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  1. #1
    Community Member Hadrian's Avatar
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    Default Fitting the Gear I Want

    So, I have recently picked up some 7-fingered gloves on my 13 ranger/2 monk/1 rogue build. I was considering how I might be able to wear them either full time, or at least as a part of a set of items that I can wear for an extended period of time when I need to UMD without giving up too much.

    The problem I run into is that any arrangement I have thought up either conflicts with something I have currently, or will conflict eventually. My green steel gloves are planned to be my wisdom item and have +4 cha skills and poison/fear immunity. I would have to find a new place for this item that allows it to be absolutely permanent.

    I will list my projected "finished character" items (I do not actually have everything listed currently):

    Helmet: Minos Legens/+6 cha/+13/15 intimidate
    Goggles: Tharne's/Possible Green Steel when I plan to tank since backstab damage is pointless
    Necklace: +6 con
    Trinket: Bloodstone/Head of Good Fortune/Bottle of Air
    Chest: Icy Raiment/DT armor with destruction (in case I ever have trouble hitting something)
    Bracers: AC 8/Tharne's (situational for aggro reduction and GT)
    Gloves: 7-fingered/Green Steel Existential Stalemate with wiz 6 +1 cha skills and immunity to poison and fear
    Ring1: Tumbleweed
    Ring2: Disease Immunity of GFL/Thelis/Chattering
    Cloak: Mineral 2 +45 HP
    Belt: Brute Strength
    Boots: Innocent/Spiked/Madstone/Golden Greaves/Firestorm Greaves

    I know that my goggles spot looks like a good candidate for my existential stalemate item, but there are plenty of times where I would need the Tharne's goggles and I cannot give up the benefits of either of my GS items at any time.

    My helmet spot looks like another good choice, yet if I was to attempt to be an intimitank, that is where my + intimidate item would go. That means losing 3 AC from wisdom and 4 to all charisma skills when I want to intimidate, which doesn't really work out. Using either ring spot for intimidate would be a loss of 3 AC from either the chattering ring or the tumbleweed, preventing me from using those spots.

    I am unsure if there is a solution to this without giving up something important. I would especially like to have the ability to wear the 7-fingered gloves when tanking so that I could heal scroll myself if needed.

    I am open to any sort of suggestion as to how I might move gear around as long as I do not lose anything major, and I have no problems with swapping items for different tasks.

  2. #2
    Founder Lifespawn's Avatar
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    i wouldn't worry about having them on too much i have a 15monk 1 rogue build that i use them on what i did was make sure my glove slot was something i could do without when i was intimitanking so i use +6 str gloves and when i tank i can throw in the 7 fingered.


    in your case maybe have a wis ring and dex boots u can throw on to keep your ac and use the gloves.
    Last edited by Lifespawn; 03-25-2009 at 02:08 PM.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  3. #3
    Community Member Hadrian's Avatar
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    Quote Originally Posted by Lifespawn View Post
    i

    in your case maybe have a wis ring and dex boots u can throw on to keep your ac and use the gloves.
    That would cause me to lose too much. I would be missing out on the +4 cha skills of the existential stalemate item and the range of very useful boots, plus the +2 bonus to hit, fear and poison immunities and a lot of extra spell points which I could be using to heal myself.

    Losing 4 UMD and intimidate, plus all of the rest of the above list for a net gain of 1 UMD doesn't make a lot of sense to me.
    Last edited by Hadrian; 03-25-2009 at 03:13 PM.

  4. #4
    Community Member Thrudh's Avatar
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    Well... can you afford to lose the 4 Dodge AC from Icy Raiments?

    You could put +5 protection and +6 "whatever stat" on DT Armor, which would free up a slot...

    Actually, you'd only lose 3 AC since you'd get +5 protection instead of the +4 Icy Raiments give you...

    If you could stand the grind, you could get +3 Dodge on the DT armor, and then you wouldn't need the chattering ring (if you already have the ring, disregard)

  5. #5
    Community Member gfunk's Avatar
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    I have the exact same setup on leafy, except no titan gloves and I'm slumming it with AC 7 bracers. I still think that boot slot isnt a horrible choice for mana/wis item

    You would just have to switch your mana/wis item back to your gloves when you use your madstone.. but then you aren't casting anyways so you don't need to have umd gloves on at that point.

    Also, if you are concerned about DR (your golden greaves) you could just put a bloodrage symbiot (with adamantine rituals) in your trinket slot.

    The only problem could be the firestorm greaves, but you can always just cast coldshield on yourself which is probably more than enough given that you already have evasion.

    Helm isn't a bad choice either, unless you are starved for HP. With the mineral II cloak you already have heavy fort, and minos isn't going to be providing the toughness feat in mod 9 anyways.

    I think that no matter how you look at it, there is going to be some gear juggling that you are going to have to always deal with. I currently have existential stalemate on both a set of boots, and goggles and I just shift them around depending on what I am doing.
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  6. #6
    Community Member Hadrian's Avatar
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    Quote Originally Posted by Thrudh View Post
    Well... can you afford to lose the 4 Dodge AC from Icy Raiments?

    You could put +5 protection and +6 "whatever stat" on DT Armor, which would free up a slot...

    Actually, you'd only lose 3 AC since you'd get +5 protection instead of the +4 Icy Raiments give you...

    If you could stand the grind, you could get +3 Dodge on the DT armor, and then you wouldn't need the chattering ring (if you already have the ring, disregard)
    Well, it would make more sense to lose the chattering ring in that case. Why trade 4 dodge AC for 3? Although technically I don't have a chattering ring yet, so that will not become a problem until I do. Almost to my 20th TF run, though. Loot gods be merciful.

    But the mineral 2 cloak grants me my +5 protection.

    Quote Originally Posted by gfunk View Post
    I have the exact same setup on leafy, except no titan gloves and I'm slumming it with AC 7 bracers. I still think that boot slot isnt a horrible choice for mana/wis item
    The problem is that I really like to wear madstone boots when I am tanking a raid boss and know that I have a dedicated healer. Also, firestorm greaves, if I ever manage to get a pair, are something I would wear in several places where rolling a 1 too many times close together has killed me in the past.

    I need my Stalemate item to be in a spot where I never have to remove it, although I don't mind making two different ones and switching between them for different sets, if I do that it will probably be the goggles. I guess you don't need Tharne's goggles when you intend to have aggro or play back up healer.


    I apologize for being difficult about this, but really that is why I had to post for outside opinions. It's not an easy thing to answer.
    Last edited by Hadrian; 03-25-2009 at 04:16 PM.

  7. #7
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Hadrian View Post
    That would cause me to lose too much. I would be missing out on the +4 cha skills of the existential stalemate item and the range of very useful boots, plus the +2 bonus to hit, fear and poison immunities and a lot of extra spell points which I could be using to heal myself.

    Losing 4 UMD and intimidate, plus all of the rest of the above list for a net gain of 1 UMD doesn't make a lot of sense to me.
    you stated +1 to cha skills on the stalemate gloves the option i stated is just for when your intimitanking you keep wisdom lose the wiz 6 gain the umd and keep the dex lose the 2 to hit but who cares you should have bard songs.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  8. #8
    Community Member Hadrian's Avatar
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    Quote Originally Posted by Lifespawn View Post
    you stated +1 to cha skills on the stalemate gloves the option i stated is just for when your intimitanking you keep wisdom lose the wiz 6 gain the umd and keep the dex lose the 2 to hit but who cares you should have bard songs.
    I have +1 now because I am not completing tier 3 until I am sure which item I am going to put it on. It will be +4 in the end. I have the larges to do it now, but wish to wait and see what items we get in mod 9.

    It would be a loss of 4 intimidate when tanking, which is significant with the halfling size problems. I won't have intimidate until mod 9, so it's not an issue at this point.

  9. #9
    Founder KaKa's Avatar
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    Maybe you could move your con to a ring slot. Since you don't have the chattering ring yet its not getting rid of that, Thelis really aint that great and you have gfl from the belt of brute str and disease immunity is not as important as the benefits gained from moving slots. This frees up the neck slot which I would use for the exesetential stalemate item.

    If you do get your chattering, drop the tumble weed, and get dex somewhere else, like in boots, or DT, or use your Tharne bracers. The +2 to hit from tumble weed does not stack with bard songs anyways, so its not always helping you anyways, and your to hit should be just fine as is now.

    Only new thing I can think of to help. But either way I think your gonna have a hard decision and have to give something up. If it comes to that my advice is to give up something you don't have yet, that way your not really losing anything.
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  10. #10
    Community Member Hadrian's Avatar
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    Quote Originally Posted by KaKa View Post
    Maybe you could move your con to a ring slot.
    The idea is to solve the problem when fully geared, otherwise when I pull the ring I am right back here asking again.

  11. #11
    Founder KaKa's Avatar
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    Quote Originally Posted by Hadrian View Post
    The idea is to solve the problem when fully geared, otherwise when I pull the ring I am right back here asking again.
    That's why I suggested dumping the tumbleweed and then moving dex.

    Any way anyone of us puts its though, there simply are not enough slots for everything. You have a very tough decision to make and any of the above suggestions are pretty good.

    Somethings gotta give, so if you can choose between AC, Saving Throw and UMD, then maybe more precise advice can be given, because as I see it unfortunately you cannot have all 3 be at max at the same time.
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  12. #12
    Community Member Hadrian's Avatar
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    Quote Originally Posted by KaKa View Post
    That's why I suggested dumping the tumbleweed and then moving dex.

    Any way anyone of us puts its though, there simply are not enough slots for everything. You have a very tough decision to make and any of the above suggestions are pretty good.

    Somethings gotta give, so if you can choose between AC, Saving Throw and UMD, then maybe more precise advice can be given, because as I see it unfortunately you cannot have all 3 be at max at the same time.
    Sure I can. I can just use the goggles spot, but then I lose my true seeing and backstab damage. Anyway, the purpose of this is to get opinions from as many people as possible to find that difficult answer if it's at all possible to make it all fit at once.

    Otherwise I will simply need to make two existential stalemate items for goggles and gloves, I guess, and switch them around as needed.

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