Results 1 to 1 of 1

Thread: Dwarf TWF build

  1. #1
    Community Member Comfortably's Avatar
    Join Date
    Feb 2008
    Posts
    0

    Default Dwarf TWF build

    This of all the TWF builds has been my favorite so far, I give some of the credit to Dempsey for he came up with an idea for a 14paladin/2monk build, this build is somewhat based off of that.

    My first toon for DDO was a halfling pally with 2 lvls of rogue for evasion that was dex based and used rapiers, so it's kinda cool to look back now as a reroll and make him better.

    This build is an all out a DPS machine, although he will tear things up in all of the content he will face thus far, I really think that this build, and paladins in general will really get a boost next mod with the Knight of the Chalice AP line and the capstone.




    Race: Dwarf: Reasons: I really find dwarfs to be a very well balanced race for just about any class. Bonus to saves vs. spells(+5) and a +4 to balance and the +4 to con over another race, another biggie is the Dwarven Axes for free.

    Starting / Ending stats

    Str: 16 / 28 =16 base+4 stat increases+2 tome +6 item. (+6 more double madstone and a rage pot if you wanted)
    Dex: 15 / 22 =15 base+5item(Spectral gloves)+2 tome(at lvl5 before taking ITWF at level6)
    Con: 14 / 22-24 ish =14 base+2tome+6item (I say 22-24 ish because of the other possible AP lines I may want more than 16 extra hp)
    Int: 8 / 10 =8base+2 tome at level 1 (QUICK BEFORE THE NERF!!)
    Wis: 8/ 16 =8base+2tome+6item.
    Cha: 14 / 24 =14base+2tome+6item+2paladin points. (I started with a 14 base for DM II)

    Feats: Now because this is a TWF build, I am taking all three of those.
    1: TWF
    3: PA
    6: ITWF
    9:IC:S
    12: GTWF
    15: Extend, because 3:12 of Zeal is just crazy.

    When cap raises at 18 I will prob take Toughness.

    Skills: Well, 2 points a level aren't great, it's as much as I think you can get from this build without sacrificing anything else vital to the build.

    I will have 34 skill points with the cap at 16.
    I will end up puting 2 points into tumble upon creation.
    20 to UMD (maxed at 9.5(cross classed))
    The rest will be a mix of balance, concentration and jump.

    I will be able to hit very very close to the 40 UMD I will need to use heal scrolls, I will also invest in the Silver Flame favor for those pots.


    **Note**: I did use a full set of +2 tomes at level1, the only one that is vital is Int for the extra skill points.


    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (16 Paladin) 
    Hit Points: 244
    Spell Points: 230 
    BAB: 16\16\21\26\26
    Fortitude: 21
    Reflex: 15
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    22
    Dexterity            15                    17
    Constitution         14                    18
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             14                    18
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                     9
    Bluff                 3                     4
    Concentration         3                     4
    Diplomacy             3                     4
    Disable Device        n/a                   n/a
    Haggle                3                     4
    Heal                  0                     0
    Hide                  3                     3
    Intimidate            3                     4
    Jump                  4                    10
    Listen                0                     0
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  0                     0
    Swim                  4                     6
    Tumble                5                     5
    Use Magic Device      n/a                  13
    
    Level 1 (Paladin)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Dwarven Axe Damage I
    Enhancement: Follower of the Sovereign Host
    
    
    Level 2 (Paladin)
    Enhancement: Dwarven Spell Defense I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Charisma I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Power Attack
    Enhancement: Paladin Saves Boost I
    Enhancement: Dwarven Faith I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 4 (Paladin)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Paladin Extra Smite Evil II
    
    
    Level 5 (Paladin)
    Enhancement: Dwarven Constitution I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Energy of the Templar I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Paladin Exalted Smite I
    
    
    Level 7 (Paladin)
    Enhancement: Dwarven Spell Defense II
    Enhancement: Unyielding Sovereignty
    Enhancement: Paladin Bulwark of Good I
    
    
    Level 8 (Paladin)
    Enhancement: Dwarven Axe Damage II
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Paladin Extra Lay on Hands II
    
    
    Level 10 (Paladin)
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma II
    
    
    Level 11 (Paladin)
    Enhancement: Dwarven Axe Attack II
    
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Dwarven Spell Defense III
    
    
    Level 13 (Paladin)
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Item Defense I
    
    
    Level 14 (Paladin)
    Enhancement: Dwarven Constitution II
    
    
    Level 15 (Paladin)
    Feat: (Selected) Extend Spell
    Enhancement: Paladin Extra Lay on Hands III
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Extra Smite Evil III
    Any constructive advice is gladly welcomed






    ...
    Last edited by Comfortably; 04-22-2009 at 11:52 PM.
    Jeets said he wouldn't tell Turbine. ;(

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload