I wanted to make a heavy armour, dual wielding ranger, that played somewhat like the ranger I played in BG/BG2. I like to solo, and be able to do a little of everything. This seems like it would work pretty well.
I'm somewhat familiar with D&D, but new to DDO, so please let me know if there is anything that I missed or could do better, or if there is something about this build that just won't work in this game.
Code:Character Plan by DDO Character Planner Version 3.10 DDO Character Planner Home Page Level 20 Lawful Good Elf Male (4 Paladin \ 3 Rogue \ 13 Ranger) Hit Points: 264 Spell Points: 175 BAB: 19\19\24\29\29 Fortitude: 17 Reflex: 20 Will: 9 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 20) Strength 14 15 Dexterity 16 20 Constitution 12 12 Intelligence 12 12 Wisdom 10 10 Charisma 12 13 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 10 Bluff 5 7 Concentration 1 8 Diplomacy 1 3 Disable Device 5 19 Haggle 1 1 Heal 0 5 Hide 3 15 Intimidate 1 1 Jump 4 8 Listen 2 9 Move Silently 7 16 Open Lock 7 21 Perform n/a n/a Repair 1 1 Search 3 15 Spot 2 15 Swim 2 2 Tumble 7 10 Use Magic Device 5 16 Level 1 (Rogue) Feat: (Selected) Dodge Enhancement: Rogue Damage Boost I Enhancement: Aerenal Elf Melee Damage I Enhancement: Rogue Faster Sneaking I Level 2 (Rogue) Enhancement: Elven Ranged Damage I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training I Level 3 (Ranger) Feat: (Favored Enemy) Favored Enemy: Human Feat: (Selected) Toughness Enhancement: Racial Toughness I Enhancement: Rogue Disable Device I Enhancement: Rogue Open Lock I Enhancement: Rogue Improved Trap Sense I Level 4 (Paladin) Enhancement: Elven Dexterity I Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Toughness I Level 5 (Paladin) Enhancement: Paladin Armor Class Boost I Enhancement: Paladin Attack Boost I Enhancement: Paladin Charisma I Level 6 (Paladin) Feat: (Selected) Mobility Enhancement: Elven Ranged Attack I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Extra Lay on Hands I Level 7 (Ranger) Enhancement: Racial Toughness II Enhancement: Ranger Dexterity I Level 8 (Ranger) Enhancement: Rogue Haste Boost I Enhancement: Ranger Skill Boost I Enhancement: Aerenal Elf Melee Attack I Level 9 (Ranger) Feat: (Selected) Improved Critical: Piercing Weapons Enhancement: Elven Dexterity II Level 10 (Paladin) Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Toughness II Level 11 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Ranger Skill Boost II Enhancement: Paladin Courage of Good I Enhancement: Ranger Energy of the Wild I Level 12 (Ranger) Feat: (Selected) Spring Attack Enhancement: Ranger Tempest I Level 13 (Rogue) Enhancement: Paladin Armor Class Boost II Enhancement: Paladin Saves Boost I Enhancement: Paladin Resistance of Good I Level 14 (Ranger) Enhancement: Ranger Dexterity II Level 15 (Ranger) Feat: (Selected) Weapon Focus: Piercing Weapons Enhancement: Ranger Move Silently I Enhancement: Ranger Energy of the Wild II Enhancement: Paladin Extra Turning I Level 16 (Ranger) Enhancement: Aerenal Elf Melee Attack II Level 17 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Enhancement: Paladin Attack Boost II Enhancement: Paladin Saves Boost II Level 18 (Ranger) Feat: (Selected) Two Weapon Defense Enhancement: Ranger Skill Boost III Enhancement: Paladin Focus of Good I Level 19 (Ranger) Enhancement: Ranger Tempest II Level 20 (Ranger) Enhancement: Ranger Extra Action Boost I Enhancement: Ranger Skill Boost IV