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  1. #1
    Community Member jamesjdye's Avatar
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    Default Fighter/Ranger/Wizard

    Hi. I just made a plan for the next character I'm going to create. I'd like some advice from the experts as to whether or not this is going to work and what I should do to improve it.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Spyral Deth
    Level 16 Chaotic Good Drow Male
    (4 Fighter \ 6 Ranger \ 6 Wizard) 
    Hit Points: 206
    Spell Points: 380 
    BAB: 13\13\18\23
    Fortitude: 12
    Reflex: 14
    Will: 9
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             14                    15
    Dexterity            16                    23
    Constitution         12                    12
    Intelligence         14                    15
    Wisdom               12                    12
    Charisma             12                    12
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                     8
    Bluff                 1                     1
    Concentration         5                    18
    Diplomacy             1                     1
    Disable Device        n/a                   n/a
    Haggle                1                     1
    Heal                  5                    16
    Hide                  7                    21
    Intimidate            1                     1
    Jump                  6                    19
    Listen                1                     3
    Move Silently         7                    13
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                2                     2
    Search                2                     4
    Spot                  1                     3
    Swim                  2                     3
    Tumble                5                    15
    Use Magic Device      3                    10
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement: Drow Melee Damage I
    Enhancement: Elven Enchantment Resistance I
    
    
    Level 2 (Fighter)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Dodge
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Improved Drow Spell Resistence I
    
    
    Level 3 (Ranger)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Skill: Hide (+2)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mobility
    Feat: (Automatic) Diehard
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 4 (Fighter)
    Ability Raise: DEX
    Skill: Jump (+2)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 5 (Wizard)
    Skill: Concentration (+2)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Spell (1): Obscuring Mist
    Spell (1): Hypnotism
    Spell (1): Grease
    Spell (1): Shield
    Spell (1): Protection From Evil
    Spell (1): Sleep
    
    
    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+3)
    Skill: Hide (+3)
    Skill: Move Silently (+1)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Wizard)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Spell (1): Detect Secret Doors
    Spell (1): Expeditious Retreat
    
    
    Level 8 (Wizard)
    Ability Raise: DEX
    Skill: Concentration (+2)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Blur
    Spell (2): Bull's Strength
    
    
    Level 9 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+3)
    Skill: Hide (+3)
    Skill: Jump (+1)
    Feat: (Selected) Spring Attack
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 10 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+5)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 11 (Wizard)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+1.5)
    Spell (2): Daze Monster
    Spell (2): Hypnotic Pattern
    
    
    Level 12 (Ranger)
    Ability Raise: DEX
    Skill: Heal (+2)
    Skill: Hide (+2)
    Skill: Jump (+2)
    Skill: Move Silently (+2)
    Feat: (Selected) Whirlwind Attack
    Feat: (Automatic) Manyshot
    
    
    Level 13 (Wizard)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Quicken Spell
    Spell (3): Heroism
    Spell (3): Haste
    
    
    Level 14 (Fighter)
    Skill: Jump (+2)
    Skill: Tumble (+1)
    
    
    Level 15 (Fighter)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 16 (Wizard)
    Ability Raise: DEX
    Skill: Concentration (+4)
    Spell (3): Displacement
    Spell (3): Rage
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Attack II
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Arcane Fluidity II
    Enhancement: Elven Arcane Fluidity III
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Mobility I
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Wizard Improved Quickening I
    Enhancement: Wizard Improved Quickening II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Ranger Dexterity I
    Enhancement: Wizard Intelligence I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II

  2. #2
    Community Member hydra_ex's Avatar
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    Default

    Why Wizard? ...
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  3. #3
    Community Member jamesjdye's Avatar
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    Do you think sorceror would be better? If I want sorceror I wouldn't have the intelligence to get combat expertise and I wouldn't be able to get whirlwind. I'd also have less selection of spells but more SP. Since I'm relying on my swords to do damage I felt wizard was more appropriate.

  4. #4
    Community Member BLAKROC's Avatar
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    these types are definately fun builds to play....

    i would take tufness much earlier than level 15
    and i would also get the tempest pre reqs sooner as well.

    lvl 7 is a wizzie bonus feat not fighter.

    whirl wind attack is meh if you have spare feats it s fun otherwise they are better feats to take extend maybe ?

    quicken may also not be really necessarry most of your spells are buffs ?

    i am sure others will chime in as well .

    Blak
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  5. #5
    Community Member BLAKROC's Avatar
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    Quote Originally Posted by jamesjdye View Post
    Do you think sorceror would be better? If I want sorceror I wouldn't have the intelligence to get combat expertise and I wouldn't be able to get whirlwind. I'd also have less selection of spells but more SP. Since I'm relying on my swords to do damage I felt wizard was more appropriate.
    def not sorc they get there spells at hiigher levels and get less of em as well.

    only need 13 int to get ce. 12 base +1 tome will do the trick that is another few build points elsewhere if ya need.

    ce should be taken at a bit higher level as well. to penalty to hit is brutal at lower levels.

    power attack is a feat you mite want to fit into your build as well.
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  6. #6
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    WHat exactly is the purpose of the build? All of your Important stats on this build are low. Low Dex for Weapon Finesse, Low str so reduced damage output, and Low int.....

    I cant see this character being a viable Melee combatant, or a particually good buffer either.
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  7. #7
    Community Member Monkey_Archer's Avatar
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    Stats are iffy....

    My tempest/kensai/wizard 6/6/8 is WF with 17/15/16/13/6/6 starting stats...

    with only a few wiz levels intel is not that important.... weapon finnesse is a wasted feat and high str is necceassry if you dont want to miss the broad side of a barn

  8. #8
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    Quote Originally Posted by Monkey_Archer View Post
    Stats are iffy....

    My tempest/kensai/wizard 6/6/8 is WF with 17/15/16/13/6/6 starting stats...

    with only a few wiz levels intel is not that important.... weapon finnesse is a wasted feat and high str is necceassry if you dont want to miss the broad side of a barn
    Weapon FInesse isnt a Wasted feat if you have the dex to go with it. Your str has nothing to do with hitting anything if you have a High Dex w/ Weapon Finesse.
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    Thelanis

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    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
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  9. #9
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Impaqt View Post
    Weapon FInesse isnt a Wasted feat if you have the dex to go with it. Your str has nothing to do with hitting anything if you have a High Dex w/ Weapon Finesse.
    I know that... but i would not reccommend a weapon finesse semi caster....
    Ac will never be great without monk levels, so you may as well go dps

  10. #10
    Community Member Gadget2775's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    I know that... but i would not reccommend a weapon finesse semi caster....
    Ac will never be great without monk levels, so you may as well go dps
    Really? News to me. I play a different version of this that's standing at a 54. If I ever get around to grinding out some of the rarer loot he'll sit at 60 without buffs. (Mine however is Str based...32 standing)
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  11. #11
    Community Member Gadget2775's Avatar
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    Quote Originally Posted by Impaqt View Post
    WHat exactly is the purpose of the build? All of your Important stats on this build are low. Low Dex for Weapon Finesse, Low str so reduced damage output, and Low int.....
    16 Starting Dex is just fine for this build..

    16 Base
    04 Level Increase
    02 Racial
    02 Ranger
    06 Item
    --------
    30
    02 Tome
    --------
    32

    To Hit....
    13 BaB
    11 Dex Bonus
    02 Racial Enhancement (Rapiers/SS)
    05 Weapon
    02 Negative TWF
    ---------
    29 Standing First hit w/o buffs


    Quote Originally Posted by Impaqt View Post
    I cant see this character being a viable Melee combatant, or a particually good buffer either.
    Int doesn't need to be super high, just high enough to cast. Spells (at least on my build) are light self buffs (although I went 7 Wizard, better break point IMO) Haste and Displacement.

    Last edited by Gadget2775; 04-10-2009 at 04:25 PM.
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  12. #12
    Community Member Gadget2775's Avatar
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    Side note...I'd probably dump Charisma/UMD. Don't think the scores are going to be high enough for any of the really good stuff.
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  13. #13
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Gadget2775 View Post
    Really? News to me. I play a different version of this that's standing at a 54. If I ever get around to grinding out some of the rarer loot he'll sit at 60 without buffs. (Mine however is Str based...32 standing)
    54 dual wielding? with or without CE?

    Thats barely an effective ac at higher level quests.

    Quote Originally Posted by Gadget2775 View Post
    16 Starting Dex is just fine for this build..

    16 Base
    04 Level Increase
    02 Racial
    02 Ranger
    06 Item
    --------
    30
    02 Tome
    --------
    32

    To Hit....
    13 BaB
    11 Dex Bonus
    02 Racial Enhancement (Rapiers/SS)
    05 Weapon
    02 Negative TWF
    ---------
    29 Standing First hit w/o buffs
    -5 CE
    +4 GH
    ------
    28 self buffed

    Not great considering it would be less using vorpals or stat damage (unless you find a +5)

    At least with a 32str you can buff with rage + madstone and have dps



  14. #14
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Gadget2775 View Post
    Side note...I'd probably dump Charisma/UMD. Don't think the scores are going to be high enough for any of the really good stuff.
    I agree, dump cha... and wisdom too

    I would probably go 17/16/12/13/8/10
    But 14/19/12/13/8/10 weapon finesse could work as well
    Or 14/18/13/14/8/10

  15. #15
    Community Member Brigadoom's Avatar
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    exactly how do you see this build being a great contributor to a party..

    in nearly all groups you have someone who can cast haste, so don't understand why you would take so many wiz levels for that, I mean blur I under stand but can get a raid item or shroud item.. displacement, again shroud gear, only have to take it to tier II... I just think that you could go a lot better by just going like full ranger or like 18/2 end game and just get all the fancy stuff your talking about with raid gear and shroud gear... that way it will hit all your bases... maybe go 18 ranger 2 rogue and get a killer UMD, now you can use pretty much every scroll you want such as greater hero and heal...

    that is just my opinion...
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  16. #16
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Brigadoom View Post
    exactly how do you see this build being a great contributor to a party..

    in nearly all groups you have someone who can cast haste, so don't understand why you would take so many wiz levels for that, I mean blur I under stand but can get a raid item or shroud item.. displacement, again shroud gear, only have to take it to tier II... I just think that you could go a lot better by just going like full ranger or like 18/2 end game and just get all the fancy stuff your talking about with raid gear and shroud gear... that way it will hit all your bases... maybe go 18 ranger 2 rogue and get a killer UMD, now you can use pretty much every scroll you want such as greater hero and heal...

    that is just my opinion...
    I assume his end build will be 6rgr/6ftr/8wiz ...

    I went with 8 wizard first, and pure str based....
    Right now, at level 12 (2/2/8), he is a dps monster (at least on low-mid ac stuff), can hit ~50 pt firewalls, haste, fireshield, constantly displace himself, and pass out 16 minute blurs/resists/jumps to the party. Being WF, can also self heal over 100pts with maxed repair critical and use reconstruct scrolls.

    In my oppinion, this type of build must be considered a pure melee.... and be just as good as any other melee character.
    Not to mention, the "real" casters will like not having to pass out low level buffs

  17. #17
    Community Member Gadget2775's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    54 dual wielding? with or without CE?

    Thats barely an effective ac at higher level quests.
    With CE. Again, that's base, unbuffed, missing AC specific items. (Titian Ring, etc) As for barely effective, not gona get into that can of worms other than to say I disagree.

    CE does hurt the to hit bonus, but isn't required all the time. Displacement takes a whole lot of sting out of top mobs.
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  18. #18
    Community Member Gadget2775's Avatar
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    Quote Originally Posted by Brigadoom View Post
    exactly how do you see this build being a great contributor to a party..

    in nearly all groups you have someone who can cast haste, so don't understand why you would take so many wiz levels for that, I mean blur I under stand but can get a raid item or shroud item.. displacement, again shroud gear, only have to take it to tier II... I just think that you could go a lot better by just going like full ranger or like 18/2 end game and just get all the fancy stuff your talking about with raid gear and shroud gear... that way it will hit all your bases... maybe go 18 ranger 2 rogue and get a killer UMD, now you can use pretty much every scroll you want such as greater hero and heal...

    that is just my opinion...
    Because it's fun to do something that isn't cookie cutter. Yes, you can always craft shroud items to cast spells, but the amount those spells can be cast is much more limited.

    Besides, what caster is going to keep me displaced in every big fight? None. Not one in the entire time I've been playing DDO. Haste? There're very few casters who keep me 100% hasted, so meh, would rather be able to do it for myself. My toon at least is a primary melee toon with spells for fun. He isn't a primary caster, nore does he pretend to be.
    Last edited by Gadget2775; 04-10-2009 at 06:07 PM.
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  19. #19
    Community Member jamesjdye's Avatar
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    Quote Originally Posted by BLAKROC View Post
    these types are definately fun builds to play....

    i would take tufness much earlier than level 15
    and i would also get the tempest pre reqs sooner as well.

    Blak
    Good points. I think I'll take weapon finesse, and then toughness that way I can get the enhancement bonuses to hp at earlier levels to make up for my low constitution.

    Quote Originally Posted by BLAKROC View Post

    lvl 7 is a wizzie bonus feat not fighter.

    Blak

    Quote Originally Posted by BLAKROC View Post

    whirl wind attack is meh if you have spare feats it s fun otherwise they are better feats to take extend maybe ?

    Blak
    I've never actually used whirlwind in DDO. I have in other Neverwinter Nights but I suppose that's two entirely different games. It was kind of a focus of my build, I had assumed since it required so many prerequisites that it must be good. If anyone else agrees that it's not important I would probably change the build significantly. I'll look into more about whirlwind online and see what people think. I already took extend at level five when I took my first level of wizard.

    Blak[/QUOTE]

    quicken may also not be really necessarry most of your spells are buffs ?

    Blak[/QUOTE]

    You may be right. I haven't tested it's usefulness. I took so I could cast spells while daze monster and hypnotic pattern without slowing up my dps with my swords as much. I'll consider changing it however when I chose quicken it was a level that I had to choose a wizard feat. My other options are slim and I really don't feel like I had a better choice.


    Thanks for your input.

    James

  20. #20
    Community Member Gadget2775's Avatar
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    Enlarge makes dealing with Beholders easier...(Ray of Enfeebelment/Enervation). Think you'll find that spells with saves aren't your friend with this build
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