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Thread: Abbott

  1. #1
    Community Member Towrn's Avatar
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    Default Abbott

    So, as I understand it, the spell Intersession (which everyone refers to as quelled) is supposed to effect only characters that can cast divine spells.

    Is this not correct?

    I also understand that this will include spells wands AND scrolls, and that's fine.

    Now for my real question.

    Why can an Ice Wand not be cast when you have intersession on yourself???
    This would make me believe that the game is seeing an Ice Wand as a divine wand, but as far as I can tell it shouldn't be.

    I would just like some clarification as to whether I should start to bug report this or not.

    Also, in the tile room, every once in a while one of our tile runners will be following the goggle person and stop when told in the middle of a solid tile yet still fall. Then after the person has fallen through the tile that is still there, the tile will remain there for the duration that it is supposed to, start to turn red then go away.
    Should this be bug reported and if it should how would you have us describe the way to recreate it???
    It doesn't seem to be something we can duplicate on purpose. It just randomly happens as we are running across.

    Any answers from other players who are doing this raid without cheating would be welcomed, and any answer from any of the devs (even if PM if necessary) would be appreciated.

    P.S.- I'm not interested in your "opinions" of the raid or what is "cheating" or not, just thoughts on the issues I spelled out.

    Thanks in advance for any thoughts.
    Knorgh (triple triple completionist) Currently 12 Wizard/6 Ranger/2 Monk

  2. #2
    Community Member Aussieee's Avatar
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    Quote Originally Posted by Towrn View Post
    Also, in the tile room, every once in a while one of our tile runners will be following the goggle person and stop when told in the middle of a solid tile yet still fall. Then after the person has fallen through the tile that is still there, the tile will remain there for the duration that it is supposed to, start to turn red then go away.
    Should this be bug reported and if it should how would you have us describe the way to recreate it???
    It doesn't seem to be something we can duplicate on purpose. It just randomly happens as we are running across.
    I have seen that happen when the runner stops too close to the end of the tile. So when he moves next he directly falls in even he shoudn't have because there is a tile. You can bug report it. Few things that might work for you is make sure he isn't too close to end of tile or have him jump as he goes on to one.

    As for the wands it shoudnt affect the casting ability.Bug report it as well. Funny anyways it only affects people that can cast divine spells so another good choise is to have casters,bard,fighter ranger etc cast it. Good luck.
    Aussie, Minimonbon,Rockstarr-Leader of Utopia
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  3. #3
    Community Member Towrn's Avatar
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    Quote Originally Posted by Aussieee View Post
    I have seen that happen when the runner stops too close to the end of the tile. So when he moves next he directly falls in even he shoudn't have because there is a tile. You can bug report it. Few things that might work for you is make sure he isn't too close to end of tile or have him jump as he goes on to one.

    As for the wands it shoudnt affect the casting ability.Bug report it as well. Funny anyways it only affects people that can cast divine spells so another good choise is to have casters,bard,fighter ranger etc cast it. Good luck.
    Yeah, this does happen when they are too close to the edge, but it does also happen when they are dead set in the middle of the tile. We try to make sure that we center the runner in the tile we stop them on.

    We have been making sure that there is at least 1 non divine casting person in Ice Wands, but still think that divine casters should be able to use these wands even when they are hit with intersession.

    Thanks for the reply.
    Knorgh (triple triple completionist) Currently 12 Wizard/6 Ranger/2 Monk

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    Quote Originally Posted by Aussieee View Post
    it only affects people that can cast divine spells so another good choise is to have casters,bard,fighter ranger etc cast it.
    Ranger = divine.

  5. #5
    Community Member Aussieee's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Ranger = divine.
    My bad. I hate ice wands.
    Aussie, Minimonbon,Rockstarr-Leader of Utopia
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  6. #6
    Community Member Towrn's Avatar
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    Any dev out there that can comment on either of these and let me know if I should be bug reporting them?
    Knorgh (triple triple completionist) Currently 12 Wizard/6 Ranger/2 Monk

  7. #7
    Community Member Aussieee's Avatar
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    Quote Originally Posted by Towrn View Post
    Any dev out there that can comment on either of these and let me know if I should be bug reporting them?
    You can aways send a private message to them and ask, if they don't answer you here.
    Aussie, Minimonbon,Rockstarr-Leader of Utopia
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