Wizard Lineage of Deadly Elements II
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Wizard Bonus) Maximize Spell
    Enhancement: Elven Arcanum III
    Enhancement: Wizard Lineage of Elements II
    
    
    Level 16 (Wizard)
    Enhancement: Wizard Elemental Manipulation IV
    
    
    Level 17 (Wizard)
    Enhancement: Wizard Lineage of Elements III
    
    
    Level 18 (Wizard)
    Feat: (Selected) Precise Shot
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Wizard Lineage of Deadly Elements III
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: Wizard Improved Empowering I
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Wizard Intelligence III

  2. #2
    Community Member Demoyn's Avatar
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    You're trading 5 important levels of wizard away for the ability to use the worst DPS weapon in the game? Sweet!

  3. #3
    Community Member AylinIsAwesome's Avatar
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    I think it's a bad idea because your BAB won't be high enough to take full use of Manyshot without Divine Power clickies (which can't always be maintained) and you lose out on a lot of good stuff by not taking those 5 levels of Wizard.

    Also you have no Improved Precise shot, so that's another bad thing.

  4. #4
    Build Constructionist unbongwah's Avatar
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    While I like the idea of a wizard archer with a side of trapmonkey, I agree with others that your BAB would be too low to be really effective; you'd be giving up your highest-level spells to be a sub-par archer. Instead I would suggest focusing on the archery side of things: e.g., rogue 2 / ranger 12 / wizard 6, which gets you up to level 3 wizard spells (Displacement, Flame Arrow, Haste, and Heroism being the most useful to this build IMHO), all of the important ranger archery feats (except for the capstone speed boost, naturally), and a lot more skill points to improve your UMD & trapmonkey skills and still having BAB 16. EDIT: alternatively, ranger 11 / wizard 7: give up a point of BAB for level 4 spells (Stoneskin FTW!).

    For base stats I would go, say, 15 / 16 / 12 / 14 / 14 / 8; put all your level-up points into STR and your elf & ranger enhancements into DEX and you should hit 20 in both unbuffed. Another plus is you'll also be a more capable dual-wielder for those times when you need to melee (even without Tempest): skip Weapon Finesse and go with scimitars; your elf racial enhancements provide a nice boost to them. [Or drop a feat on khopesh like every other dual-wielder under the sun.] For feats I would go with Toughness, Point Blank Shot, Weapon Focus Ranged, Improved Critical Ranged, and Extend; optional feats include Oversized TWF, Mental Toughness, Combat Expertise, Precision, and Power Attack.
    Last edited by unbongwah; 01-19-2010 at 03:15 PM.

  5. #5
    Community Member unopened's Avatar
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    Thumbs up Good idea!

    Thanks unbongwah, i´ll roll that!

    While the idea seems a solid build on pnp, i was missing the point that here (well, lets just say that the rules are different)

    Thanks Again for the feedback and the build Ideas!

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