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Thread: Elric Build

  1. #1
    Community Member Jucar's Avatar
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    Default Elric Build

    I'm looking to play a build modeled after my favorite Fantasy character Elric of Melnibone. I think he would be a Fighter/Magic-User of some time. Any build post would be appreciated. I realize that this may not be an uber build but I think fun to play none the less. Thanks
    Characters: Thelanis: Quassit (Ranger/Rogue): Jucar (Ranger): Ungolynt (Ranger/Rogue): Elricq (Fvs): Blasphemi (Paladin): Balass (Barbarian): Grandizer (Ranger): Evermynx (Barbarian/Rngr):

  2. #2
    Community Member Comfortably's Avatar
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    WF, sorc/paldin or barbarian/bard.
    Jeets said he wouldn't tell Turbine. ;(

  3. #3
    Founder Vardak's Avatar
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    Hmmm, no chance a WF. I'd think elf or drow. Chaotic Neutral. Dex based with max Cha. Low STR/CON. I'd say Sorc with a splash of ranger. Bodyfeeder weapons of course
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  4. #4
    Founder & Super Hero Arkat's Avatar
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    CN, Elf, Ftr2/Sorc18

    Needs to be at least Sorc 18 for the kick-@$$ monsters he can summon. Ftr would be a better choice than Ranger to splash because not once, to the best of my recollection, did Elric ever track anything, fight with two weapons, use a bow, or have a Favored Enemy.

    +5 Bodyfeeder Adamantine Bastard Sword of Enfeebling. Puncturing (for the Con drain) would be a better fit thematically but not possible on a slashing weapon in DDO.
    Last edited by Arkat; 06-30-2009 at 07:34 PM.
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  5. #5
    Community Member BlackSteel's Avatar
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    I'd have to go with a melee focused sorc for that one. Greatsword user, shouldnt be that bad with the fix to swing speed. Sadly the best race for the playstyle looks nothing like Elric. Warforge would be a very viable build, where as elf or drow, you'd end wishing you could repair useful instead of UMD'ing heal scrolls.

    A battlecleric or FvS could also fit the bill, as divine casters get some nastey necro and summon spells as well. Bastard swords could work in place of a greatsword, even if khopesh is better. Human would give the best combination here, and you 'd get to pick a better pigment than drow, but would miss out on the regal features of an elf. I'd would definetly splash 1 fighter, 1 barb, or 2 rogue tho on either the arcane or divine caster
    Shadowsteel [TR train wreck]

  6. #6
    Community Member Mithran's Avatar
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    Default asdf

    The alignment restrictions make playing an Elric build a bit problematic.

    For myself, I'd probably go Drow Sorc/Paladin/Rogue:

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Elric 
    Level 16 Lawful Good Drow Male
    (4 Paladin \ 2 Rogue \ 10 Sorcerer) 
    Hit Points: 202
    Spell Points: 902 
    BAB: 10\10\15\20
    Fortitude: 16
    Reflex: 16
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 16)           (Level 16)
    Strength             16                 18                   18
    Dexterity            13                 13                   14
    Constitution         12                 14                   14
    Intelligence         13                 14                   14
    Wisdom                9                  9                    9
    Charisma             15                 18                   20
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    +2 Tome of Constitution used at level 16
    +1 Tome of Charisma used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               5                 14                   14
    Bluff                 2                 18                   18
    Concentration         3                 20                   20
    Diplomacy             6                 10                   10
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  5                    5
    Heal                 -1                 -1                   -1
    Hide                  1                  2                    2
    Intimidate            6                  9                    9
    Jump                  7                  8                    8
    Listen               -1                 -1                    1
    Move Silently         1                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                2                  2                    2
    Search                2                  2                    4
    Spot                  3                  3                    5
    Swim                  7                  8                    8
    Tumble                5                  6                    6
    Use Magic Device      6                 24                   24
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    
    
    Level 2 (Paladin)
    Skill: Concentration (+3)
    Skill: Diplomacy (+1)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sunder
    
    
    Level 3 (Sorcerer)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Magical Training
    Spell (1): Jump
    Spell (1): Nightshield
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Bluff (+2)
    Skill: Concentration (+1)
    Spell (1): Hypnotism
    
    
    Level 5 (Sorcerer)
    Skill: Bluff (+3)
    Skill: Concentration (+1)
    Spell (1): Niac's Cold Ray
    
    
    Level 6 (Sorcerer)
    Skill: Bluff (+3)
    Skill: Concentration (+1)
    Feat: (Selected) Cleave
    Spell (2): Blur
    
    
    Level 7 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Bluff (+2)
    Skill: Concentration (+1)
    Spell (2): Resist Energy
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Spell (3): Haste
    
    
    Level 9 (Sorcerer)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Great Cleave
    Spell (2): Web
    Spell (3): Rage
    
    
    Level 10 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Phantasmal Killer
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1.5)
    Spell (2): Scorching Ray
    Spell (3): Displacement
    Spell (4): Wall of Fire
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 13 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    
    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Automatic) Turn Undead
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Maximize Spell
    Spell (5): Teleport
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Balance (+3)
    Skill: Use Magic Device (+7)
    Feat: (Automatic) Evasion
    Enhancement: Rogue Haste Boost I
    Enhancement: Improved Drow Spell Resistence I
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Arcane Fluidity II
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Sorcerer Improved Maximizing III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  7. #7
    Community Member VKhaun's Avatar
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    12 sorc is your goal for a multiclass with an arcane caster. You can take every fire enhancment and use a fire spell called scorching ray, which is maxed at sorc11 and not based on caster level. It has no save, and no SR check. When they add caster prestige classes, one for sorcerer will be for enhancing fire, and they come at lv's 6/12/18.

    Charisma is also only used for spell points and save DC's. You don't need to min/max it if you just want damage and no-save spells, which IMHO is wise for a split class into arcane territory. Though many builds on the subject will assume you do and list very high charisma scores. Just remember that including items and enhancements you need a total score up to a minimum of 10+spell level to cast the spell, so 19charisma for lv9 spells, though I doubt you'll have those on a split class.
    Last edited by VKhaun; 07-07-2009 at 08:52 AM.

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