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  1. #1
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    Default hp tank fighter build

    Character Plan by DDO Character Planner Version 3.10
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    Level 20 Lawful Good Dwarf Male
    (20 Fighter)
    Hit Points: 552 (+90 items) (+20 feat) 662
    Spell Points: 0

    BAB: 20/20/25/3030 (+3 str, +5 weapon) 28/28/32/38/38
    Fortitude: 18 (+3) 21
    Reflex: 6 (+3) 9
    Will: 5 (+6) 11

    Starting Feat/Enhancement
    Base Stats Modified Stats
    Abilities (Level 1) (Level 20)
    Strength 18 28 (34 with item)
    Dexterity 10 10 (16 with item)
    Constitution 18 22 (28 with item)
    Intelligence 8 8
    Wisdom 8 8 (14 with item)
    Charisma 6 6

    Tomes Used
    +2 Tome of Strength used at level 19
    +2 Tome of Constitution used at level 19

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 0 4
    Bluff -2 -2
    Concentration 4 6
    Diplomacy -2 -2
    Disable Device n/a n/a
    Haggle -2 -2
    Heal -1 -1
    Hide 0 0
    Intimidate 2 21
    Jump 4 9
    Listen -1 -1
    Move Silently 0 0
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 -1
    Search -1 1
    Spot -1 -1
    Swim 4 10
    Tumble n/a n/a
    Use Magic Device n/a n/a

    Notable Equipment

    Level 1 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Spell Defense I

    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I

    Level 3 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Constitution I
    Enhancement: Racial Toughness I

    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Spell Defense II

    Level 5 (Fighter)
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Toughness II

    Level 6 (Fighter)
    Feat: (Fighter Bonus) Power Critical
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness II

    Level 7 (Fighter)
    Enhancement: Fighter Toughness III

    Level 8 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Dwarven Axe Damage II

    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Fighter Strength II

    Level 10 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Dwarven Constitution II

    Level 11 (Fighter)
    Enhancement: Dwarven Axe Attack II
    Enhancement: Racial Toughness III

    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Toughness
    Enhancement: Fighter Toughness IV

    Level 13 (Fighter)

    Level 14 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Strength III

    Level 15 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness IV

    Level 16 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Fighter Dwarven Waraxe Specialization II
    Enhancement: Fighter Flanking Mastery I

    Level 17 (Fighter)
    Enhancement: Dwarven Armor Mastery II

    Level 18 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    Feat: (Selected) Toughness
    Enhancement: Dwarven Spell Defense III

    Level 19 (Fighter)
    Enhancement: Dwarven Armor Mastery III

    Level 20 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Mastery
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Swim I


    Dwarven Constitution II

    Level 11 (Fighter)
    Enhancement: Dwarven Axe Attack II
    Enhancement: Racial Toughness III

    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Toughness
    Enhancement: Fighter Toughness IV

    Level 13 (Fighter)

    Level 14 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Strength III

    Level 15 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness IV

    Level 16 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Fighter Dwarven Waraxe Specialization II
    Enhancement: Fighter Flanking Mastery I

    Level 17 (Fighter)
    Enhancement: Dwarven Armor Mastery II

    Level 18 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    Feat: (Selected) Toughness
    Enhancement: Dwarven Spell Defense III

    Level 19 (Fighter)
    Enhancement: Dwarven Armor Mastery III

    Level 20 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Mastery
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Swim I

    +6 str item
    +6 con item
    +6 dex item
    +6 wis item
    +3 will save item
    Greater false life item

    any thoughts, is this overkill?

  2. #2
    Community Member Original's Avatar
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    Running thru it I would drop level 3 thoughness and take stunning blow.
    Stunning blow is very usefull.

    Also you have no raid/named items included... that would help planning.
    You also may want to look at kensai or other ftr prestige enhancements.
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  3. #3
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    Dwarf Barbarian has more hits.

  4. #4
    Community Member Mangloid's Avatar
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    Congrats, you've just min/maxed your fighter build to a full fledged GIMP. Very, Very bad build for a fighter.

    You don't have enough Dex to fill out your armor. Your will save is going to be horrid. I'm assuming with the 10 dex you'll be swinging a two handed weapon, but you take no two handed fighting feats.

    With your 10 Dex there is absolutely no reason for you to take any Armor Mastery feats since you won't even meet the max for the Dragon Touch or Mith. armor.

    Really it looks like you're trying to make a fighter into a Barb., and it just doesn't work well at all.

    The 18 con is a huge over kill as is Racial Toughness 3 and 4 and Fighter Toughness 3 and 4.

    I could go on, but there's no point.
    Last edited by Mangloid; 11-02-2009 at 02:08 PM.
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  5. #5
    Community Member tc12's Avatar
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    Default where to start...

    First off, it would really help if you told us more about what you're looking for from this build, besides a ton of HP. HP are nice, but I'm not sure what your focus is beyond that.

    If you're going the intimitank route you need everything towards a very high AC and a very high intim. I see parts of that but you're lacking in others. On the intim side, you took max ranks in the skill, but only 1 enhancement point and no feat help and you're hampered by that 6 CHA. On the AC side, your INT is too low for Combat Expertise, and no pure fighter can get an effective end-game AC without that feat. You also picked up Armor Mastery from the Dwarven line only, which is inefficient. (If you want 3 levels, take 2 from fighter and one from dwarf for example.) For both AC and Intim, you didn't take any of the prestige lines -- you should be looking at Stalwart Defender. Lastly, know that an intimitank is very gear dependant. If this is your first character you may not know what you're committing to. This will play very well for the first 10 levels or so, but then without grinding for very specialized equipment you may not be as effective as you'd like for your next 10.

    All in all you should really read this this thread -- http://forums.ddo.com/showthread.php?t=116482 -- as one of the most important intimitank builds in these forums. It's a human 28 pt build, but beyond the build itself the discussion in that thread over the gear, feats, stats, enhancements, etc should all be understood thoroughly before just jumping in with your own build from scratch.

    But to answer your most basic question now at the end, yes that's overkill. Dropping CON by only 2 points for example gives you 4 stat points to spend elsewhere. While only losing 20 HP which you could make up with a single additional toughness feat.

    Good luck.

    TC

  6. #6
    Community Member sirdanile's Avatar
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    It's not bad, sword and board hp intimitank, take the defender prestige and you'll have awesome tanking ability, be able to kill stuff decently, make sure to max intimidate though.

    *edit* can stand to go for less con and specialize in the actual tanking enhancements instead of all the general ones, since you're a fighter might wanna grab the thf feats just in case you're in a situation where dps matters more.
    Last edited by sirdanile; 11-02-2009 at 02:15 PM.
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  7. #7
    Community Member Mangloid's Avatar
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    Quote Originally Posted by sirdanile View Post
    It's not bad, sword and board hp intimitank, take the defender prestige and you'll have awesome tanking ability, be able to kill stuff decently, make sure to max intimidate though.
    LOL, wrong. This is most definitely not a "not bad, sword and board hp intimitank". It falls well short of even being a true serviceable fighter end game.
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  8. #8
    Community Member sirdanile's Avatar
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    Quote Originally Posted by Mangloid View Post
    Congrats, you've just min/maxed your fighter build to a full fledged GIMP. Very, Very bad build for a fighter.

    You don't have enough Dex to fill out your armor. Your will save is going to be horrid. I'm assuming with the 10 dex you'll be swinging a two handed weapon, but you take no two handed fighting feats.

    With your 10 Dex there is absolutely no reason for you to take any Armor Mastery feats since you won't even meet the max for the Dragon Touch or Mith. armor.
    I agree with the lowish dex, you need to boost it up a bit, maybe lower str by 2 and con by 2, boost dex up to 14-16 depending on how many armor masteries you want to take, and if you're intimidating then up cha by whatevers left otherwise wisdom. (You can choose to up will saves via force of personality feat if you go cha for intimidate, fighters have plenty of feats to spend.)

    Actually thinking back you might be able to fill out DT full plate with base 10 dex and 3 armor masteries, but not +5 mithril full plate.

    Quote Originally Posted by Mangloid View Post
    LOL, wrong. This is most definitely not a "not bad, sword and board hp intimitank". It falls well short of even being a true serviceable fighter end game.
    I agree with taking the THF feats to allow you to be more versatile, no reason not too really, but other than that and your dex complaint i can't see much wrong with this build that hasn't been said already, being able to gain aggro via intimidate and not be hit through ac and blocking dr is a large boon to the party cleric, and being able to switch to THF for dps if you're not tanking makes this a nice build, it's the fighters that try to only sit there and block even when the situation doesn't call for it that are most likely causing this negative reaction.
    Last edited by sirdanile; 11-02-2009 at 02:30 PM.
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  9. #9
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    well I haven't played into the endgame, just recently got back in. I figured that a lot of HP would be more beneficial endgame due to the high to hit of mobs. So the way to go would be pick a kensai and roll with it? after reading this i'm leaning towards stalwart defender (seems to me that kensai is more beneficial to a twf build that i'm not really interested in) Stalwart build does seem like building a barb out of a fighter though.

  10. #10
    Community Member sirdanile's Avatar
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    End game at most you'll have 8 mobs each hitting 40s on you...

    Assuming they hit every single time and you have no dr, which is not likely to happen, stalwart defender, intimidate, lower con and str by 2 increase dex and cha and you'll easily have one of the highest in game acs as well as a lot of blocking dr, do me a favor though and grab the THF feats. (twf if you add in enough dex and want to, whichever style suits you, dwarven axe enhancements apply to greataxes and handaxes as well as dwarven axes iirc.)

    Kensai is very ap intensive and boosting your ac up via the armor masteries is also ap intensive, itll be hard to work in both.

    keep in mind that versatility is the key to this kind of build, without it you're just an immobile target for enemies, spellcasters will be a pain and thus being able to take them out quickly is a boon, just be sure to have both a damage and a defensive option available to you.
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  11. #11
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    Quote Originally Posted by sirdanile View Post
    it's the fighters that try to only sit there and block even when the situation doesn't call for it that are most likely causing this negative reaction.
    It's more likely the pointless effort put into health, sacrificing everything the Fighter could do for a few more hp.

  12. #12
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    so what is a respectable endgame hp/ac so I know what to shoot for

  13. #13
    Community Member Emili's Avatar
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    Sweet spots of a fighter... I state these stats as best I can for a versitile fighter...


    STR 16-18
    DEX 14-15
    CON 12-16
    INT 12-14
    WIS 8+
    CHA dump (unless splashing a class and/or adding in some umd etc...)
    1. STR: If you have 32 point builds ... 18 str be the preference, if not well then close enough. STR is part of the mainstay of a fighter... is dps, Even with tanking I believe if you cannot hit and you're just bait I can find a high HP monk splash rogue with higher ac which will pull it off too... and farmed less items to do so.
    2. DEX: 14 and pray for a +3 tome or 15 and get a +2 (I like GTWF to be always and option) and even if not (Dex 14 +2 tome +6 item = Dex 22)... every fighter can be turned into a "Tank" with the right gear... thus not uncommon to seek even up to a +6 dex mod cap - mith FP + three levels armour mastery = +6 dex mod on AC. This allows tweaking and untweaking at time.
    3. CON: I prefer 14-16 but even 12 worked on older tanks(see Riot's). We all love HP as a buffer to keep us up between heals...
    4. INT: of 13 (12 +1 tome or 12 +2 tome) means CE and if you wish Improved Trip - as options... and skillpoints in Intimidate and Balance are always good if you can fit it. UMD a point in tumble maybe even some a little spot - to see mob before they on you - can make a difference. On a skilled starved class as a meat-shield there are other things skills can do.
    5. WIS: I like to flat line wisdom usually on an melee - typically if I can spare it to 10 I do... Why? Well fighter's have such a terrible will save it's not funny... A commanded or held tank is a bloody mana sink...


    The numbers above ... actually put you in ballparks. What kind of ballpark? Well ballpark for "feats" ... You can now take the bulk of feat chains, this base allows this toon to spec plain run of the mill DPS fighter, A Tactical fighter, a Tank... Kensai or Defender. A fighter is nothing but a blank slate of "Feats" and "Enhancements" this approach to building one allows flipping in and out of them... and only gear makes the difference then... want to tank? Get the AC gear... want to DPS in three months? Toss on Kensai, want to try GTWF? spec it in today, and then next week want to see what the point of 2HF? spec it in ... etc...
    Last edited by Emili; 11-02-2009 at 03:56 PM.
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  14. #14
    Community Member Mangloid's Avatar
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    Quote Originally Posted by Emili View Post


    [LIST=1][*] STR: If you have 32 point builds ... 18 str be the preference, if not well then close enough. STR is part of the mainstay of a fighter... is dps, Even with tanking I believe if you cannot hit and you're just bait I can find a high HP monk splash rogue with higher ac which will pull it off too... and farmed less items to do so.

    Actually I'd say 18 is a bit of an overkill for a person wanting a versatile fighter. 16 Str is enough to get you what you need for everything and save yourself 6 build points.

    16 Starting +5 level +3 enhancement +6 item +2 tome +8 Kensai=40 Str

    or not counting Kensai a standing 32 str. More than enough for whatever role you decide to fill.
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  15. #15
    Community Member Twerpp's Avatar
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    Quote Originally Posted by Mangloid View Post
    LOL, wrong. This is most definitely not a "not bad, sword and board hp intimitank". It falls well short of even being a true serviceable fighter end game.
    **** man. That sounds like something I would say to someone but not someone with a post count of 3.



    Anyways.
    My suggestion:
    You can make pretty strong Dwarven Defender style toons. The thing you have to gun for is high ac, hp, decent saves, and the ability to make mobs WANT to swing at your defensive build. The best way here would be intimidate. My suggestion for a build based on what you are looking to do would look roughly like this:


    18F/2 Pally

    Start stats
    Str 16
    Dex 15
    Con 13
    Int 11
    Wis 8
    Cha 13

    The cha is going to help you with saves now, and your intimidate skill. You dont need evasion, it will block defender III, and you will have good enough reflex saves from dex/cha and a decent HP pool to soak up the saved for half damage. Be a smart non-evasion tank though and carry fire pro pots to chug between nukes.

    The dex is so you can hit TWF, and have versatilty as goog DPS'er. Thats what being a fighter is all about.

    Now youve got 10 fighter feats to spend and 7 regular. I would do something like this:
    Combat Expertise
    Dodge
    TWF
    ITWF
    GTWF
    Power Attack
    Improve Crit
    Weapon Focus Slash
    Weap Spec and Grtr Weapon Spec Slash

    And with your 7 Regular feats get a lot of toughnesses, and consider Skill focus intimidate and Bullheaded for +5 to intimidate skill, very nice in higher level raids, you will be an asset for tanking and your DPS.

    Go with dual dwarven axes, dwarfy flavor and stay true to the defender concept.

    Why no shield DR feats? You have a lot of HP already, and 20 bab so great DR. Only raid tanking will you get hit hard enough to bypass that, and during raid tanking you will likely have a good healer who can handle the little damage that gets through.

    Use defender enhancements endgame, though Kensai might be more fun during leveling. This build can swap back to a good Kensai if you decide to change playstyle to DPS'er entirely. You will just be missing the fighter capstone

    Unboosted Self AC should look like this endgame (but be fairly awesome even without the chattering ring)

    10 base
    15 armor
    7 Dex
    6 Dodge
    5 prot
    1 Aura
    5 CE
    3 Stalwart
    4 stanced
    4 insight
    2 Stalwart Ring Set (may not be possible with intimidate and cha items on)
    9 Tower
    2 Alchemical
    Thats off the top of my head I think there is more potential, and buffed it looks very nice. Even your TWF AC will be stellar.

    HP should be somewhere like this
    428 after enhancements and toughnesses, +60 Con, +30 GFL, +45 Shroud, +10 Draconic, and some more in your stance, and 40 more with a yugo pot. Thats around 650 I think and plenty.

    This was rather quick so some of the stuff might be off a bit. But you get the idea. You will also need +2 tomes if you cant get them I am sure they will be sold again or farm them out later and do a little re-spec.

  16. #16
    Community Member Mangloid's Avatar
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    Quote Originally Posted by Twerpp View Post
    **** man. That sounds like something I would say to someone but not someone with a post count of 3.
    Actually that comment wasn't directed to the Op it was towards Sirdanile's reply toward the OP advising him that this was decent sword and board build. I do believe he has 237 posts as of my last checking . I'd never slam a brand new player like that, Just a vet offering flawed advise.
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  17. #17
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    so you would recommend the twf over the 2hf?

  18. #18
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    I think the important point is that if you go twf you better take the feats to improve it. And if you plan on taking the armor mastery stuff then you should have enough dex to take advantage of it. And if you have the high dex, twf makes sense.

    First decide if you want twf or thf or sword and board, then reconsider your feat/enhancements/stats to match that decision.

  19. #19
    Community Member Mangloid's Avatar
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    Check this thread http://forums.ddo.com/showthread.php...ighlight=riott
    It's a pretty solid build, Take the time to read the whole thread. it's go some very good discussions and information in it.
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