This of all the TWF builds has been my favorite so far, I give some of the credit to Dempsey for he came up with an idea for a 14paladin/2monk build, this build is somewhat based off of that.
My first toon for DDO was a halfling pally with 2 lvls of rogue for evasion that was dex based and used rapiers, so it's kinda cool to look back now as a reroll and make him better.
This build is an all out a DPS machine, although he will tear things up in all of the content he will face thus far, I really think that this build, and paladins in general will really get a boost next mod with the Knight of the Chalice AP line and the capstone.
Race: Dwarf: Reasons: I really find dwarfs to be a very well balanced race for just about any class. Bonus to saves vs. spells(+5) and a +4 to balance and the +4 to con over another race, another biggie is the Dwarven Axes for free.
Starting / Ending stats
Str: 16 / 28 =16 base+4 stat increases+2 tome +6 item. (+6 more double madstone and a rage pot if you wanted)
Dex: 15 / 22 =15 base+5item(Spectral gloves)+2 tome(at lvl5 before taking ITWF at level6)
Con: 14 / 22-24 ish =14 base+2tome+6item (I say 22-24 ish because of the other possible AP lines I may want more than 16 extra hp)
Int: 8 / 10 =8base+2 tome at level 1 (QUICK BEFORE THE NERF!!)
Wis: 8/ 16 =8base+2tome+6item.
Cha: 14 / 24 =14base+2tome+6item+2paladin points. (I started with a 14 base for DM II)
Feats: Now because this is a TWF build, I am taking all three of those.
1: TWF
3: PA
6: ITWF
9:IC:S
12: GTWF
15: Extend, because 3:12 of Zeal is just crazy.
When cap raises at 18 I will prob take Toughness.
Skills: Well, 2 points a level aren't great, it's as much as I think you can get from this build without sacrificing anything else vital to the build.
I will have 34 skill points with the cap at 16.
I will end up puting 2 points into tumble upon creation.
20 to UMD (maxed at 9.5(cross classed))
The rest will be a mix of balance, concentration and jump.
I will be able to hit very very close to the 40 UMD I will need to use heal scrolls, I will also invest in the Silver Flame favor for those pots.
**Note**: I did use a full set of +2 tomes at level1, the only one that is vital is Int for the extra skill points.
Any constructive advice is gladly welcomedCode:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Lawful Good Dwarf Male (16 Paladin) Hit Points: 244 Spell Points: 230 BAB: 16\16\21\26\26 Fortitude: 21 Reflex: 15 Will: 12 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 16 22 Dexterity 15 17 Constitution 14 18 Intelligence 8 10 Wisdom 8 10 Charisma 14 18 Tomes Used +2 Tome of Strength used at level 1 +2 Tome of Dexterity used at level 1 +2 Tome of Constitution used at level 1 +2 Tome of Intelligence used at level 1 +2 Tome of Wisdom used at level 1 +2 Tome of Charisma used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 3 9 Bluff 3 4 Concentration 3 4 Diplomacy 3 4 Disable Device n/a n/a Haggle 3 4 Heal 0 0 Hide 3 3 Intimidate 3 4 Jump 4 10 Listen 0 0 Move Silently 3 3 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 2 Spot 0 0 Swim 4 6 Tumble 5 5 Use Magic Device n/a 13 Level 1 (Paladin) Feat: (Selected) Two Weapon Fighting Enhancement: Dwarven Axe Damage I Enhancement: Follower of the Sovereign Host Level 2 (Paladin) Enhancement: Dwarven Spell Defense I Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Charisma I Level 3 (Paladin) Feat: (Selected) Power Attack Enhancement: Paladin Saves Boost I Enhancement: Dwarven Faith I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Extra Lay on Hands I Level 4 (Paladin) Enhancement: Dwarven Axe Attack I Enhancement: Paladin Extra Smite Evil II Level 5 (Paladin) Enhancement: Dwarven Constitution I Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Energy of the Templar I Level 6 (Paladin) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Paladin Exalted Smite I Level 7 (Paladin) Enhancement: Dwarven Spell Defense II Enhancement: Unyielding Sovereignty Enhancement: Paladin Bulwark of Good I Level 8 (Paladin) Enhancement: Dwarven Axe Damage II Level 9 (Paladin) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Paladin Extra Lay on Hands II Level 10 (Paladin) Enhancement: Paladin Energy of the Templar II Enhancement: Paladin Charisma II Level 11 (Paladin) Enhancement: Dwarven Axe Attack II Level 12 (Paladin) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Dwarven Spell Defense III Level 13 (Paladin) Enhancement: Paladin Divine Sacrifice II Enhancement: Paladin Exalted Smite II Enhancement: Paladin Item Defense I Level 14 (Paladin) Enhancement: Dwarven Constitution II Level 15 (Paladin) Feat: (Selected) Extend Spell Enhancement: Paladin Extra Lay on Hands III Level 16 (Paladin) Enhancement: Paladin Resistance of Good II Enhancement: Paladin Extra Smite Evil III
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