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  1. #1
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    Default My little cleric

    Don't tell any of my raiding buddies but its the first time. But this probably the only time I'll enjoy some kinda healer class. Aside from WoW when I played a priest but even that was short lived when I was overlooked for paladins and druids and couldn't even fake my way through soloing.

    But my question is...I did a premade character (Human, War priestess)
    Im wondering whats the best course of action to stay on this path without say leaning to far into being a deticated healer or something. (Note: I do not mind swaping "healing gear" with melee/tank gear - unless I can find some kind of balance. If DDO is broken down in that sort of way)

    So far I have;

    17str (+1 from an item, neck reward in the first area)
    10dex
    14con
    16wis

    45hp/218mana
    17ac

    PS I noticed that some of my items mention +healing% to x level spells (20% to first lvl) Is there a way to see how much it really has affect my spells, most rpgs you can see via a stat that tells you now much "+healing" you have or you just see it from spells. eg +20 would be like instead of healing for 100hp it bumps up too 120 assuming the spells maxed out at 100.

    Oh and I noticed one other thing, where it says your class "Cleric 1" just above alignment it used to say Warpriest of Siberys but it no longer says that...normal?
    And is there any kind of like auction house or bazaar? ;p
    Last edited by Aenoanx; 06-05-2009 at 01:59 PM.

  2. #2
    Founder Arianrhod's Avatar
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    Quote Originally Posted by Aenoanx View Post
    Don't tell any of my raiding buddies but its the first time. But this probably the only time I'll enjoy some kinda healer class. Aside from WoW when I played a priest but even that was short lived when I was overlooked for paladins and druids and couldn't even fake my way through soloing.

    But my question is...I did a premade character (Human, War priestess)
    Im wondering whats the best course of action to stay on this path without say leaning to far into being a deticated healer or something. (Note: I do not mind swaping "healing gear" with melee/tank gear - unless I can find some kind of balance. If DDO is broken down in that sort of way)

    So far I have;

    17str (+1 from an item, neck reward in the first area)
    10dex
    14con
    16wis

    45hp/218mana
    17ac

    PS I noticed that some of my items mention +healing% to x level spells (20% to first lvl) Is there a way to see how much it really has affect my spells, most rpgs you can see via a stat that tells you now much "+healing" you have or you just see it from spells. eg +20 would be like instead of healing for 100hp it bumps up too 120 assuming the spells maxed out at 100.

    Oh and I noticed one other thing, where it says your class "Cleric 1" just above alignment it used to say Warpriest of Siberys but it no longer says that...normal?
    And is there any kind of like auction house or bazaar? ;p
    Hm, lots of questions here

    Switching between meleer & healer for a cleric is mostly a matter of equipment, spells, and enhancements (feats too, but as long as you stay on the "warpriest" path those will be chosen for you). For example, the "melee cleric" might have a morningstar and shield in hand, while the "dedicated healer" might be dual-wielding scepters of Devotion and Power, or have a wand in one hand and be shield-blocking with the other. The "melee cleric" might buff himself with Divine Power & Bull's Strength, while the "dedicated healer" might buff the tank, or save all her power for healing. The "melee cleric" might have Toughness enhancements, while the "dedicated healer" might have Devotion enhancements. It's pretty easy to switch out the spells & gear to go fom one role to the other, less so to switch feats & enhancements (costs money and is on a timer).

    As for the +healing items....I'm not really a math person, so maybe someone else can help you more here. I do know the first level healing spell, Cure Light Wounds, heals 1d8 + 1hp per caster level, capping at +5 (so a 5th level cleric would heal 1d8+5hp with a Cure Light Wounds spell). That's your base, and any items or enhancements would be added to that (note that for healing spells the verious bonuses generally don't stack, so if you have Efficacy, Potency & Devotion, only the highest will work).

    The auctioneers are outside in the various districts of the city. They have a map symbol (red hammer over a line, I think). The one in the Harbor is a bugbear or hobgoblin (I forget) standing near the mailbox.

  3. #3
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    Thank you for the advice. I think I have an idea of how I am going to continue the war priest route. I will need to becareful about how I use my feats and enchants is all.
    For now I am just picking enchants without real cause since I can re spec Feats and Enchants later (possible wait until I reach the level cap - which will probably be 20, unless I make it to 16 before this next big patch comes.

    It might be a waste of time, but I wondered about the auction houses because I seem to be stuck with battleworn shield :P
    Last edited by Aenoanx; 06-05-2009 at 09:58 PM.

  4. #4
    Founder Arianrhod's Avatar
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    Quote Originally Posted by Aenoanx View Post
    It might be a waste of time, but I wondered about the auction houses because I seem to be stuck with battleworn shield :P
    Not necessarily - I know the AH prices seem high to a new player (and a lot of them are, you do have to search through the overpriced junk to find the bargains), but there are ways for even low level players to make money. Certain collectibles, for instance, are of little value to new players, but very valuable to capped characters (who use them in crafting rituals). I've found Vials of Pure water to be a nice money maker to start with. Just check the "collectibles" section of the AH to see how much they're selling for on your server, and price accordingly (on Thelanis, I found a 10,000 gp minimum bid & 30,000 gp buyout worked well).

    Also, if you're on Khyber, try joining the Help channel, and get in touch with Mythe. She's the resident newbie helper, and sends "care packages" (funded by donations from other Khyber players) to new players to help them get started.

  5. #5
    Community Member UnderwearModel's Avatar
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    Default I am on Ghallanda

    I have low level cleric stuff and I will be glad to help.

    I play healer clerics, not battle clerics. Eventually, I will do a battle cleric but right now, my clerics are healers. My 28 pt cleric is tougher than my 32 pt cleric. My 32 pt I made strictly as a healer cleric.

    If you plan on joining a LOT of parties, which will happen, you will be counted on as being the HEALER.

    You can take off the items that give you a % gain and cast your cures, and then put the items back on and notice the change.

    Do not bother joining our help channel, 99.9% of the time I am the ONLY one in it.

    In response to the post about certain collectables.

    Harbor Collectables that you can sell

    Vials of Pure Water -
    Luminescent Dust -
    Sparkling Dust -
    Tome Prophecies of Khyber -
    Deadly Feverblanch -
    Last edited by UnderwearModel; 06-06-2009 at 11:25 AM.
    Quote Originally Posted by FlimsyFirewood View Post
    Monster AI tends to be a limitation of the engine - smart AIs cause more server lag. Boy am I going to get quoted on that or what.
    I survived the scary events in 2009, 2010, and 2011. 2011 did not reward those that played by the rules.

  6. #6
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    Great thanks, I asked this in help the other night but never got a reply.
    When usin' hirelings are they worth the cost? I found a lv 1 to be better then ones the same level as me, haha.
    But the problem I did have is once I used the contract, did a dungeon my hireling and contract were gone forever..not a cheap way of doing things especially if they take a cut of exp with them =/

  7. #7
    Community Member MissAshley's Avatar
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    The hirelings will help you for just one dungeon, unless it is a chain quest. They also do not earn xp or take any xp away from you.

    What server are you on?

    Welcome to DDO!

  8. #8
    Founder Arianrhod's Avatar
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    Quote Originally Posted by Aenoanx View Post
    Great thanks, I asked this in help the other night but never got a reply.
    When usin' hirelings are they worth the cost? I found a lv 1 to be better then ones the same level as me, haha.
    But the problem I did have is once I used the contract, did a dungeon my hireling and contract were gone forever..not a cheap way of doing things especially if they take a cut of exp with them =/
    Depends on the hireling, what you want them for, and what you would be spending the money on otherwise. For example, a level 3 cleric costs less than a potion of Owl's Wisdom, but can't work the rune in WaterWorks - learned that the hard way, the other day. As a cleric yourself, you probably won't find hirelings all that useful, but sometimes they can come in handy: Another cleric to heal you while you fight, or a caster to handle crowd control like Web (be sure to look up what spells are in their hotbar on the Compendium, though - it's annoying to get a caster for Web only to find all they have is Command Undead :P )

  9. #9
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    Just one thing, put your level up points into Wisdom. In the long term it's most likely to be better (especially if at this point you're unsure of what you'll want to do).
    You can respec your feats so it's not a huge deal if the automatic path doesn't bring you what you'd really want.
    Even if you don't want to be pidgeon-holed into a healing machine, in high level raids it's what you'll do most.

  10. #10
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    Quote Originally Posted by Arianrhod View Post
    Depends on the hireling, what you want them for, and what you would be spending the money on otherwise. For example, a level 3 cleric costs less than a potion of Owl's Wisdom, but can't work the rune in WaterWorks - learned that the hard way, the other day. As a cleric yourself, you probably won't find hirelings all that useful, but sometimes they can come in handy: Another cleric to heal you while you fight, or a caster to handle crowd control like Web (be sure to look up what spells are in their hotbar on the Compendium, though - it's annoying to get a caster for Web only to find all they have is Command Undead :P )
    Yeah, I haven't had a need to for too many hirelings though, there are a couple of missions in harbor I can't seem to find help on and they class the mission as alv 3 normal, so Im in the process of deciding how I should go about doing this. I have my Celestial Dog and I am thinking of picking up the barbarian hireling if I can find a level 2 one. Otherwise there is a lv 2 paladin I'll just let him be the tank in this case ><

    Quote Originally Posted by MissAshley View Post
    The hirelings will help you for just one dungeon, unless it is a chain quest. They also do not earn xp or take any xp away from you.

    What server are you on?

    Welcome to DDO!
    Khyber. Atleast for now, this early favor doesn't concern me but Im trying to take advantage of the free trial ;p

    Quote Originally Posted by tihocan View Post
    Just one thing, put your level up points into Wisdom. In the long term it's most likely to be better (especially if at this point you're unsure of what you'll want to do).
    You can respec your feats so it's not a huge deal if the automatic path doesn't bring you what you'd really want.
    Even if you don't want to be pidgeon-holed into a healing machine, in high level raids it's what you'll do most.
    At this point in time, I have ZERO desire to raid anything =p Done more then my share already in EQ in high end "hardcore" raiding guilds and WoW...I plan to enjoy my happy go lucky dungeon crawls. The leveling pace is much slower then WoW, which is nice. So I plan to enjoy myself as much as I can in various maps.

    I have an idea of how I plan to keep going as battle cleric and still be a good main healer in groups when its deemed necessary.
    E.g. of this is probably basing my enchantments around healing and spell damage and then any kind of melee enchantments if there are any. I haven't looked at crafting or tradeskills in this game but I am hoping I can craft armor/weapons either with random modifiers or fixed ones. If I can make items like +1con +2wis or +str and con. Then I'll be gearing that way, either keeping str/wis or just straight wisdom on my items. Probably not possible but like a healing/wisdom heavy mace then a melee friendly shield sort of deal.

    Whats this Week of the Xclass?
    Last edited by Aenoanx; 06-06-2009 at 03:22 PM.

  11. #11
    Founder Arianrhod's Avatar
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    Quote Originally Posted by Aenoanx View Post
    I have my Celestial Dog and I am thinking of picking up the barbarian hireling if I can find a level 2 one. Otherwise there is a lv 2 paladin I'll just let him be the tank in this case ><

    At this point in time, I have ZERO desire to raid anything =p Done more then my share already in EQ in high end "hardcore" raiding guilds and WoW...I plan to enjoy my happy go lucky dungeon crawls. The leveling pace is much slower then WoW, which is nice. So I plan to enjoy myself as much as I can in various maps.

    I haven't looked at crafting or tradeskills in this game but I am hoping I can craft armor/weapons either with random modifiers or fixed ones.
    Whats this Week of the Xclass?
    The "tank" type hirelings tend to be rather disappointing - they take a lot of damage and don't dish much out. Might be OK for Kobold Assault, since there's a rez shrine right there, but it generally works out better to get a hireling to heal you rather than trying to heal a hireling, even if you're a healer.

    Unfortunately, crafting in its current state requires raiding. It's presently just a system for customizing raid gear. We can hope it will be expanded someday to include more "casual" crafting, but that's the way it is at present.

    Week of the X class - as far as I can tell, that's just a promo for the upcoming module, when the level cap goes up to 20. Don't know of any actual ingame events or effects associated with the featured classes.

  12. #12
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    Yeah, I just noticed that this afternoon. I might just get like a dps hireling (caster) or stick with using the barbarian.

  13. #13
    Community Member UnderwearModel's Avatar
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    Default You can find items to raise you STATS

    For every two points in a stat the bonus from that stat is raised +1

    example
    WIS = 10 bonus +1
    WIS = 11 bonus +1
    WIS = 12 bonus +2
    WIS = 13 bonus +2
    WIS = 14 bonus +3
    WIS = 15 bonus +3
    WIS = 16 bonus +4

    example
    Level 5 items can raise you characteristics +2
    Level 7 items can raise you characteristics +3
    Level 9 items can raise you characteristics +4
    Level 11 items can raise you characteristics +5
    Level 13 items can raise you characteristics +6 currently the maximum

    At level 5, you can find a helm or necklace that raises your WISdom +2. This will give you more spell points.

    As a cleric, you can find cool items in the The Hound of Xoriat specifically for clerics. And since most of us have that stuff already, you can win the roll off on the gear.
    Quote Originally Posted by FlimsyFirewood View Post
    Monster AI tends to be a limitation of the engine - smart AIs cause more server lag. Boy am I going to get quoted on that or what.
    I survived the scary events in 2009, 2010, and 2011. 2011 did not reward those that played by the rules.

  14. #14
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    Excellent, now... who wants to come play with me haha...sigh.

  15. #15

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    Aenonax, check my sig for new player builds to try out. there is a whole lot of friendly new player builds for you to try with tips on how to play them as well as some of the gear that you need
    If you want to know why...

  16. #16
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    Quote Originally Posted by Aranticus View Post
    Aenonax, check my sig for new player builds to try out. there is a whole lot of friendly new player builds for you to try with tips on how to play them as well as some of the gear that you need
    Nod, I looked at those but nothing really suites my play style. I am not a healbot =p
    I like to be a jack of all trades, master of none.
    I like to get in the face of my opponent but know when to back off and help the group out. <this is more of a personal ability rather then a specific build, we call this situational awareness ;p) In essence my Warpriest is actually what I want thought, I'd rather it was more of a paladin/cleric, the ability to do enchanced damage via melee combat w/ special effects. This parts harder to explain without using another game for an example.

    DDO I don't think can achieve this but its sort of like a 4ed avenger I guess? do kind of like a hit with melee then holy damage via a spell or something...sort of like a retribution paladin from wow (see divine storm).

    Anyway Warpriest fits the bill nicely being able to be a healer and do melee damage.

    Im still learning the ways of "DDO" but I am already eager to discovery my swashbuckler.

    EDIT: For situations where I feel I want to be a distance while healing but still want to keep doing some light damage between heals, is a lightcross bow worth picking up ? or heavy? I wonder with a lack of range damage feats and or otherwise, if its just a waste of time.
    Last edited by Aenoanx; 06-07-2009 at 10:38 PM.

  17. #17

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    Quote Originally Posted by Aenoanx View Post
    Nod, I looked at those but nothing really suites my play style. I am not a healbot =p
    I like to be a jack of all trades, master of none.
    I like to get in the face of my opponent but know when to back off and help the group out. <this is more of a personal ability rather then a specific build, we call this situational awareness ;p) In essence my Warpriest is actually what I want thought, I'd rather it was more of a paladin/cleric, the ability to do enchanced damage via melee combat w/ special effects. This parts harder to explain without using another game for an example.

    DDO I don't think can achieve this but its sort of like a 4ed avenger I guess? do kind of like a hit with melee then holy damage via a spell or something...sort of like a retribution paladin from wow (see divine storm).

    Anyway Warpriest fits the bill nicely being able to be a healer and do melee damage.

    Im still learning the ways of "DDO" but I am already eager to discovery my swashbuckler.

    EDIT: For situations where I feel I want to be a distance while healing but still want to keep doing some light damage between heals, is a lightcross bow worth picking up ? or heavy? I wonder with a lack of range damage feats and or otherwise, if its just a waste of time.
    there is actually a warpriest build at the end of the thread but i have yet add it to the list (too much time spent in ddo)

    the main setback in ddo as a cleric is many players are (a) either lack twitch skills to do more than just fight and (b) unforgiving players. what do i mean. when a group is formed, when you join, people will take you as a HEALER regardless what you set it out to be. you are EXPECTED to heal. they are less likely to accept you when you tell them you are a battlecleric. on the other hand, there are many battlecleric players out there who are absolutely unable to do anything else but just fight, not even healing themselves. a battlecleric can fight AND heal at the same time

    if you want a cleric that can do a mean spell damage, a battlecleric isn probably the best idea for you, many of the setup a battlecleric has aim for high melee damage and physical armor. in ddo spell damage are augmented with different gear. the boost to spell damage is more important than the spell damage itself and often, when a save to the spell is made, the damage is halved. this means wisdom is an important factor which a battlecleric is going to lack

    as such there are only 3 real roles for a cleric in ddo: healbot (heal only), battlecleric (heal+fight) and offensive cleric (heal+spell damage)

    as to the crossbow.... not a good idea as mobs will focus on the source of the attack. if you fire 1st, you get all the attention
    If you want to know why...

  18. #18
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    Well with careful enchantment and feat planning I plan to compentate for a lack of wisdom, in gear there is a way to balance. Im sure i'll find it. As I build my cleric, I will update. For now hes only 2 so its a enchancement/gear free for all
    I guess it would only assume, I wouldn't be shooting first...its usually kinda common to let the tank take agro first, as in most mmos.

  19. #19

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    Quote Originally Posted by Aenoanx View Post
    Well with careful enchantment and feat planning I plan to compentate for a lack of wisdom, in gear there is a way to balance. Im sure i'll find it. As I build my cleric, I will update. For now hes only 2 so its a enchancement/gear free for all
    I guess it would only assume, I wouldn't be shooting first...its usually kinda common to let the tank take agro first, as in most mmos.
    actually if you are a offensive cleric specced on blade barriers, the last thing you want is to have tanks get the agro. my cleric usually run past all the mobs, dragging them behind me, and then set up a blade barrier at the end of the run. with crits of 500+ a tick, nothing much can survive. the problem with many melees are they do not know how to combine effectively with such clerics, instead fighting or blocking mobs away from the blade barriers. normally i let such tanks die
    If you want to know why...

  20. #20
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    Quote Originally Posted by Aenoanx View Post
    Well with careful enchantment and feat planning I plan to compentate for a lack of wisdom, in gear there is a way to balance. Im sure i'll find it. As I build my cleric, I will update. For now hes only 2 so its a enchancement/gear free for all
    I guess it would only assume, I wouldn't be shooting first...its usually kinda common to let the tank take agro first, as in most mmos.
    First, if there was a way to balance in gear, Aranticus would've said so. Max wis offensive casters still need max gear to really be truly effective. You can't "make up" for anything. That is a totally fallacious line of reasoning. (If I'm 5 DC down in wis, I'll just get +5 DC gear! - guess what, everyone else is using that +5 DC gear too, you're still 5 points down)

    Second, I can't imagine almost a single time I wished in 5 capped clerics levelling I wished I carried a crossbow to shoot at anything. Mobs are either dying too fast, or your damage is too negligible to make up for the fact you can't cast while you're shooting to make it worthwhile.

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