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  1. #1

    Default Clarification on Red Names Post Mod 9

    From the release notes for Lamannia:
    Red-named bosses can now be affected by ability damage. They can take up to 10 points of damage to each ability score, and this damage cannot reduce their ability scores below 1.
    By this do you mean that red named bosses can now be affected by weapon-based-permanent ability damage?

    That 10 points of ability damage that they can take - does that mean that if you roll an 18 on symbol of weakness, they still only take 10 points of damage?

    Will it now be pointless to cast multiple strength debuffs on bosses? Or any at all if a fighter is using a weakening weapon?

    As far as strength sapping, will that weapon affect no longer apply if it goes past the -10 mark?

    In summary, what I'm asking is did you get the wording right and mean what is stated there? Or were you trying to explain a change made with weapons and a few permanent spell effects (like cloudkill or contagion), but forgot all about the temporary strength reducing spells and effects that already work on red and purple names?
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  2. #2
    Community Member vtecfiend99's Avatar
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    I wondered the same thing.

  3. #3
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    Same here - nerf or boost?
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  4. #4

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    Agree - clarification required.

    Currently Red Named (and purples) are affected by ability draining effects such as exhaustion - but not affected by ability score "damage".

    If they are now affected by up to 10 points of "ability damage" will this stack with the draining effects of other spells?

    eg Rad Named Kobold in Enter the Kobold

    Wizard debuffs with Ray of enfeeblement and Waves of Exhaustion reducing the STR of the kobold by say 12. (These are no currently ability "damage" so do work)

    If a melee type then uses a Weakening Weapon 10 times will an "additional" 10 points of STR "damage" take it to -22 STR??
    Just some dude...

  5. #5

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    Well? A few threads asking for clarification on this, but not a peep. All the attention seems to be going to the more angry sounding threads.

    Is it really a wise policy to feed the trolls and ignore those who ask politely? Do I need to become a squeaky wheel? Dear devs, if I feel I need to get your attention, I'll get it.

    For now though, I will continue to wait patiently.

    In the meantime, here is a little recommended for those attempting to control the flames on these forums: http://en.wikipedia.org/wiki/Feedback

    In particular, I would ask you to consider the following:
    # 1 - the feedback signal increases, leading to more modification. This is known as positive feedback.
    # 2 - the feedback signal decreases, leading to less modification. This is known as negative feedback.
    When all your attention is focussed on those making all the noise, even though we all know what you're trying to accomplish, what are you really accomplishing?

    PS. I know you've seen this thread and read it, since you moved it from the general discussion thread. What's the matter? A player behaving himself and asking politely wasn't worth your attention?
    Last edited by Ghoste; 04-07-2009 at 05:01 PM.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  6. #6
    Community Member Spisey's Avatar
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    **This Thread is Squeaky Wheel Approved**

    This question does deserve a response....

    So....many....vague....responses....

  7. #7

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    Agree with Ghoste here; it's a pretty straightforward question, and easily one of the more important ones about the release notes.

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  8. #8
    Founder Aesop's Avatar
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    Now don't quote me on this... but


    Ray of Enfeeblement is a Strength Penalty not damage so it should apply

    Ray of Exhaustion adds a Condition (exhausted) so it should apply

    however regarless of how much they take they can never be dropped below 1

    Ray already has that built into it... I'm not sure about Exhaustion... someone make a 6 str halfling and test it out



    In theory then you can do upto 10 points of STR Damage + Exhaustion(-6) + Strength Penalty as long as it doesn't take the critter below 1

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  9. #9

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    Quote Originally Posted by Aesop View Post
    Now don't quote me on this... but


    Ray of Enfeeblement is a Strength Penalty not damage so it should apply

    Ray of Exhaustion adds a Condition (exhausted) so it should apply

    however regarless of how much they take they can never be dropped below 1

    Ray already has that built into it... I'm not sure about Exhaustion... someone make a 6 str halfling and test it out



    In theory then you can do upto 10 points of STR Damage + Exhaustion(-6) + Strength Penalty as long as it doesn't take the critter below 1

    Aesop
    I do this all the time in subterrane. Ray of enf + waves of exhaustion = no save and helpless beholder.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
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  10. #10
    Developer Eladrin's Avatar
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    Quote Originally Posted by Ghoste View Post
    By this do you mean that red named bosses can now be affected by weapon-based-permanent ability damage?
    That is the case.

    That 10 points of ability damage that they can take - does that mean that if you roll an 18 on symbol of weakness, they still only take 10 points of damage?
    Symbol of Weakness is not ability damage, it is thus unaffected by this change.

    Basically, you can now lower a red name's ability scores by 10 additional points than you could before, but ability damage cannot bring its ability scores below 1.

    PS. I know you've seen this thread and read it, since you moved it from the general discussion thread. What's the matter? A player behaving himself and asking politely wasn't worth your attention?
    That would be because the people that move things around aren't the same people that answer questions like these, but were helping you out by putting it someplace where it'd be more likely to receive a response. Actually, politely worded questions are much more likely to be responded to than threads filled with vitriol or mad bumping.

  11. #11
    Founder Aesop's Avatar
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    Quote Originally Posted by Eladrin View Post
    That is the case.


    Symbol of Weakness is not ability damage, it is thus unaffected by this change.

    Basically, you can now lower a red name's ability scores by 10 additional points than you could before, but ability damage cannot bring its ability scores below 1.

    .

    What about Exhaustion (by Ray or Waves)?

    Aesop
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  12. #12
    Developer Eladrin's Avatar
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    Everything should operate exactly as it did before, except that you can get an additional up-to-ten points of ability damage on top of that. Some of that up-to-ten ability damage might go away if you add some type of additional penalty on top of it, if that penalty would brings its ability score below 1.

  13. #13
    Founder Aesop's Avatar
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    Quote Originally Posted by Eladrin View Post
    Everything should operate exactly as it did before, except that you can get an additional up-to-ten points of ability damage on top of that. Some of that up-to-ten ability damage might go away if you add some type of additional penalty on top of it, if that penalty would brings its ability score below 1.
    Bon Bon. Thank you Eladrin

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  14. 04-07-2009, 05:50 PM


  15. #14
    Community Member Vivanto's Avatar
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    Neat, we could already reduce str scores quite a bit with spells, now almost double that with woe and bosses can't hit a barn (or if they do it's just a tickle)

    Does it also affect purple raid bosses or just regular red nameds?
    Isc

  16. #15

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    Quote Originally Posted by Eladrin View Post
    Everything should operate exactly as it did before, except that you can get an additional up-to-ten points of ability damage on top of that. Some of that up-to-ten ability damage might go away if you add some type of additional penalty on top of it, if that penalty would brings its ability score below 1.
    w00t! Thanks, Eladrin!

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  17. #16

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    I would have gladly waited for Lamannia to see how this played out, but now I can gladly go make sure it is working as intended when Lamannia comes out.
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  18. #17
    Community Member moorewr's Avatar
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    Quote Originally Posted by Eladrin View Post
    Actually, politely worded questions are much more likely to be responded to than threads filled with vitriol or mad bumping.
    Vitriol or mad bumping? those both sound exciting!!!
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  19. #18
    Community Member PhoenixFire31's Avatar
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    Quote Originally Posted by Vivanto View Post
    Neat, we could already reduce str scores quite a bit with spells, now almost double that with woe and bosses can't hit a barn (or if they do it's just a tickle)

    Does it also affect purple raid bosses or just regular red nameds?
    The notes said Red Named so I am betting NO on purples.
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  20. #19
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    Quote Originally Posted by PhoenixFire31 View Post
    The notes said Red Named so I am betting NO on purples.

    So if I change my UI options so that "Purple Named" bosses show up as "Red" will it then work?
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  21. #20

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    Quote Originally Posted by Impaqt
    So if I change my UI options so that "Purple Named" bosses show up as "Red" will it then work?
    You don't change everything to have orange names? You are behind the times.
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