Results 1 to 7 of 7
  1. #1
    Community Member VKhaun's Avatar
    Join Date
    Jan 2009
    Posts
    77

    Default Boiling Blood spell type?

    Doing a necromancy themed wizard and trying to plan my enhancement spending. Is this spell Boiling Blood, counting as 'fire' or 'acid' or both for damage? Immediate thought would be both, but then does each tick of the DoT critical hit on it's own or will the whole spell crit at once? What critical hit chance/mod enhancements would I take to help this spell?

  2. #2
    Community Member
    Join Date
    Apr 2009
    Posts
    12

    Default

    it'd be the same as acid arrow... i think each tick rolls for criticals

    it does fire and acid damage.. when you get it cast on you (wander in menechtarun or the aurum area of gianthold) you'll see 2x effects on you, one's a acid damage one , one's a fire damage one.

  3. #3
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    I have always wondered if they enhancments for each would add to damage, hopefully someone knows or will find out soon


    Beware the Sleepeater

  4. #4
    Community Member
    Join Date
    Apr 2009
    Posts
    12

    Default

    yeah they do... each CLICK of time rolls all the normal stuff a single fireball would.

    any multipliers, chances at criticals etc. Go try it yourself.

  5. #5
    Founder Mistinarperadnacles's Avatar
    Join Date
    Feb 2006
    Posts
    251

    Default

    You could save yourself the disappointment.

    I tried my best to play a Necromancy specced caster as some of the necro spells seem awfully useful.

    In actuality, the best candidates are so vastly outperformed they just make you sad and don't do very much.

    Burning Blood does nowhere near enough damage to anything. Its like Melf's Acid Arrow. Its only good at making something angry at you.

    Considering you can do twice as much damage with a single cast of Scorching Ray for half the SP.

    Same with Contagion. Should be a fantastic spell, but the 1 minute tick time neuters it.

    There are still some benefits to Necromancy - Ray of Enfeeblement and Exhaustion plus Curse are still great debuffs. I like Symbol of Pain too. And being able to hit something with Enfeeble, Exhaustion, Weakness and STR disease fo 20+ STR damage is kinda fun for a minute or two.

    Fear is pretty good CC too with some practice in how best to use it.

    Create Undead just makes me want to cry. Command Undead was potentially useful but is so poor for such a comparitively high level spell. Same with Halt Undead - it owns Delera's but after that isn't worth squat.

    It just makes me so very sad that Wall of Fire / Scorching Ray / Cone of Cold outdamages everything by so much and spells like Acid Rain and Chain Lightning are so toothless.

    That said, I still am fully Necromancy specced - its like free Heighten on all my spells, and my Finger is pretty fearsome. I hope you enjoy your build, just trying to head off any potential disappointment you might run into.

  6. #6
    Community Member VKhaun's Avatar
    Join Date
    Jan 2009
    Posts
    77

    Default

    Yeah this is an old topic. I'm still slowly doing my necromancer, but I gave up on DoT's. I am doing force spells now. I like the way force missiles looks and how the spell works. People get too impatient and burn out their wizards then start wizard v sorcerer debates with the group while they're bored trying to find a shrine. I follow patiently and often do very little, but a well-placed spell while the sorcerer just nukes has saved lots of groups already. Web especially. Everyone uses it to start off but never in the middle of a fight or tries to cast ahead of a moving target. Then I just spam enervate on bosses and the group cheers. I feel like I'm doing nothing but then five other voices yell at me not to stop!



    A paladin challenged me to a duel at lv4 when we both leveled in a group, because he saw I had no damage and he had a new glowy weapon. I ghoul's touched him, mostly out of desperation expecting to lose, and found out I auto-hit auto-crit! He went down like a ton of holy bricks.

    He was none too happy, but now my favorite past time is going invisible, running back and ghoul's touching the enemy healers and casters with crappy fort saves. Then I can beat them down with my mace and dagger lol. I'm only 7 so far, but at lv10 I have a cool looking Body Feeder sword I can start to swap out to for some life tapping. Offhand will be a body feeder of maiming dagger which is pretty brutal on auto crit, but it's ugly. I may try to trade it for another sword of the same curved style.

    I need to look through the spells for an anti-tank spell though. All my best necromancy so far is fortitude saves, and enemies of tankish varieties on higher difficulties are practically immune. Might grab enchantment focus and go with hold spells. Those are will and might also be auto-hit/crit. Good pairing with touch of idiocy.

  7. #7
    Founder Mistinarperadnacles's Avatar
    Join Date
    Feb 2006
    Posts
    251

    Default

    Quote Originally Posted by VKhaun View Post
    A paladin challenged me to a duel at lv4 when we both leveled in a group, because he saw I had no damage and he had a new glowy weapon. I ghoul's touched him, mostly out of desperation expecting to lose, and found out I auto-hit auto-crit! He went down like a ton of holy bricks.

    I really like Ghoul Touch too.

    He was none too happy, but now my favorite past time is going invisible, running back and ghoul's touching the enemy healers and casters with crappy fort saves. Then I can beat them down with my mace and dagger lol. I'm only 7 so far, but at lv10 I have a cool looking Body Feeder sword I can start to swap out to for some life tapping. Offhand will be a body feeder of maiming dagger which is pretty brutal on auto crit, but it's ugly. I may try to trade it for another sword of the same curved style.

    Look out for "Burst" weapons. Especially Holy Burst for criticals yumminess

    I need to look through the spells for an anti-tank spell though. All my best necromancy so far is fortitude saves, and enemies of tankish varieties on higher difficulties are practically immune. Might grab enchantment focus and go with hold spells. Those are will and might also be auto-hit/crit. Good pairing with touch of idiocy.

    Ray of Exhaustion is fabulous. -6 str -6 dex and slowed. It does have a Fort save, but with Spell Focus or Necro Lore items, it matters not so much. Stacks with Ray of Enfeeble too

    Touch of Idiocy followed by Contagion: Mindfire was a favourite combo for a while.
    responses IMO

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload