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Thread: Past Life Feats

  1. #1
    Producer Tolero's Avatar
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    Default Past Life Feats

    In his recent guide to True Reincarnation, Kruz mentions the Past Life Feats! Curious about what feats await you for your class? Here is a look at the past life feats!

    Passive Feats:
    These are automatically granted to your character; the feat tied to your dominant class is granted upon True Reincarnation.

    Past Life: Barbarian
    You were a barbarian in a past life. You occasionally find yourself filled with a nearly irresistable urge to smash boxes. With your head. Each time you acquire this feat you gain 10 additional hit points. This feat can be stacked up to three times.

    Past Life: Bard
    You were a bard in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +2 to saves vs. enchantments and illusions, and +1 Bardic Song usage. This feat can be stacked up to three times.

    Past Life: Cleric
    You were a cleric in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain +1 to the DC's of your Conjuration spells, +1 Turn Undead attempt per rest, and you Turn Undead as if you were two levels higher. This feat can be stacked up to three times.

    Past Life: Favored Soul
    You were a favored soul in a past life. You occasionally find yourself wishing to leap off of tall things. Each time you acquire this feat you gain +1 to spell penetration checks and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

    Past Life: Fighter
    You were a fighter in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain +1 to attack rolls and +1 to the DC's of your tactical feats. This feat can be stacked up to three times.

    Past Life: Monk
    You were a monk in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain +1 to damage rolls. This feat can be stacked up to three times.

    Past Life: Paladin
    You were a paladin in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat you gain 5% more health when affecting by positive energy. This feat can be stacked up to three times.

    Past Life: Ranger

    You were a ranger in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain +2 damage with ranged weapons and +2 to elemental resistances. This feat can be stacked up to three times.

    Past Life: Rogue
    You were a rogue in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain +2 to saves vs. traps and deal +1 damage when sneak attacking. This feat can be stacked up to three times.

    Past Life: Sorcerer
    You were a sorcerer in a past life. You occasionally find yourself daydreaming of dragons. Each time you acquire this feat you gain +1 to the DC's of your Evocation spells and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

    Past Life: Wizard
    You were a wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use. This feat can be stacked up to three times.

    Purchasable Feats:
    These feats have a minimum level of 3 to select, and can be selected more than once. These feats do cost a feat slot, and all have a passive and an active component. Passive components are always active on your character, while active components must be triggered to take effect.


    Past Life: Berserker's Fury
    You recall more about your past life as a barbarian. You gain +1 hit point per character level, have +2 to your Intimidate skill and can enter a barbarian rage once per rest. (Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.)

    Past Life: Bardic Dilettante
    You recall more about your past life as a bard. You have +1 to all Charisma based skills, +1 to the DC's of your Enchantment spells, and can Inspire Courage three times per rest. (Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.)

    Past Life: Initiate of the Faith
    You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect five times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half.

    Past Life: Acolyte of Divine Secrets
    You recall more about your past life as a favored soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect ten times per rest. (Activate this favored soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels.)

    Past Life: Student of the Sword
    You recall more about your past life as a fighter. You have +2 to your Intimidate skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit.

    Past Life: Disciple of the Fist
    You recall more about your past life as a monk. You have +2 to your Concentration skill, deal increased unarmed damage (one step higher than normal on the unarmed combat chart), and can enter an evasive trance once per rest, granting the evasion feat for a short period of time. (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.)

    Past Life: Soldier of the Faith
    You recall more about your past life as a paladin. You have +2 to your Heal skill, and can invoke Divine Favor upon yourself three times per rest. (Activate this paladin ability to call upon the strength and wisdom of a deity to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.)

    Past Life: Warrior of the Wild
    You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Barkskin effect three times per rest. (Activate this ranger ability to toughen the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12th.)

    Past Life: Sneak of Shadows
    You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels.

    Past Life: Arcane Prodigy
    You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels on impact. A successful Reflex save reduce the damage by half.)

    Past Life: Arcane Initiate

    You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.

    In the future we will be exploring offering True Reincarnation more than two times for a character so that they may collect more past life feats! Be on the look out for more reincarnation features and announcements in the future!

  2. #2
    Community Member Cyr's Avatar
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    Hold on there. So completionist is not confirmed in nor is even allowing a 3rd+ TR?
    Last edited by Cyr; 11-16-2009 at 06:37 PM.
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    So that great my duel wielding ranger in TR gets bow damage, great woot... do have to change classes to do my duel wielding ranger or maybe start over and grind the gear again.. Great job making rangers past life feats limited Tribune. Don't forget about the buy-able feat BARKSKIN, HOW IN THE EARTH DOES THIS HELP IF tr AS RANGER.. 2 TO SPOT WHAT TRASH. Just maybe my ranger does not want to use a freaking bow. RANGER to me is elite light fighter not freaking bowman. These past life feats so unbalance its not funny it like have to plan for past life, so what the point all these for are existing toons. I can not stand feeling my toon not good possible, because Tribune does not know what balance is.

    Fighter +1 to hit all weapons +1 DC (Trip, stuns) with any melee weapon... Monk +1 damage any weapons.... Barbs get fudge to 10 hp LMAO.. Rogues have to be sneak damage so that really only helping if planing to be a rogue. Pallies 5% to heals really that blows to. To be ownest the wizard is the best one here it like a free feat. (lets see how many out there take spell pen). All I ask if fighter and monk get all weapon bonus make mine to stop the stupid resist lines for the rangers, I do not take the stupid enchantments because they limit use. Maybe if made it like 5 per level, but 2 sorry it will get look over all the time.

    P.S. not a free to play, my freaking normal forum account got lock out can not log in for months sent great and wonderful Tribune complaint. Said nothing wrong here your in the system. While great I can not log in from any CP, although no problem with this free to play account I made.

  4. #4
    Community Member Valiance's Avatar
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    Please oh please confirm if wizard should have been written like this:

    "Each time you acquire this feat you gain +2 to spell penetration checks for wands you use, as well as their DC's."

    or (hopefully) like this-

    "Each time you acquire this feat you gain +2 to spell penetration checks on spells you cast, and plus 2 to the DC's of wands you use."

    Please let it be the latter..if for no other reason than to keep you devs from looking silly.

    V

  5. #5
    Community Member Fictive's Avatar
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    Thank you Valiance. I was just about to say how Wizards never get any love. I mean seriously, Sorcerers and Favored Souls get *more* spell points and get a higher spell DC, but Wizards get stuck with wand enhancements?

  6. #6
    Community Member oberon131313's Avatar
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    From Eladrin

    Quote Originally Posted by Eladrin View Post
    +2 to Spell Penetration Checks.
    +2 to the DC's of Wands you use.

    The Spell Penetration bonus affects all spells that are actually cast by the wizard.
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  7. #7
    Community Member oberon131313's Avatar
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    Quote Originally Posted by Cyr View Post
    Hold on there. So completionist is not confirmed in nor is even allowing a 3rd+ TR?
    Currently, there is a cap of 2 reincarnations, which will lift at some undetermined time, and at that point, completionist will be rolled out as well.
    Adumbrate, Sienn, Selket, Synaxis, Ognwe-, Halpin, Sivva, Bigstick, Jemus, Colichemarde
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    Ok as a clarification, say i started as a rogue and then reincarnated can i make my new incarnation a better rogue that can gain the bonus feats now that its reincarnated? or do i have to roll a different class because otherwise this doesn't seem pleasing to me.

  9. #9
    Community Member oberon131313's Avatar
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    Quote Originally Posted by fire_elemen6 View Post
    Ok as a clarification, say i started as a rogue and then reincarnated can i make my new incarnation a better rogue that can gain the bonus feats now that its reincarnated? or do i have to roll a different class because otherwise this doesn't seem pleasing to me.
    you can reincarnate as whatever you like, even the same thing.
    Adumbrate, Sienn, Selket, Synaxis, Ognwe-, Halpin, Sivva, Bigstick, Jemus, Colichemarde
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    "Thank you Valiance. I was just about to say how Wizards never get any love. I mean seriously, Sorcerers and Favored Souls get *more* spell points and get a higher spell DC, but Wizards get stuck with wand enhancements?"

    Pretty sure the wizards spell pen for cast spells. Second look at there buy-able feat +1 to all dc. Yes sorc., get the plus one to fireball type spells woot, but wizards save the feat and then get to buy there feats lvl 3 up many times they want to raises all DC's. Wait the even up is the 20 spell points lol. I would go 2 Wizard and then sorc. if doing from the beginning. Just me save two feats on spell pen, (Are u can just go nuts with spell pen) get couple feats for hp/improving all DC's not just fireball, cone of cold whatever. Really do need the spell point feat as a Sorc?

  11. #11
    Community Member Xaxx's Avatar
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    so if a monk reincarnates as a monk and takes the monk past life feat for increased fist damage by one step higher... and hits level 20... does that mean the monk now has 2d12 instead of 2d10??

  12. #12
    Community Member Scarecrow9's Avatar
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    was wondering that myself. especially with the additional dmg feats....im likin this. tho this means there will be even LESS high lvl groups now....
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  13. #13
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    My question concerns the "Stature" change... Getting taller.

    If my halfling rogue TRs(?) into an identical race/class, does that make him a One-and-a-Halfling?

    [Edit] Or better yet... Is it a mathematical thing? like 0.5*0.5=0.25? so I can get smaller?
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    Quote Originally Posted by Xaxx View Post
    so if a monk reincarnates as a monk and takes the monk past life feat for increased fist damage by one step higher... and hits level 20... does that mean the monk now has 2d12 instead of 2d10??
    Yes.

  15. #15
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Tolero View Post
    Past Life: Bard
    You were a bard in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +2 to saves vs. enchantments and illusions, and +1 Bardic Song usage. This feat can be stacked up to three times.

    Past Life: Cleric
    You were a cleric in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain +1 to the DC's of your Conjuration spells, +1 Turn Undead attempt per rest, and you Turn Undead as if you were two levels higher. This feat can be stacked up to three times.
    In the above, if you don't have any songs or turns, do you still gain the ability to use them once/day? Or is it necessary to already have the ability before you can gain an extra use?
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  16. #16
    Community Member thandros's Avatar
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    Default 32 point threw rep

    From the you must "Buy" the 32 point charctures i guess that meens if you Unlock 32 point charactures threw rep that doesn't count?
    Last edited by thandros; 11-17-2009 at 12:57 AM.

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    First I like to say that the passive past life feats that you release are much better then the first that was pre-viewed. Creedit to you for that!

    I'm also glad for Eladrin clarification of the Wizard past life feat (mabe rewrite the official thread description? )

    Also have question
    Quote Originally Posted by Tolero View Post
    Past Life: Paladin
    You were a paladin in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat you gain 5% more health when affecting by positive energy. This feat can be stacked up to three times.
    Does abilites that heal WF for as the same as none-WF counts as positive energy? (like LoH & Divine Healing)
    Does repaire/reconstruct counts as positive energy?
    Last edited by Favis; 11-17-2009 at 01:10 AM.

  18. #18
    Community Member Twerpp's Avatar
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    I'm happy with the ones applicable to my builds, thats all I care about

  19. #19
    Community Member Mylon's Avatar
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    Aww! Too bad the completionist one isn't here.

    I'm intrigued by this concept, yet at the same time, I'm dreading a few things:

    My main character is a cleric, so that past life feat won't be all that useful.
    I'm a premium player, so I'll have to repurchase sigils all over again.
    I enjoy playing my cleric most of all. I could do Favored Soul, and only then would I get to use my existing equipment.

    But all in all, the ability to keep progressing my character is a good thing. Advancement caps in MMOs bug me on a fundamental level.
    Last edited by Mylon; 11-17-2009 at 01:50 AM.

  20. #20
    Community Member lostx's Avatar
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    so the purchasable feats can only be bought once per class?

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