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  1. #1
    Founder Zydan's Avatar
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    Feb 2006
    Posts
    6

    Default TWF Human Paladin build

    This build has some obvious drawbacks, practically speaking. I chose bastard sword over khopesh, for one (I just like bastard swords). Secondly, I am taking intimidate with the intent of using it situationally, rather than trying to be a true intimitank.

    I'm sure it's far from perfect, and any input would be greatly appreciated (In fact, that is the whole point of posting it!).

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (2 Fighter \ 14 Paladin) 
    Hit Points: 316
    Spell Points: 205 
    BAB: 16\16\21\26\26
    Fortitude: 23
    Reflex: 15
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    22
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom               10                    10
    Charisma             14                    18
    
    Tomes Used
    +2 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                    12
    Bluff                 3                     4
    Concentration         2                     3
    Diplomacy             3                     4
    Disable Device       n/a                   n/a
    Haggle                3                     4
    Heal                  0                     0
    Hide                  3                     3
    Intimidate            7                    18
    Jump                  3                     6
    Listen                0                     0
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  0                     0
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Human Bonus) Two Weapon Fighting
    Enhancement: Human Versatility I
    Enhancement: Fighter Intimidate I
    
    
    Level 2 (Paladin)
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    
    
    Level 4 (Paladin)
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 5 (Paladin)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Toughness II
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    
    
    Level 7 (Paladin)
    Enhancement: Human Versatility II
    
    
    Level 8 (Paladin)
    Enhancement: Paladin Charisma II
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good II
    Enhancement: Racial Toughness III
    Enhancement: Paladin Toughness III
    
    
    Level 10 (Paladin)
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Energy of the Templar II
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Toughness IV
    
    
    Level 13 (Paladin)
    Enhancement: Human Adaptability Strength II
    Enhancement: Paladin Bulwark of Good III
    
    
    Level 14 (Paladin)
    Enhancement: Paladin Energy of the Templar III
    
    
    Level 15 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Extra Lay on Hands III
    
    
    Level 16 (Paladin)
    Enhancement: Human Versatility III
    Enhancement: Paladin Exalted Smite I

  2. #2
    Community Member Noctus's Avatar
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    Apr 2008
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    3,100

    Default

    Looks fine.

    Only thing i´d change is 2 Monk, instead of 2 Fighter.
    Same number of feats, but better saves and Evasion.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  3. #3
    Community Member Thelmallen's Avatar
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    Mar 2006
    Posts
    560

    Default

    Quote Originally Posted by Noctus View Post
    Looks fine.

    Only thing i´d change is 2 Monk, instead of 2 Fighter.
    Same number of feats, but better saves and Evasion.
    /agreed
    -=Quantum Entropy - Sarlona Server=-
    Thelmallen [monk paladin] - Bladetuner [warchanter] - Stratonike [exploiter] - Bladeturner [cleric] - Sulien [wizard] - Bladeoffreya [FvS monk]

  4. #4

    Default

    agreed on the two monk for a twf character. On the pally build you will have very good evasion. Also, I'd drop con one point, as you should be taking human adapt con. Use the point in Wisdom if you go monk.

    Tormenting Role Players, Perma-Death players, and Turbine Mods since February 2006!
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  5. #5
    Community Member Invalid_50's Avatar
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    Feb 2006
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    0

    Default

    My advice for your build.

    Trade weapon focus slash for Extend spell.

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