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  1. #1
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    Sep 2009
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    Default Advice on Arc Archer/Kensei

    Hi Guys, I've started building a Longbow Specialized Elf. The idea being maximum ranged damage for low maintenance support DPS.

    The STR and DEX are high for hit and damage/pre-reqs. He has *very* low health, but for the most part, he is very far away from the enemies and not really in the mix. The higher Wisdom is unnecessary, I know, but helps a lot with those Will Saves.

    4 Levels of ranger give the spell pre-req for Arc Archer and 3 bonus damage from Ram's Might. It also gives more feats that pure fighter would.

    I need advice though - woudl I be better off buying a single level in wiz/sorc for Pre-reqs instead, and get Fighter Kensei III for the 1 crit threat range? Or am I better off with what I have? I have 3 feats in the later levels as well, which could be changed out for anything else, I just threw Dragon marks in for some escape tactics if enemies get too close.

    Code:
    Level 20 True Neutral Elf Male
    (16 Fighter \ 4 Ranger) 
    Hit Points: 172
    Spell Points: 176 
    BAB: 20\20\25\30\30
    Fortitude: 12
    Reflex: 14
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            18                    21
    Constitution          6                     6
    Intelligence          8                     8
    Wisdom               14                    14
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     5
    Bluff                -1                     1
    Concentration        -2                    -2
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  6                     9
    Hide                  8                    14
    Intimidate           -1                    -1
    Jump                  4                    24
    Listen                2                     4
    Move Silently         8                    12
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search                3                     8
    Spot                  2                     4
    Swim                  4                     8
    Tumble                6                     8.5
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Ranged Damage I
    
    
    Level 2 (Ranger)
    Enhancement: Ranger Dexterity I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Precise Shot
    Enhancement: Fighter Attack Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Manyshot
    Feat: (Selected) Mental Toughness
    Enhancement: Elven Ranged Attack I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Fighter Strength I
    
    
    Level 7 (Fighter)
    Enhancement: Fighter Armor Mastery I
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Elven Dexterity II
    Enhancement: Elven Ranged Damage II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer I
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Enhancement: Kensei Longbow Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 11 (Fighter)
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Fighter Strength II
    
    
    Level 12 (Fighter)
    Feat: (Selected) Least Dragonmark of Shadow
    Feat: (Fighter Bonus) Mobility
    Enhancement: Elven Ranged Attack II
    Enhancement: Fighter Longbow Specialization I
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Shot on the Run
    Enhancement: Extra Dragonmark Use I
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Fighter Strength III
    
    
    Level 15 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Shadow
    Enhancement: Fighter Armor Mastery II
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
    Enhancement: Kensei Longbow Mastery II
    Enhancement: Fighter Kensei II
    
    
    Level 17 (Fighter)
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    Level 18 (Fighter)
    Feat: (Selected) Greater Dragonmark of Shadow
    Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons
    Enhancement: Fighter Armor Mastery III
    
    
    Level 19 (Fighter)
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons
    Enhancement: Fighter Critical Accuracy IV
    Enhancement: Fighter Longbow Specialization II
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Thoughts/Comments/Advice?
    Last edited by Nathan17; 12-06-2009 at 08:48 PM.

  2. #2
    Community Member Pizzasoup's Avatar
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    Default

    Quote Originally Posted by Nathan17 View Post
    Thoughts/Comments/Advice?
    Well, I can't advise you strongly enough to start with a higher CON. 172 HP at level 20 is much too low, and from what I understand, if something targets you, you'd be down pretty quickly.
    (Thelanis) Dakhos - Pal | Argond - Ftr | Luohan - Mnk | Bencao - Mnk
    Quote Originally Posted by Fejj View Post
    ⇡ ⇡ ⇣ ⇣ ⇠ ⇢ ⇠ ⇢ B A Start

    Duh

  3. #3
    Community Member Lextek's Avatar
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    Oct 2009
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    Default

    You dont need 14 Wisdom. Lower Wisdom to 10. Raise Con to 10. Then you buy +1 wisdom tome or find one and you get enough to cast your Rams Might.

    Its better to stay with Ranger/Fighter, higher BAB + Rams Might, but thats just personal preference.
    Last edited by Lextek; 12-06-2009 at 08:53 PM.

  4. #4
    Community Member rezo's Avatar
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    Aug 2006
    Posts
    175

    Default

    Try,
    1 / bard, 1 / ranger, and 18 / fighter Elf. Go ranger at lvl 1 and then bard. All rest fighter. You will meet Arc Archer.

    Str. 16
    Dex. 16
    Con. 12
    Int. 10
    Wis. 8
    Chr. 12

    Put skill points in UND.
    Quote Originally Posted by Shade View Post
    No one that throws together a bunch of numbers and calls it fact is going to give you and real accurate answer, there's too many variables and it's all biased towards there own personal outlooks on how it should be, not how it is. Numbers are too easy to manipulate.
    So sad but true.

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