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  1. #1
    Community Member NXPlasmid's Avatar
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    Default Why ar e monks treated so poorly by the devs?

    The devout handwraps -low drop rate in a quest that requires running 4 long and tedious quests, to get there. AND requires reflagging EVERY TIME. I've only seen 2 LFMs for this quest since Update 1....

    The rings -great stuff! drops in the highest raid which most groups won't take more than one monk into, if they let you in at all.

    Devs could you please not make all the essential monk items in these kinds of difficult places.

  2. #2
    Founder & Super Hero Arkat's Avatar
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    /agree on the Devout Handwraps placement issue

    /disagree on the Ring placement issue
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  3. #3
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    Quote Originally Posted by NXPlasmid View Post
    The devout handwraps -low drop rate in a quest that requires running 4 long and tedious quests, to get there. AND requires reflagging EVERY TIME
    Are you really sure you need to reflag?

    Anyway, that's an interesting point. Those handwraps were originally supposed to be in Wrath of the Flame, a level 19 quest which is tremendously easier than Shadow Crypt. (Presumably that version had a higher plus as well). When they were instead placed in a lower-level quest, the devs though that would be helpful for players, as it would mean monks could start using Devout Handwraps before getting into Shroud.

    But of course, Wrath of the Flame is easier than some level 11 and 15 quests, so moving items out if it isn't actually a buff...

  4. #4
    Community Member Aerendil's Avatar
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    Yeah, agreed on the Devout Handwraps issue. It's not so much a matter of the quest itself that irks me, it's just the mechanics of reflagging. Necropolis III's final tomb is permanently unlocked once you do the pre-flagging, so why aren't I and II's like this as well? Very annoying. And yes, especially as the handwraps only have a *chance* at appearing in the final chest, it's incredibly frustrating to have to repeat the entire thing over, and over, and over again.

    All in all, some of the Monk loot seems HORRIBLY done. The drop rates are abysmal (The Captives was run by myself over 40 times, *literally*, on various difficulties, and never once saw those named +2 sonic handwraps), the MLs seem way off on some wraps (I've pulled +1 metalline handwraps that were ML10 - why?? All other +1 metalline weapons in game are ML6!), and so on.

    As for the rings, their placement seems key. It's just that Monks aren't viewed as useful at endgame. Or at least, they weren't previously. Things seem to be slowly changing now with metalline of pure good, 2d20 ki strikes, etc.

  5. #5
    Founder Aesop's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Are you really sure you need to reflag?

    Anyway, that's an interesting point. Those handwraps were originally supposed to be in Wrath of the Flame, a level 19 quest which is tremendously easier than Shadow Crypt. (Presumably that version had a higher plus as well). When they were instead placed in a lower-level quest, the devs though that would be helpful for players, as it would mean monks could start using Devout Handwraps before getting into Shroud.

    But of course, Wrath of the Flame is easier than some level 11 and 15 quests, so moving items out if it isn't actually a buff...
    maybe I'm being unkind ... but it seems to me that placing them in Shadow Crypt is more Finanically motivated... I mean no one really likes the Adventure Pack that includes Shadow Crypt so they needed reasons for people to run those quests and buy the Pack I'd suppose

    but that's just my cynical side talking



    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  6. #6
    Community Member Aerendil's Avatar
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    FYI, my bigger gripes are getting weighted to work properly with stunning fist; ensuring CE doesn't turn off every time we use a finisher; fixing stances to provide more use out of some (i.e. earth and water especially, but fire as well); boosting our finishing moves further; adding weapon ki feat ingame; etc, etc.

  7. #7
    Community Member Aerendil's Avatar
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    Quote Originally Posted by Aesop View Post
    maybe I'm being unkind ... but it seems to me that placing them in Shadow Crypt is more Finanically motivated... I mean no one really likes the Adventure Pack that includes Shadow Crypt so they needed reasons for people to run those quests and buy the Pack I'd suppose

    but that's just my cynical side talking



    Aesop
    No, I thought that as well

  8. #8
    Community Member ahpook's Avatar
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    There are 3 big problems with the Devout Handwraps.
    1. My level 20 Monk is thinking of running low level (level 8) content to get them. Should level 8 gear be the only reliable way to get a needed effect even for level 20's?
    2. He is not going to run to get them because of the quest they are in and the quests you need to do to reflag to get them are too great of PitA. Without reflagging it might be reasonable, but with reflagging it makes no sense when the only benefit is a slim chance at 1 piece of gear.
    3. They are bound to character so I can't even run some level appropriate characters through to try and get some.

  9. #9
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    I absolutely agree.

    No handwrap itemization. ToD rings come 5+ levels later than their somewhat counterparts, GS weapons. Now 100 versions of Dream Edge to search through for a useful one.

    It's actually all kinda gotten to me. I'm on a break.

  10. #10
    Community Member NXPlasmid's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Are you really sure you need to reflag?
    yep. I am perfectly willing to accept the reason for these things is that the devs didn't realize what they were doing when they put the devout handwraps in the shaddow crypt, or that for a monk to be effective in a raid like ToD they would need to have the rings that drop there. It's definitely ironic that essential monk gear drops in a raid that is very difficult for monks to get in without said gear...

    As to the minimum level for metaline handwraps, that is somethink I hadn't really considered, why are they different than other metalline weapons?

  11. #11
    Community Member Junts's Avatar
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    Quote Originally Posted by ahpook View Post
    There are 3 big problems with the Devout Handwraps.
    1. My level 20 Monk is thinking of running low level (level 8) content to get them. Should level 8 gear be the only reliable way to get a needed effect even for level 20's?
    2. He is not going to run to get them because of the quest they are in and the quests you need to do to reflag to get them are too great of PitA. Without reflagging it might be reasonable, but with reflagging it makes no sense when the only benefit is a slim chance at 1 piece of gear.
    3. They are bound to character so I can't even run some level appropriate characters through to try and get some.
    Its not; a holy burst tower ring and any metalline handwrap does the job just fine, there is no real reason to farm shadow crypt unless you can't handle tower of despair.

  12. #12
    Community Member Philam's Avatar
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    Where do the handwraps drop? And is there a link to them?

    Thank you
    Ph

  13. #13
    Community Member NXPlasmid's Avatar
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    Quote Originally Posted by Junts View Post
    Its not; a holy burst tower ring and any metalline handwrap does the job just fine, there is no real reason to farm shadow crypt unless you can't handle tower of despair.
    Handle? Tchopstick can handle it quite easily. Are there a lot of PUGs for that raid?... no. Is it easy to get into a PUG group as a monk?... no. I've run it twice, been declined more times than I can remember... Also, metaline handwraps don't drop much.

    Q: has anyone seen metalline of pure good handwraps drop anywhere other than as the devout handwraps in Shaddow Crypt?

  14. #14
    Community Member Junts's Avatar
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    Quote Originally Posted by NXPlasmid View Post
    Handle? Tchopstick can handle it quite easily. Are there a lot of PUGs for that raid?... no. Is it easy to get into a PUG group as a monk?... no. I've run it twice, been declined more times than I can remember... Also, metaline handwraps don't drop much.
    If you have class-based end rewards set, you'll end up with a metalline set in pretty short order.

    Its often hard to get pugs, period, for relatively new or challenging content soon after release; why don't you start your own, or run it with some friends? I'm sure you have some friends who are in some kind of guild that can handle the raid, you really can't get a regular spot with them?

    The trophies are so common (and bound to account) and there are so many trash rings no one wants (3 of the 4 sorc rings, all the cleric rings, arcane archer, deepwood sniper, hunter of the dead, purple dragon knight, mechanic, at the very least, on top of any ring you might actually want) that its extremely easy to pick up a ring no one has any use for and put holy burst on it until you pull a better ring.


    I haven't seen metalline of pure good personally, but it shouldn't be too hard to get; I'd farm sins of attrition for them, as its the fastest, lv 18+ quest that doesnt give short end reward lists (like all the inspired quarter, and wrath/shipment, do)

  15. #15
    Community Member Samadhi's Avatar
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    Quote Originally Posted by Junts View Post

    The trophies are so common..
    Pfft maybe I'm too lucky with rings, then, but I have mostly ran this raid on hard and don't have remotely enough trophies. Also keep in mind that the only "non-ideal" ring I crafted was for my monk, too, so I didn't waste a bunch either.


    The ML thing is getting at the real issue though. Why have I not even SEEN a +5 metalline of PG? That's garbage that the devs would deliberately descriminate to monks like that; which is the way it appears from what I have witnessed.
    sravana, kirtana, smarana, dasya, atma-nivedana
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  16. #16
    Community Member NXPlasmid's Avatar
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    Quote Originally Posted by Junts View Post
    If you have class-based end rewards set, you'll end up with a metalline set in pretty short order.

    Its often hard to get pugs, period, for relatively new or challenging content soon after release; why don't you start your own, or run it with some friends? I'm sure you have some friends who are in some kind of guild that can handle the raid, you really can't get a regular spot with them?

    The trophies are so common (and bound to account) and there are so many trash rings no one wants (3 of the 4 sorc rings, all the cleric rings, arcane archer, deepwood sniper, hunter of the dead, purple dragon knight, mechanic, at the very least, on top of any ring you might actually want) that its extremely easy to pick up a ring no one has any use for and put holy burst on it until you pull a better ring.
    I have metalline handwraps. I'm not in any "real"* guilds. I don't ask guildies from other guilds to include me in guild raid runs, let alone a regular spot. You are making a lot of assumptions... sorry none of them really apply to me.



    *by real, I mean organized raiding large guilds, such as (on Khyber) Elite Raiders, Free companions, Ransack, Loreseekers, etc...

  17. #17
    Community Member Junts's Avatar
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    Quote Originally Posted by Samadhi View Post
    Pfft maybe I'm too lucky with rings, then, but I have mostly ran this raid on hard and don't have remotely enough trophies. Also keep in mind that the only "non-ideal" ring I crafted was for my monk, too, so I didn't waste a bunch either.


    The ML thing is getting at the real issue though. Why have I not even SEEN a +5 metalline of PG? That's garbage that the devs would deliberately descriminate to monks like that; which is the way it appears from what I have witnessed.
    How many rings have you made? I've made 4 on my monk, 1 on my sorc, 1 on my new pally, and i have over 30 trophies in my shared bank right now.

    I guess I'm surprised, NX, that none of your friendly guilds has a private user channel that you might belong to to learn whats going on.

  18. #18
    Community Member Aerendil's Avatar
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    Quote Originally Posted by Junts View Post
    I haven't seen metalline of pure good personally, but it shouldn't be too hard to get; I'd farm sins of attrition for them, as its the fastest, lv 18+ quest that doesnt give short end reward lists (like all the inspired quarter, and wrath/shipment, do)
    Call me crazy, but I don't feel we should have to farm lvl 18+ quests just to get a metalline of pure good weapon dropping.
    My bard alt has a metalline of pure good rapier and I think it's ML 8ish, if memory serves.

    The other argument could be made that only metalline is required, as a ring with holy blast on it should also work on bypassing DR. But again, it's requiring Monks to farm lvl 18+ content just to bypass DR.

    The other option is to farm this silly Necropolis II end-quest over and over again until the devout wraps drop.

  19. #19
    Community Member Anneliese's Avatar
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    The following should work for flagging issues:

    #1 Flag secondary char for the quest

    #2 enter quest with a guildie or a second ftp account

    #3 log to original char, do quest

    #4 repeat #2-#3 until you got the wraps

  20. #20
    Community Member ahpook's Avatar
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    Quote Originally Posted by Junts View Post
    Its not; a holy burst tower ring and any metalline handwrap does the job just fine, there is no real reason to farm shadow crypt unless you can't handle tower of despair.
    While that is true there is a catch 22 in that pugs are much more willing to take a monk into ToD when that monk can provide good DPS against the bosses. Which requires the Devout Handwraps or the ring from the raid you haven't yet been able to run or a random and rare drop. I'll stand by the "only reliable way" part of my comment.

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