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  1. #1
    Community Member
    Join Date
    Jul 2009
    Posts
    41

    Default Hybrid Theory / Kitchen Sink (3 Rogue / 6 Fighter / Wizard 11)

    A "do it all" Gish build.

    The Kensai weapon I threw in for now is a Heavy Mace... mostly because I have no end game experience, but I know in the lower levels the casters normally dual wield blunt weapons because of their caster oriented buffs (bonus spell crit, extra SP, etc.). So I'm definitely open to some feedback on the weapon choice.

    Please let me know what you think.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Hybrid Theory
    Level 20 True Neutral Warforged Male
    (6 Fighter \ 3 Rogue \ 11 Wizard) 
    Hit Points: 304
    Spell Points: 875 
    BAB: 13\13\18\23
    Fortitude: 13
    Reflex: 12
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 20)           (Level 20)
    Strength             14                 21                   23
    Dexterity            15                 17                   18
    Constitution         14                 16                   18
    Intelligence         16                 18                   20
    Wisdom                6                  8                    8
    Charisma              6                  8                    8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                  8                    6
    Bluff                -2                 -1                    0
    Concentration         2                  4                    4
    Diplomacy            -2                 -1                   -1
    Disable Device        7                 28                   28
    Haggle                2                  3                    3
    Heal                 -2                 -1                   -1
    Hide                  2                  4                    2
    Intimidate           -2                 -1                   -1
    Jump                  6                 10                    8
    Listen                2                  3                    3
    Move Silently         2                  4                    2
    Open Lock             6                 22                   22
    Perform              n/a               n/a                   n/a
    Repair                7                 11                   11
    Search                7                 28                   29
    Spot                  2                  3                    3
    Swim                  2                  6                    2
    Tumble                6                  8                    6
    Use Magic Device      2                 22                   22
    
    Level 1 (Rogue)
    Feat: (Selected) Mithral Body
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 3 (Fighter)
    Feat: (Selected) Mental Toughness
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Toughness
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 12 (Fighter)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Rogue)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Kensei Heavy Mace Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Search I
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Lineage of Force II
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Force Manipulation III
    Enhancement: Wizard Force Manipulation IV
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Rogue Dexterity I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Construct Thinking II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Inscribed Armor II
    Enhancement: Warforged Tactics I
    Last edited by Xykal; 10-20-2009 at 10:51 PM.

  2. #2
    Community Member testing1234's Avatar
    Join Date
    Jul 2009
    Posts
    555

    Default

    you obviously done your homework its a nice build but i do have a few points were i feel its not optimal.

    weapon choice:
    like you said heavy mace is not ideal, bad crit range bad crit multiplaier and not max base damage. in other words its just bad only good thing about it is that its blunt which is arguable the most useful because few enemies have DR blunt.
    if you do want to keep with blunt you want to have the warhammers they are 3x crit range on 20 instead of heavy maces which only have 2x on 20, just better.
    many argue for taking khopesh as they are best damage im not one of them but you do seem to have quite a few feats that might be put to better use.
    certain types of weapons only come in specifik types of damage blunt weapons have
    +weighted, +to stunning blow and %chance of stunning each hit *only on blunt*
    +maladroit/bonebreaking +1dex each hit/1d6 dex damage on crits stun when 0 dex i think. *only on blunt*
    +and like i said before not many enemies have dr blunt.
    -dps
    -crit range no blunt weapon higher then crit range -20, if you want to make a radiance weapon it needs a high crit range to be effective. blunt only weapon type that does not have a 18-20 crit range weapon

    feats:
    mental thoughness and IMT seems not what this build need.
    you do want power attack drop IMT for this.
    if you deceid you want to go with a exotic weapon to raise damage IM seems the natural feat to drop.
    if you only take empower or maximize there is no question maximize is the better of the 2. its even more effective sp/damage for a couple of the spells.

    skills:
    not sure if you have the sp to always keep quicken on, lot of the current max lvl quest are very tight corners were many find them self wanting max possible concentration+item or quicken.
    not suggesting you drop quicken but concentration would definitly be a real boon the this character.

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