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  1. #1
    Community Member GhostNull's Avatar
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    Default Past Life: Feedback and Suggestions

    Making this thread in hope that others will come here and post their thoughts on the "Past Life" feats. This could also help the developers read feedback and suggestions instead of trying to read through the growing pit that is the True Reincarnation thread.

    For starters, here's a couple posts that were made that have little feedback and suggestions...

    Quote Originally Posted by aurus33 View Post
    Quote Originally Posted by Eladrin View Post
    Correct, you gain the Past Life of your dominant class. If you True Reincarnate again, you keep your old Past Life feat from your first incarnation, and add a second from your dominant class from this life (if it was different).

    Here's the current list of Past Life feats:

    Past Life: Berserker's Fury
    You recall more about your past life as a barbarian. You have +2 to your Intimidate skill and can enter a barbarian rage once per rest. Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.
    Just weak, 30 secs really?

    Past Life: Bardic Dilettante
    You recall more about your past life as a bard. You have +1 to all Charisma based skills and can Inspire Courage three times per rest. Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.
    Not bad, like having a bard level 1 around on shrines, questions, does stack with a bard inspire courage?

    Past Life: Initiate of the Faith
    You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect three times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half.
    Hmm... a CMW wand does more and cost LESS than a feat!

    Past Life: Acolyte of Divine Secrets
    You recall more about your past life as a favored soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect five times per rest. Activate this favored soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels. A successful Fortitude save reduces the damage by half.
    not game breaking, just meh...

    Past Life: Student of the Sword
    You recall more about your past life as a fighter. You have +2 to your Intimidate skill and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit.
    It will depends how much it last, but 3 times per rest is just too few IMO

    Past Life: Disciple of the Fist
    You recall more about your past life as a monk. You have +2 to your Concentration skill and can enter an evasive trance once per rest, granting the evasion feat for a short period of time.
    Note: You must meet normal evasion requirements for this one. No medium or heavy armor, no heavy encumbrance.
    ONCE per rest? how much does it last, 10 mins, 30 secs?

    Past Life: Soldier of the Faith
    You recall more about your past life as a paladin. You have +2 to your Heal skill, and can recall your bravery three times per rest, casting the Lionheart spell on yourself or an ally. Activate this paladin ability to imbue yourself or a single ally with great bravery, making them immune to fear.
    not even a comment

    Past Life: Warrior of the Wild
    You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Ram's Might effect once per rest. Activate this ranger ability to cause your hands increase in size, granting a +2 size bonus to Strength and damage.
    again, one per rest; duration?

    Past Life: Sneak of Shadows
    You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels..
    can you make this one instead like multishot?, you know, with a decent cooldown and some huge dps for short period of time?

    Past Life: Arcane Prodigy
    You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest.
    What would i want to spend a Mental toughness with another name that "can produce" random elemental effects? if this were free, I'll shut up

    Past Life: Arcane Initiate
    You recall more about your past life as a wizard. You have +2 to your Concentration skill and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.
    As bad as the cleric one, well, maybe not that bad.

    Edit:

    Caster Level is considered to be equal to your character level.

    My two cents


    Quote Originally Posted by bobbryan2 View Post
    Ok. The biggest flaw I can see in these is that they do nothing if you take the same class again. This is a pretty big thing, because the characters we have now, we have because we like them. No one in DDO rolled up a ranger because he wanted to reroll him into a melee wizard on down the road. Little surprised these were approved like this, but here are a couple suggestions:

    Quote Originally Posted by Eladrin View Post
    Past Life: Berserker's Fury

    You recall more about your past life as a barbarian. You have +2 to your Intimidate skill and can enter a barbarian rage once per rest. Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.
    So... no benefit to a barbarian? How about gives you the rage once/rest. If you already have rage as a class feat, it gives your rage an additional +2 str/con.

    Quote Originally Posted by Eladrin View Post

    Past Life: Bardic Dilettante
    You recall more about your past life as a bard. You have +1 to all Charisma based skills and can Inspire Courage three times per rest. Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.
    Again... no use for bards. If you have Inspire Courage as a class feat, it will give you +1 damage.


    Quote Originally Posted by Eladrin View Post

    Past Life: Initiate of the Faith
    You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect three times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half.
    This is at least... usable by clerics... but not useful. Maybe cure spells will give an additional +2 hit points when used?

    Quote Originally Posted by Eladrin View Post

    Past Life: Acolyte of Divine Secrets
    You recall more about your past life as a favored soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect five times per rest. Activate this favored soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels. A successful Fortitude save reduces the damage by half.
    These types of abilities are rarely useful in DDO. I would nuke it from orbit and start over. Unless you just see a ton of Dragonmarked Dwarves running around.

    Quote Originally Posted by Eladrin View Post

    Past Life: Student of the Sword
    You recall more about your past life as a fighter. You have +2 to your Intimidate skill and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit.
    Awesome for arcanes and rogues, almost useless for fighters, barbs and rangers. This one misses the mark in a bad way.

    +2-3% attack speed boost per times taken.

    Quote Originally Posted by Eladrin View Post

    Past Life: Disciple of the Fist
    You recall more about your past life as a monk. You have +2 to your Concentration skill and can enter an evasive trance once per rest, granting the evasion feat for a short period of time.
    Note: You must meet normal evasion requirements for this one. No medium or heavy armor, no heavy encumbrance.
    Another one that is completely worthless if you keep the same class. How about adding, if you have evasion, this becomes a clickie of Improved Evasion. If you have Improved Evasion, this becomes a clickie of Superior Evasion.

    Superior Evasion allows you to have a chance to evade incoming melee damage for a short time. The DC is equal to the amount of incoming damage before damage reduction. If the feat is taken twice, it's equal to the amount of incoming damage after damage reduction (giving 20th monks an effective +10 to this roll)

    Quote Originally Posted by Eladrin View Post

    Past Life: Soldier of the Faith
    You recall more about your past life as a paladin. You have +2 to your Heal skill, and can recall your bravery three times per rest, casting the Lionheart spell on yourself or an ally. Activate this paladin ability to imbue yourself or a single ally with great bravery, making them immune to fear.
    Blah... Be better if it was a divine might clickie. +2 divine damage on melee attacks or upgrading your existing divine might by +1-2.

    Quote Originally Posted by Eladrin View Post

    Past Life: Warrior of the Wild
    You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Ram's Might effect once per rest. Activate this ranger ability to cause your hands increase in size, granting a +2 size bonus to Strength and damage.
    Again... useless if you take Ranger again. Such a horrible theme. Don't even know what to do with it, but I'd lean towards +2% increase to dual wielding or ranged attack speed.

    Quote Originally Posted by Eladrin View Post

    Past Life: Sneak of Shadows
    You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels..
    This one is actually cool for rogues to take again... just not twice. I'd probably just have the second one count for 50% over. So +15 sneak attack damage clickie instead of +10.

    Quote Originally Posted by Eladrin View Post

    Past Life: Arcane Prodigy
    You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest.
    Pretty Lame, and doesn't do a lot to entice Sorcerers to stay the faith. I would, instead, allow them to choose one of their level 1-3 spells to either use as a clickie 10/ a day in a future life... or let them keep an extra low level spell slot and use it off SP.

    Quote Originally Posted by Eladrin View Post

    Past Life: Arcane Initiate
    You recall more about your past life as a wizard. You have +2 to your Concentration skill and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.
    About as useless the sorcerer one without the passive SP bonus. The irony is that it doesn't even fit what wizards do best, versatility. It gives you a single spell. What about Past Life : Arcane Familiarity -- You recall more about your past life as a wizard giving you an almost intuitive feel for magic. You gain +10% spell casting speed.

    So there's some suggestions, now let's see some more from other forum members. Some of mine...

    Past Life: Berserker's Fury New Proposal
    You recall more about your past life as a barbarian. You have +2 to your Intimidate skill and can enter a barbarian rage twice per rest. Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your character also gains a passive DR 1/- at level 1 with an increase of 1 per 6 levels for a maximum of DR 4/-. Your rage will last for 24 seconds + 6 per character level. This rage ability acts aa Barbarian rage and will the block the character out of casting spells for the duration.

    If you reincarnate into the Barbarian class, your character recieves a +2 to the Intimidate skill and the number of rages per rest will increase by 1. When using Rage, you gain an additional +2 bonus to Strength and Constitution, +1 Morale Bonus to Will saves and a -1 penalty to AC on top of other Rage abilities and enhancements.
    Past Life: Soldier of the Faith New Proposal
    You recall more about your past life as a paladin. You have +2 to your Diplomacy skill, and can Smite Evil three times per rest. Unlike a Paladin's Smite Evil where damage is based on the number levels of Paladin a character has, Smite Evil granted from Soldier of the Faith is based on total character level. Attack bonus based on Charisma modifier remains.

    If the player decides to reincarnate into a Paladin, their Smite Evil will gain an extra damage bonus to Smite Evil. Half-character level will be additionally applied to the standard Paladin's Smite Evil damage bonus.
    Past Life: Warrior of the Wild New Proposal
    You recall more about your past life as a ranger. You have +2 to your Spot skill and can choose a single Favored Enemy. Your character gains a +2 bonus to damage to their chosen Favored Enemy. This bonus increases by +1 per 6 levels.

    Reincarnating into Ranger, Favored Enemy damage bonus is increased by +1 and gains an additional +1 bonus to damage every 5 levels. This bonus is applied to all the Ranger's Favored Enemies.
    Past Life: Arcane Initiate New Proposal
    You recall more about your past life as a wizard. You have +2 to your Concentration skill and are more efficient with metamagics. Starting at level 1, your spell point cost through the use of metamagic feats is reduced by 1. Every 8 levels thereafter the reduction is increased by 1 for a total reduction of 3 spell points. This bonus stacks with other metamagic reductions.
    Just some of my thoughts...
    Last edited by GhostNull; 10-12-2009 at 04:32 PM.

  2. #2
    Community Member Dworkin_of_Amber's Avatar
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    Just want to point out...

    The list of "Past Life Feats" that you have quoted from Eladrin above are FREE if you True Reincarnate. The "spending a feat" part, was for future 'additional abilities' to stack off the Past Life Feat.

    So if you level a Sorc to 20, and True Reincarnate him, he basically gets Mental Toughness FOR FREE (as well as +2 Build Points).
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  3. #3
    Developer Eladrin's Avatar
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    Quote Originally Posted by Dworkin_of_Amber View Post
    Just want to point out...

    The list of "Past Life Feats" that you have quoted from Eladrin above are FREE if you True Reincarnate. The "spending a feat" part, was for future 'additional abilities' to stack off the Past Life Feat.

    So if you level a Sorc to 20, and True Reincarnate him, he basically gets Mental Toughness FOR FREE (as well as +2 Build Points).
    The list of Past Life Feats quoted above are not free, you have to spend a normal feat slot to take them. The free Past Life Feats are the ones that these use as prerequisites (that don't do anything on their own, other than granting access to these).

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    Community Member Fennario's Avatar
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    Quote Originally Posted by Eladrin View Post
    The list of Past Life Feats quoted above are not free, you have to spend a normal feat slot to take them. The free Past Life Feats are the ones that these use as prerequisites (that don't do anything on their own, other than granting access to these).
    Well that seems kind of lame. Some of them are kind of nice for a bit of flavor, but not worth spending a precious feat slot on them at all.

    I mean who in there right mind would spend a feat to cast lionheart 3x a day???

    These should be granted automatically I think.

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    Quote Originally Posted by Eladrin View Post
    The list of Past Life Feats quoted above are not free, you have to spend a normal feat slot to take them. The free Past Life Feats are the ones that these use as prerequisites (that don't do anything on their own, other than granting access to these).
    Do they stack if you take them twice? So 20 random elemental damage spells if you are a sorc that reincarnated two times?

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    Quote Originally Posted by Dworkin_of_Amber View Post
    Just want to point out...

    The list of "Past Life Feats" that you have quoted from Eladrin above are FREE if you True Reincarnate. The "spending a feat" part, was for future 'additional abilities' to stack off the Past Life Feat.

    So if you level a Sorc to 20, and True Reincarnate him, he basically gets Mental Toughness FOR FREE (as well as +2 Build Points).
    What happens to Multi Classes... do they get to choose, get them all or just get the highest level?

    I think Eladrin just answered this


    The rogue one is actually pretty awesome... maybe too awesome really...

    I wouldn't mind seeing the Paladin one being a Smite Evil (1 that is not multiple) remember Smites regen

    Aesop
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    Community Member Xaxx's Avatar
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    I like the reincarnation system except for this, these past life things are minor buffs, with only 1 or two being anywhere near feat worthy, and even then, the only one i think most would even look at is the wizzy one, and lets face it, its just another mental toughness...and how many people today use two feats on mental toughness as it is outside of a wizzy, these things should have either been the feart given at creation or made as a new teired ap. The amount of time that went into coding these (even if it was 5 minuites) doesnt even come close to being worth that investment for the amount of people who will actually take them as a feat.

    Make them auto level 1 reincarnation, make them ap, or take them out, other then that, they're pretty well worthless.

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    Quote Originally Posted by Fennario View Post
    I mean who in there right mind would spend a feat to cast lionheart 3x a day???
    I would reroll to 20 twice for this. That way I could hit my whole group with lionheart. The remove fear pots are WAY too expensive

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    Community Member The_Ick's Avatar
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    Default feat challenged

    Quote Originally Posted by Eladrin View Post
    The list of Past Life Feats quoted above are not free, you have to spend a normal feat slot to take them. The free Past Life Feats are the ones that these use as prerequisites (that don't do anything on their own, other than granting access to these).
    Most of my builds are feat challanged as it is. I don't really think any of these would be worth giving up a normal build feat for. Very lame.

    Afterthought:
    The more and more i read about this True Reincarnation the more and more I don't really think it will be used that much. Giving up all your XP, Tomes, and Favor for what essentially boils down to a +1 to a stat and a lame feat that takes the place of a feat you need just doesn't seem anywhere near worth it.

    I understand the danger of unbalancing the game, but this really falls short Turbine. Either the cost of this "feature" needs to be drastically reduced or the value-add needs to be greatly increased. As is, giving up a feat on any of my toons for this would not be an advantage, let alone something I would spend Turbine points on.
    Last edited by The_Ick; 10-09-2009 at 04:44 PM.
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    Founder Aesop's Avatar
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    Barb: I think a Single Extra Use of Rage would be good for this... another option would be to add a DR 1/- per 6 levels

    Bard: Extra Song would be good and a +1 Morale Bonus to the effects of Songs per 6 levels ... so it would actually be useful to a Bard the Reincarnated into a Bard.

    Cleric: Would be better if you could cast Cure light wounds and 20 SP and +5 per level like the Sorc

    Druid: WOuld you hurry up and get druids out there

    FvS: Add in a Resistance to Energy (ala the Rogue Enhancements) that stack with Resist Energy and it would be better... like +2 per 4-6 levels

    Fighter: either or both +1 Weapon Damage and/or +1 Max Dex Bonus to Armor per 6 levels

    Monk: Reduce Falling Damage and/or +1 Dodge per 6 level

    Paladin: a Smite Evil based on Character level and a +1 Damage vs Evil Undead or Outsiders per 6 levels

    Ranger: 1 favored Enemy and +1 extra vs it per 6 levels

    Rogue:Ug nevermind I didn't realize it was a limited use per rest (with no time indication). Instead make it +1 to Attack Rolls and +2 to Damage for Sneak Attacks with it increasing by a like amount every 6 additional levels

    Sorceror: 1 1st level spell and make the additional Spell points start at 30 and have Spell Point items have an increased effect (like x1.5)

    Wizard: 1 1st level spell slot and a Spell Book. Spell points start at 20 and increase like ala Mental Toughness


    possibly overpowered... but interesting at least.

    I could see someone start off as a Paladin then Reincarnate as a Barb with Smite Evil.

    Aesop
    Last edited by Aesop; 10-09-2009 at 07:54 PM.
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    The ranger looks best, as long as you are a non ranger melee with an extra feat to burn.. Hmm fighter past life ranger? 3 damage and 1 to hit for a clickie that lasts 20ish min at cap isn't too bad.

    The sorc looks best for an arcane with extra feats, see wizard. Though I'm not sure why you'd reroll a sorc into a wizard?

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    Community Member RavenStormclaw's Avatar
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    Well reading over these the intial versions seem a littel weak but as Eladrin pointed out there are advanced feats/enhancements that could possible be better and worth it after all. The question is, of course, what are they? A list would be nice.

  13. #13
    Community Member mediocresurgeon's Avatar
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    Copied from other thread:


    A lot of these feats seem useless for people who True Respec back into the same class. Example: Barbarian14/fighter2 builds were great at one point. Now it's better to be a pure barbarian. If we only get access to one Past Life: [insert fancy name here] feat per character class, it should be one that actually benefits the class. Keep in mind, these abilities cost you a feat, so they should be beneficial at all levels of gameplay.

    To me, it would make sense that a highly trained person reincarnated as a highly trained person in the same profession would be better at what they do that the person who only spent one lifetime doing it. Many of the current Past Life feats do not reflect that.

    Quote Originally Posted by Eladrin View Post
    Past Life: Berserker's Fury
    You recall more about your past life as a barbarian. You have +2 to your Intimidate skill and can enter a barbarian rage once per rest. Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.
    Quote Originally Posted by Past Life: Berserker's Fury Amended
    You recall more about your past life as a barbarian. When you benefit from the Rage spell, you receive an additional +2 untyped bonus to Strength, but receive an additional -2 penalty to your armor class.
    Most barbarians drink Rage potions, and most casters and bards cast Rage. A personal effect which adds +1 attack and +1 damage strikes me as beneficial, but not overpowered. This ability would benefit Barbarians and other classes equally, though classes which rely on armor class might not find the penalty worth the payoff.


    Quote Originally Posted by Eladrin View Post
    Past Life: Bardic Dilettante
    You recall more about your past life as a bard. You have +1 to all Charisma based skills and can Inspire Courage three times per rest. Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.
    Quote Originally Posted by Past Life: Bardic Dilettante Amended
    You recall more about your past life as a bard. Your Inspire Courage ability has an additional +1 morale bonus to saves against fear effects and a +1 morale bonus on attack roles and damage rolls before enhancements. If you do not have the ability to Inspire Courage, you can Inspire Courage as a first level bard three times per rest.
    Character who True Respec into a bard probably will not receive the same degree of benefit of those who were a bard the first time around, but players who do are still rewarded.


    Quote Originally Posted by Eladrin View Post
    Past Life: Initiate of the Faith
    You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect three times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half.
    Quote Originally Posted by Past Life: Initiate of the Faith Amended
    You recall more about your past life as a cleric. Your caster level is increased by 2 when casting spells with the Conjuration (Healing) descriptor.
    Okay, so I admit I took this feat right from a D&D book. But at least we know it is balanced and beneficial! Once again, clerics have a stacking benefit, and any class which can cast healing spells (bards, favored souls, paladins, rangers) will still receive a benefit.


    Quote Originally Posted by Eladrin View Post
    Past Life: Acolyte of Divine Secrets
    You recall more about your past life as a favored soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect five times per rest. Activate this favored soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels. A successful Fortitude save reduces the damage by half.
    Quote Originally Posted by Past Life: Acolyte of Divine Secrets
    You recall more about your past life as a favored soul.
    Wow. I really have no clue what to do about this one, since I do not really know what the signature ability of a Favored Soul is. I will skip it for now--I'm sure many readers have clever suggestions for this.


    Quote Originally Posted by Eladrin View Post
    Past Life: Student of the Sword
    You recall more about your past life as a fighter. You have +2 to your Intimidate skill and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit.
    This feat seems well-suited to its purpose, as it benefits both low level and high level play. Fighters who True Respec into Fighters still get a useful bonus while providing a similar bonus to other classes.


    Quote Originally Posted by Eladrin View Post
    Past Life: Disciple of the Fist
    You recall more about your past life as a monk. You have +2 to your Concentration skill and can enter an evasive trance once per rest, granting the evasion feat for a short period of time.
    Note: You must meet normal evasion requirements for this one. No medium or heavy armor, no heavy encumbrance.
    Quote Originally Posted by Past Life: Disciple of the Fist Amended
    You recall more about your past life as a monk. You are considered one size category larger for the purposes of your unarmed strike damage.
    The current feat provides almost no benefit to a class which is already underpowered. This alternative feat gives them a useful alternative. Admittedly, my version does not strongly benefit characters of any other classes.


    Quote Originally Posted by Eladrin View Post
    Past Life: Soldier of the Faith
    You recall more about your past life as a paladin. You have +2 to your Heal skill, and can recall your bravery three times per rest, casting the Lionheart spell on yourself or an ally. Activate this paladin ability to imbue yourself or a single ally with great bravery, making them immune to fear.
    Quote Originally Posted by Past Life: Soldier of the Faith Amended
    You recall more about your past life as a paladin. Your Aura of Good provides an additional +1 bonus to Armor Class. If you do not have an Aura of Good, you now gain one.
    Self-explainitory. Nobody cares about Lionheart because it does not scale well. An additional +1 AC is can be useful at all character levels and is not game breaking.


    Quote Originally Posted by Eladrin View Post
    Past Life: Warrior of the Wild
    You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Ram's Might effect once per rest. Activate this ranger ability to cause your hands increase in size, granting a +2 size bonus to Strength and damage.
    Quote Originally Posted by Past Life: Warrior of the Wild Amended
    You recall more about your past life as a ranger. Pick an additional Favored Enemy.
    Rangers get a slightly better benefit than other classes (since only they have access to enhancements which increase their Favored Enemy bonuses) but nearly any character gets a useful bonus to damage (+2 versus a single creature type).


    Quote Originally Posted by Eladrin View Post
    Past Life: Sneak of Shadows
    You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels.
    This feat looks fine to me. Rogues get a slight bonus over other classes (since they have more skill points than other classes) but all classes can benefit with large short term boosts to damage.


    Quote Originally Posted by Eladrin View Post
    Past Life: Arcane Prodigy
    You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest.
    Quote Originally Posted by Past Life: Arcane Prodigy Amended
    You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at each level.
    Cut the ****. We want more SP, not some weak offensive ability. People build their characters around their offensive abilities and only use the most effective ones, so giving us another option will not help most characters. More spell points, on the other hand, allows for greater resource expenditure between shrines but does not actually increase the offensive capacity of the build. Casters and melee alike (well, bards, paladins, and rangers at least) all benefit from this ability. Yes, this is slightly more powerful than Mental Toughness, but it requires a lot more effort to get it.


    Quote Originally Posted by Eladrin View Post
    Past Life: Arcane Initiate
    You recall more about your past life as a wizard. You have +2 to your Concentration skill and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.
    Quote Originally Posted by Past Life: Arcane Initiate Amended
    You recall more about your past life as a wizard. Metamagic feats cost you 1 SP less to use.
    Once again, a feat to increase mana potential. Even Rangers and Paladins will find this one useful.

    The nerfing will continue until morale improves!

  14. #14
    Community Member sephiroth1084's Avatar
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    It's debatable whether even the strongest of these is worth a feat slot. I'd much rather see these equalized in power (whether up or down) and given for free.

    Irrespective of any other changes, they should all scale up somehow with your level.
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  15. #15
    Community Member deadkitty's Avatar
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    Honestly i was stocked to hear about past life feats, but am disgusted with the outcome. Not one of these would be worth actually picking up on any of my builds and I'm sure the durations are not all that great either. Just give the reincarnated an extra feat from their past life *Excluding Class and race specific feats like Monk DR or evasion*. Say like a free feat of toughness or something. Or come up with something better than these... quite frankly they are all useless except in scenarios. I got to say this is as depressing as the Dragonmark feats *Minus the halfling healmark... but even that is still a waste of feats imo*. They need some serrious work to actually make up for their lack of usefullness.
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  16. #16
    Community Member Dylos_Moon's Avatar
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    I am also not entirely sold on spending feats for any of these especially on a character who would likely reincarnate into the same class (how likely is someone to reincarnate into a different class anyway, I mean you can only do it twice, and you likely already have raid gear at 20).

    There is one thing I would like to add to this conversation.

    Please for the love of all that is arcane, allow Past Life: Sorcerer, Past Life: Wizard, or Past Life: Bard to be prerequisites for arcane archer in substitution of mental toughness or the energy enhancements (thus allowing full class rogue, barbarian, or fighter to take arcane archer). At the very least Allow Past Life: Arcane Prodigy to be a prerequisite (you can take it even if you don't have spells right? and you use spell points for some arcane archer abilities, this feat gives you spell points, but no way to use them.)
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  17. #17
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by Dylos_Moon View Post
    Please for the love of all that is arcane, allow Past Life: Sorcerer, Past Life: Wizard, or Past Life: Bard to be prerequisites for arcane archer in substitution of mental toughness or the energy enhancements (thus allowing full class rogue, barbarian, or fighter to take arcane archer). At the very least Allow Past Life: Arcane Prodigy to be a prerequisite (you can take it even if you don't have spells right? and you use spell points for some arcane archer abilities, this feat gives you spell points, but no way to use them.)
    That's a great idea! /seconded

    The nerfing will continue until morale improves!

  18. #18
    Founder Aesop's Avatar
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    Quote Originally Posted by Dylos_Moon View Post
    I am also not entirely sold on spending feats for any of these especially on a character who would likely reincarnate into the same class (how likely is someone to reincarnate into a different class anyway, I mean you can only do it twice, and you likely already have raid gear at 20).

    There is one thing I would like to add to this conversation.

    Please for the love of all that is arcane, allow Past Life: Sorcerer, Past Life: Wizard, or Past Life: Bard to be prerequisites for arcane archer in substitution of mental toughness or the energy enhancements (thus allowing full class rogue, barbarian, or fighter to take arcane archer). At the very least Allow Past Life: Arcane Prodigy to be a prerequisite (you can take it even if you don't have spells right? and you use spell points for some arcane archer abilities, this feat gives you spell points, but no way to use them.)
    I like it

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  19. #19
    Community Member Depravity's Avatar
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    Suggestion: Skill Remembrance
    You may take a past life feat allowing any one skill that was a class skill for a previous life (in the case of MC characters, majority level, as per Eladrin's post) to count as a class skill for your character. If taken after 1st level, any previous skill points spent as half ranks still count as half ranks (just to save devs time writing retcon code)

    Gets you a clear benefit, although it is slanted towards rogue/bard previous lives.
    Makes for some interesting build options, such as a full intimidate pure paladin.

    I'd suggest that UMD not be included in this, as it has had a history of being treated differently from other skills to keep it from being too easily cranked up. UMD seems the most likely skill to create a "broken" build.
    Near useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
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  20. #20
    Founder Aesop's Avatar
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    Quote Originally Posted by Depravity View Post
    Suggestion: Skill Remembrance
    You may take a past life feat allowing any one skill that was a class skill for a previous life (in the case of MC characters, majority level, as per Eladrin's post) to count as a class skill for your character. If taken after 1st level, any previous skill points spent as half ranks still count as half ranks (just to save devs time writing retcon code)

    Gets you a clear benefit, although it is slanted towards rogue/bard previous lives.
    Makes for some interesting build options, such as a full intimidate pure paladin.

    I'd suggest that UMD not be included in this, as it has had a history of being treated differently from other skills to keep it from being too easily cranked up. UMD seems the most likely skill to create a "broken" build.
    I like the idea. Diplomacy on a Pure Fighter Archer Character
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