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  1. #1
    Community Member Ganidel's Avatar
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    Default Rage spell shut off OR Block option.

    I realy think there should be a way to either dismiss casted rage, or a way to block it from being cast on you, as some ppl have worked hard for there ac dont want it, but bards and casters love to cast it because they dont have ac.

    Also Caster/bards rarely ever say there about to cast it, and if you ask them to call it before casting they tend to get all mad and say its only 2 ac, well guess what 2 ac is a pretty big differnce when you start reaching like +62 AC.


    I know this isnt a game breaker but casters either need to call there about to cast it or we need something like this.


    And im not talking about places like shroud part one where ac doesnt matter.
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  2. #2
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    Quote Originally Posted by Ganidel View Post
    I realy think there should be a way to either dismiss casted rage, or a way to block it from being cast on you, as some ppl have worked hard for there ac dont want it, but bards and casters love to cast it because they dont have ac.

    Also Caster/bards rarely ever say there about to cast it, and if you ask them to call it before casting they tend to get all mad and say its only 2 ac, well guess what 2 ac is a pretty big differnce when you start reaching like +62 AC.
    Actually, 2 AC is a much smaller difference, percentage-wise, the higher your AC gets. But I agree with both your points: people should ask and you should have to option of not accepting it and/or dismissing it if you don't want it.

  3. #3
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    Quote Originally Posted by branmakmuffin View Post
    Actually, 2 AC is a much smaller difference, percentage-wise, the higher your AC gets. But I agree with both your points: people should ask and you should have to option of not accepting it and/or dismissing it if you don't want it.
    Never mind ...
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  4. #4
    Community Member Hobgoblin's Avatar
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    unfortunatly ac is getting more and more meaningless while dps is getting more and more important. so unless you are one of those people that can get said 62 ac, it is more feasible to cast the rage giving extra hp and damage.

  5. #5
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by branmakmuffin View Post
    Actually, 2 AC is a much smaller difference, percentage-wise, the higher your AC gets. But I agree with both your points: people should ask and you should have to option of not accepting it and/or dismissing it if you don't want it.
    Since it's a d20 system, the 2 ac only matters when you're in the 20 point window. Which is why it matters more the higher your ac gets.

    Because high level to hits are out of control.

  6. #6
    Community Member Nikorr123's Avatar
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    I think if you hit select your toons on the character selection screen and hit delete and confirm you can hack your way around rage. Not sure let me know if you test it your results.

  7. #7
    Community Member wiglin's Avatar
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    Quote Originally Posted by Ganidel View Post
    I realy think there should be a way to either dismiss casted rage, or a way to block it from being cast on you, as some ppl have worked hard for there ac dont want it, but bards and casters love to cast it because they dont have ac.

    Also Caster/bards rarely ever say there about to cast it, and if you ask them to call it before casting they tend to get all mad and say its only 2 ac, well guess what 2 ac is a pretty big differnce when you start reaching like +62 AC.


    I know this isnt a game breaker but casters either need to call there about to cast it or we need something like this.


    And im not talking about places like shroud part one where ac doesnt matter.
    Agreed

    If I am in a pug, I will ask nicely to inform me before it is cast and I will move outside the radius. If the caster and or bard refuses, or trys to get into a debate about why ac doesn't matter. I will then pike and do nothing. I don't spend money on pots just to have it taken away. When I am playing my bard or sorcerer, I pay attention to the builds in my party and if one is an ac build I will ask if they want rage.
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  8. #8
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    http://ddo.enterwiki.net/page/Rage_(spell)

    Target: One willing living creature per three levels, no two of which may be more than 30 ft. apart

    just based on that there should be an option that pops up for that spell that asks if you want to accept it.

  9. #9
    Community Member redoubt's Avatar
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    Quote Originally Posted by branmakmuffin View Post
    Actually, 2 AC is a much smaller difference, percentage-wise, the higher your AC gets. But I agree with both your points: people should ask and you should have to option of not accepting it and/or dismissing it if you don't want it.
    Actually because the the d20 every point of AC is worth exactly 5%, assuming you are in the window where AC matters at all.

    It is true that adding 2 to twenty is a 10% increase while adding 2 to 60 is approx 3%. So while your standard math theory is correct, the dice change the practical difference.

  10. #10
    Community Member redoubt's Avatar
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    Quote Originally Posted by Retsam View Post
    http://ddo.enterwiki.net/page/Rage_(spell)

    Target: One willing living creature per three levels, no two of which may be more than 30 ft. apart

    just based on that there should be an option that pops up for that spell that asks if you want to accept it.
    While I would be okay with some sort of optional checkbox to resist cast rage, this would be troublesome.

    Imagine getting a popup in the middle of combat everytime someone cast rage...

  11. #11
    Community Member Sirea's Avatar
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    Quote Originally Posted by Retsam View Post
    http://ddo.enterwiki.net/page/Rage_(spell)

    Target: One willing living creature per three levels, no two of which may be more than 30 ft. apart

    just based on that there should be an option that pops up for that spell that asks if you want to accept it.
    OOH, why don't we do that for every spell? So whenever I'm getting buffed I get little boxes like "Are you sure you want this Blur?", "Are you sure you want this Stoneskin?", "Are you sure you want this Jump?"

    Or wouldn't it be funny if the enemies got a confirm box for Finger of Death? "Are you sure you want to die?" XD

    Maybe that'll stop all the meaningless buffs cast at the beginning of Shroud part 1
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  12. #12
    Community Member Zenako's Avatar
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    any responsible caster will announce when they are casting Rage. It is one of the few buffs that is not entirely beneficial in nature. Making comparisons to spells like Haste or Good Hope for example is faulty, since no aspect of those spells will adversely affect any sane build. (For arguements purpose you could be making a meatshield guard build that counts on getting hit ALL the time to trigger guards so anything which makes it harder to be hit would work against you...but it is also true that at any level of significance, going from a 10 to 12 AC will still mean the mobs miss on 1's ).

    It is really at the high ends of AC where those 2 points make a huge difference in some fights. In a very specific case it could result in the recipient taking triple the damage (or more) than they would otherwise. Lets say we are at 60 AC. Mobs have a +40 to hit. Need exactly a 20 to hit and another 20 to confirm for a crit (likely 3x damage). Drop the AC to 58 and now the mob needs only an 18,19 or 20 to hit, and again a likely 18,19 or 20 to confirm. So besides moving from 1 hit in 20 to 3 hits in 20, you have also increased the critical confirm chances from 5% to 15%. So instead of being an almost invulnerable tank, you have sprung leaks. While this is an extreme example, many builds are tailored to achive just this sort of optimization.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  13. #13
    Community Member hannika's Avatar
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    Quote Originally Posted by Zenako View Post
    So besides moving from 1 hit in 20 to 3 hits in 20, you have also increased the critical confirm chances from 5% to 15%
    i get in this fight all the time because i play melee bards that throw rage around every 3-5 minutes, but i don't want to get into the fight here. i'd just like to say if you're not wearing heavy fortification (even with a 62 ac) you deserve to get crited. and i'm going to cast rage on you.

  14. #14
    Community Member Tresha_D'Artet's Avatar
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    ummm...i did have something in mind to say and had it all thought out, but the more i think about it...ill get back to you *walks off laughing my arse off*

  15. #15
    Community Member Premier's Avatar
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    Default Rage clicky

    Rage clickies act like the spell, not like a potion.

    I was under the impression it acted like a potion and I would constantly click it on my Ranger thinking it was only affecting me. Until my friend told me to stop casting rage on him. Lesson learned, just passing it on.

    I do agree with a dismiss rage option on the spell and Casters asking before casting rage. But, if you're in Shroud part 1 and beating on a portal you'll be hit by a Rage if you're in my vicinity. Peace!

    -Premier
    Lyandiir Arrowfel, Bullhorn, Premier, Bro. Ghallanda

  16. #16
    Community Member Zenako's Avatar
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    Quote Originally Posted by hannika View Post
    i get in this fight all the time because i play melee bards that throw rage around every 3-5 minutes, but i don't want to get into the fight here. i'd just like to say if you're not wearing heavy fortification (even with a 62 ac) you deserve to get crited. and i'm going to cast rage on you.
    True, but does heavy fort stop other things that proc on crit besides damage? Not sure this is all that relevant on mobs vs pvp consideration thou. Just slipped my mind on that part of the arguement, was just focused on the misconception about the impact of losing 2 AC being the same for everyone. It is not.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  17. #17
    Community Member Dragonhyde's Avatar
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    I mainly play bards and believe it or not I get asked to cast rage about as much as the ac song. To me it depends the only place i tend to just cast rage is shroud part 1. If I am asked not to after that then I don't....when I want the extra hps and attack for myself i usually just go off by myself and cast. I try to be mindful of the party makeup but if you are the only "AC" build in a group of barbs then well most likely you will lose the vote on whether or not it will be cast. .
    Halflings Rule and never irritate anyone that can cast dispell

  18. #18
    Community Member Nevthial's Avatar
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    Some way to block the spell would be best so a person wouldn't have to click yes/no in battle over and over again.
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  19. #19
    Community Member Damionic's Avatar
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    As a rule (my main is a Wizard) I never cast rage because if you want to rage..roll a barbarian!
    I'm here because your not WISHING HARD ENOUGH!!

  20. #20
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Zenako View Post
    True, but does heavy fort stop other things that proc on crit besides damage? Not sure this is all that relevant on mobs vs pvp consideration thou. Just slipped my mind on that part of the arguement, was just focused on the misconception about the impact of losing 2 AC being the same for everyone. It is not.
    Yeah uh huh... gonna give me a list of creatures in the game that use icy burst?

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